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This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
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- SteamOS 3.5.18 Preview released for Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
- Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
- Stardew Valley 1.6.4 brings even more new free content
- Victoria 3: Sphere of Influence delayed, Europa Universalis IV: Winds of Change on May 8th
- > See more over 30 days here
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SteamOS 3.5.19 Preview out for Steam Deck
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Valve makes paid 'Advanced Access' a clear feature on S…
- LungDrago -
Flathub for Linux apps has been given quite the makeove…
- hardpenguin - > See more comments
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And I take it slow and steady, well more slow than steady:-)
I have to learn to drive faster while staying in control.
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grr.. i didnt know about that..that would have saved me.
[edit]
Hmmm, I just noticed that career engineers is off. So everybody gets such crappy repair performance? Can time be set? In any case, I would vote for repair at every stage.
[/edit]
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though car was completely broken and repairs didnt do much.. but at least i was able to push it to the end :D last stage was really hard because i had basically no power in the car, it was overheating and switching off constantly :D
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I was promoted to the League Management, so i will now create events since Kallestofeles ragequited :)
My idea was to create 6 events for 1 season (like real full season). Every event contains 1 country only, career engineers are allowed. 6 stages per event which includes 1 Longer stage, rest are shorter. No restarts allowed.
The question now is what people think about event times?
3 days per event is good for most?
i was thinking maybe extend the time on weekend events, because people also have real life.
So if you have opinions or suggestions, throw them here!