It's not just NVIDIA hiring to improve their Linux graphics drivers, as Intel are also looking for multiple new driver engineers.
Pointed out recently is that Intel actually have multiple "GPU Software Development Engineer" positions open. All three of these positions note the key responsibility as:
Develops and/or validates software that enables Intel GPUs. Scope can span the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.
The really interesting bit? The three positions are working on the Linux drivers, and specifically note experience needed with the "Linux gaming stack (including Wine, Proton, etc)".
They each have their own different required skills, so you'll need to look over them carefully if you're interested in applying to improve Intel's Linux drivers. Plus, all three jobs are in the USA.
Check them out below:
This does seem like a job perfectly fit for remote work, but it is listed as in person in CA / OR which is sad, but oh well. At least they're hiring for it!




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