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The EU is going after Valve and others for "geo-blocking", a statement from Valve

By Liam Squires-Hand,
It seems Valve and five publishers have attracted the attention of the EU, as they claim they're breaching EU competition rules.

Epic Games new 'Epic Online Services' will support Linux and it's free for developers to use

By Liam Squires-Hand,
Here's something interesting, Epic Games are launching their Epic Online Services and it will support Linux as well as multiple different game engines.

OpenXR from The Khronos Group and Monado from Collabora could unify VR & AR

By Liam Squires-Hand,
The Khronos Group recently announced a provisional specification of OpenXR, a royalty-free open-standard aimed at unifying access to VR and AR (collectively known as XR) devices. Also, Collabora announced Monado, a fully open source OpenXR runtime for Linux.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan

By Liam Squires-Hand,
Google have now finally unveiled their new cloud gaming service named Stadia, offering instant access to play games in Google Chrome.

The Culling, one of the first Battle Royale games on Linux is shutting down

By Liam Squires-Hand,
The Culling was probably the second Battle Royale game I ever played, after the Hunger Games in Minecraft and it seemed to never really click and so it's shutting down.

SDL2 has pulled in support for the Wii U/Switch USB GameCube controller adapter

By Liam Squires-Hand,
SDL2, the cross-platform development library has now merged in support for the Wii U/Switch USB GameCube controller adapter.

Seems like there's no hope for BattlEye support within Steam Play

By Liam Squires-Hand,
With Valve and Easy Anti-Cheat in talks to get EAC supported within Steam Play, many readers asked about BattlEye as it's another anti-cheat solution blocking games actually working with Steam Play on Linux. I now have an answer on that.

Ryan Gordon is re-working "sdl12-compat", a tool to provide SDL2 to software using SDL1.2

By Liam Squires-Hand,
This is pretty fun! Game porter Ryan "Icculus" Gordon has announced that they've picked back up an older project called sdl12-compat, which provides SDL2 compatibility for older software stuck on SDL1.2.

Cities: Skylines turns four years old, has some impressive stats

By Liam Squires-Hand,
Cities: Skylines, probably the best city-builder available on Linux has turned four years old and Paradox have released some impressive stats on it.

Paradox Interactive sale going on Humble Store and Paradox have opened a new studio

By Liam Squires-Hand,
Two bits of Paradox Interactive stuff to cover today! First, the have a big sale going on the Humble Store with loads of Linux games and they've also opened a new game dev studio.

A look at some sales figures for Spinnortality, a cyberpunk management sim

By Liam Squires-Hand,
For those interested in seeing how well indie games are selling, developer James Patton who made Spinnortality has given out some interesting details including a breakdown per-platform.

ProtonDB released another data dump, here's a quick look over some February 2019 info

By Liam Squires-Hand,
ProtonDB, the rather nice ratings website where you can go and give your thoughts on games played through Steam Play put out another data dump, here's a look inside.

GOG are ending their 'Fair Price Package program', soon after letting staff go

By Liam Squires-Hand,
It appears things aren't going overly well for game store GOG at the moment, under increasing competition they're starting to feel the heat.

A reminder about Steam's platform-specific wishlist feature you should be using

By Liam Squires-Hand,
Back in 2017, Valve rolled out a small change to the wishlist feature on Steam that quite a few people still don't know about.

Surviving Mars gains official modding support outside of Steam

By Liam Squires-Hand,
For those players who picked up Surviving Mars outside of Steam through stores like GOG or the Paradox Store (to use in the Paradox Launcher), you can now add in some mods.

What have you been playing recently and what do you think of it?

By Liam Squires-Hand,
It's question time once again, time to tell the world what you've been playing and let us know if it's worth getting.

Six years ago today, Steam was released for Linux - Happy Birthday

By Liam Squires-Hand,
Happy official birthday to the Steam client for Linux, today marks six years since it released for everyone.

Gaming and Linux graphics talks at FOSDEM 2019

By Linas,
I spent the last weekend in Brussels, Belgium attending the FOSDEM conference -- a free event focused on free open-source software, and a place where free-software developers can meet, share idea and collaborate.

Details on how Slay the Spire sold on Linux plus some thoughts

By Liam Squires-Hand,
In the past, I've spoken to many developers about how their games sold on Linux and this time we have information on Slay the Spire to share.

A quick run over some details from the recent ProtonDB data

By Liam Squires-Hand,
Every now and then, the people behind ProtonDB release data dumps from user generated reports of games tested in Steam Play. Here's a look.
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