Platformers have come a very long way since the days of the Amiga and the Sega Mega Drive and while I still love them, I'm always keen to see how developers can tweak the basic idea. Neko Ghost, Jump! seems like it hits the sweet spot for this.
Rokabium Games recently announced that Something Ate My Alien will be releasing this April, with Linux support.
After a successful crowdfunding campaign in December last year, Elden Pixels explain that progress is going well on their very colourful non-linear adventure platformer Alwa's Legacy.
One of my absolute favourite action platformers, the "RogueVania" game Dead Cells is getting a first DLC with The Bad Seed and it now has a release date of February 11.
After an impressive tech demo, then an expanded demo, the physics-enhanced 'clothformer' Lazr is now on Kickstarter to help it cross the development finishing line.
Flying Oak Games and Dear Villagers have announced that ScourgeBringer, their wonderfully stylish rogue-lite platformer is releasing on February 6 in Early Access.
CreatorCrate is currently in development, a little rough around the edges but it's showing a lot of promise to be a very fun roguelike platformer with plenty of uniqueness.
DASH (Danger Action Speed Heroes), a platformer that's built for people who love creating and competing across user-made levels just recently expanded with a big new online multiplayer mode.
Gamesbymo have announced that A.N.N.E, the crowdfunded mixture of metroidvania style platforming with space shooter elements will get a big 1.0 update on May 20.
I grew up playing the early Sonic games so Open Surge really speaks to me. A retro Sonic-inspired platformer (that's actually quite polished already) and a game engine for others to create with it.
You've played plenty of platformers before, but have you played a platformer where the entire world is a great big spinning space station with variable gravity? CreatorCrate has a fun idea.
Currently in development by Garrick Campsey and being made with the cross-platform MonoGame, LAZR has to be one of the most unique platformers I've seen in some time with some very fun cloth simulation going on and a big new demo is out.
VVVVVV, the clever platformer from Terry Cavanagh where you reverse gravity instead of jumping has now had the source code opened up so you can see the dirty innards.
With a style that reminds me of a game I played on the Amiga (a name I've long forgotten), Primal Light actually looks really good.
I do love a good action-heavy platformer and Fury Unleashed from Awesome Games Studio looks pretty intense.
How about a little classic platform battling this holiday season? Teeworlds has a brand new release available.
A once mighty demon trapped in an unusual and slightly amusing body, WarriOrb: Prologue gives us a small taste of what's to come in the full game and it's quite impressive.
Mega Cat Studios previously showed how eating enemies in Bite the Bullet would power you up, now they're talking about the varied weapons you get to play with.
Starting off with a successful crowdfunding campaign back in 2013 has grown into a massive multi-part 8-bit inspired world with Shovel Knight: Treasure Trove now finally finished.
Skookum Arts have finally given their seriously clever puzzle-platform The Pedestrian a release date, coming to Linux on January 29, 2020.