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The Godot Engine team recently posted about more issues with "AI slop", including various pull requests that have become a big drain on resources.

You've likely seen other projects talking about this across the net, because AI agents and people who use various generative AI tools are generating code and submitting it to lots of projects to pump up their numbers - often while having no clue what the code does and not even testing it. This is becoming a bigger problem as time goes on.

Writing on Bluesky a few days ago, the Director at game dev studio Hidden Folks wrote:

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

This led to a Bluesky thread from Godot Project Maintainer Rémi Verschelde, that mentions how "draining and demoralizing" it has become due to the influx of it and how they end up second guessing "every PR from new contributors".

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.  If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:  fund.godotengine.org

We find ourselves having to second guess every PR from new contributors, multiple times per day:  - The description is verbose LLM output, is the code written at least partially by a human? - Does the

- Is this code wrong because it was written by AI, or is it an honest mistake from an inexperienced human contributor? - What do you do when you ask a PR author if they used AI because you're suspicious, and they all reply

Godot prides itself in being welcoming to new contributors, letting any engine user have the possibility to make an impact on their engine of choice.  Maintainers spend a lot of time assisting new contributors to help them get PRs in a mergeable state.  I don't know how long we can keep it up.

There seems to be no easy answer here, someone or something somehow has to filter through the increasing noise of both people and bots just shovelling out AI generated code to various projects like Godot. One solution that Verschelde mentioned being suggested is using AI to fight AI which they said "seems horribly ironic" but they might have to eventually.

Even GitHub themselves are aware of the problematic situation, with a post from the GitHub Project Manager Camilla Moraes a few weeks ago saying they're exploring solutions to "the increasing volume of low-quality contributions that is creating significant operational challenges for maintainers".

Find out how you can help fund Godot on their funding page.

Article taken from GamingOnLinux.com.
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mr-victory 6 hours ago
Quoting: scaineBut... again, this isn't what I'm talking about when I disparage genAI. From the article:

I tried to find a short source as I recalled that something akin to GenAI was used in this specific discovery, instead of checking the content of the source. My bad.

PS: If I use at least 2 quotes or links, do I end up in the mod queue?
scaine 2 hours ago
User Avatar
Quoting: mr-victory
Quoting: scaineBut... again, this isn't what I'm talking about when I disparage genAI. From the article:

I tried to find a short source as I recalled that something akin to GenAI was used in this specific discovery, instead of checking the content of the source. My bad.

PS: If I use at least 2 quotes or links, do I end up in the mod queue?
It's just any external link, or embedded picture, I believe. Sadly, quoting a post with a link in it will also trigger the queue.
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