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Apocalypse: The Game [Official Site, Steam], another survival game built with Unity will have Linux support. It's built by one developer and it will have Vulkan support.

 

I will be honest, there's a few alarm bells ringing with this one. Totally random uncited quotes listed in the video, the claim of "Next-Gen Visuals" that honestly look quite dated (Direct X 11.2/Vulkan doesn't make a game visually good), a one man studio and so on. Still, it might just end up being fun. Especially since the developer claims it will end up with a fully voiced campaign.

The developer said this about Linux support:

Secondly, the Linux and Mac support are also experimental, as we have designed the whole game on windows desktop computers, which means the community have been testing it after we have been porting each update. We still release each update at the same time for each os, but expect the best and most stable experience on windows.

The developer says it's been in development for three years already, so it will be interesting to see what they've been able to accomplish in that time.

The game launches on September 29th.

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razing32 12 September 2017 at 10:02 pm UTC
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Luke_NukemBillboard grass and chunky weapon models are setting off alarm bells. Wonder what engine it's using.

Are you being sarcastic ?
Beamboom 13 September 2017 at 7:02 am UTC
I'm so tired of these one man "indies". So, so tired.

They should be open source projects, not monetized.
razing32 13 September 2017 at 8:31 am UTC
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BeamboomI'm so tired of these one man "indies". So, so tired.

They should be open source projects, not monetized.

Shouldn't people be able to make some cash from their work ?
Or do you mean these run of the mill asset flips ?
Beamboom 13 September 2017 at 11:17 am UTC
razing32Shouldn't people be able to make some cash from their work ?
Or do you mean these run of the mill asset flips ?

Yeah these half-assed projects from a single hobbyist who probably himself think he's got great stuff going (as everyone thinks of their own work). To demand money from your work (should) require a certain level of skill, and a certain technical level. There should be a difference between what any amateur can do on their home computer, and someone who's spent a lot of his time and money to study, practise and achieve a skill level (and experience!) significantly above what average Coder Joe can do.

These projects in the category of this thing here should be open source, maybe gain some assistance from people with a motivation to join the project, and perhaps become something worth playing.

The easy entry into the Steam marketplace has one really bad consequence: Any fool or speculative idiot can push code onto the platform.
I think they should raise the entry cost of entering Steam significantly, so only projects from established professionals got through the bottleneck. A massive increase.

Same goes with "Early Access" - it should be charged by the month.

The part of the "indie scene" as this is representative of should find another hub to play on, create their own marketplace.


Last edited by Beamboom at 13 September 2017 at 11:19 am UTC. Edited 3 times.
razing32 13 September 2017 at 12:13 pm UTC
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Beamboom
razing32Shouldn't people be able to make some cash from their work ?
Or do you mean these run of the mill asset flips ?

Yeah these half-assed projects from a single hobbyist who probably himself think he's got great stuff going (as everyone thinks of their own work). To demand money from your work (should) require a certain level of skill, and a certain technical level. There should be a difference between what any amateur can do on their home computer, and someone who's spent a lot of his time and money to study, practise and achieve a skill level (and experience!) significantly above what average Coder Joe can do.

These projects in the category of this thing here should be open source, maybe gain some assistance from people with a motivation to join the project, and perhaps become something worth playing.

The easy entry into the Steam marketplace has one really bad consequence: Any fool or speculative idiot can push code onto the platform.
I think they should raise the entry cost of entering Steam significantly, so only projects from established professionals got through the bottleneck. A massive increase.

Same goes with "Early Access" - it should be charged by the month.

The part of the "indie scene" as this is representative of should find another hub to play on, create their own marketplace.

Sadly steam has been a mess ever since Greenlight. And the issue is their refuse to manually moderate via employees instead relying on automated systems and entry costs.

Also a lot of these asset flips on steam are like this for a purpose. To farm steam trading cards for cash.
There were groups dedicated for voting on steam greenlight in exchange for game keys and then both them and the dev farmed the cards. The game itself had no value at all.

If I may recommend 3 vids to you :


Crazy Penguin 13 September 2017 at 3:15 pm UTC
Singleplayer only...not interested.
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