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The Witcher 3 in Wine
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Ehvis 27 May, 2017

Don't forget that performance may drop when more features are implemented.

Shmerl 28 May, 2017

Quoting: EhvisDon't forget that performance may drop when more features are implemented.

That's possible, yes. But not likely that there are many features left.

Ehvis 28 May, 2017

The screenshots don't really show things like reflections and ambient occlusion. So obviously, judging that requires a bit more than I have seen so far.

Shmerl 28 May, 2017

I wrote above, ambient occlusion doesn't work at all.

Shmerl 4 Jun, 2017

Ambient occlusion started working in the latest Wine master.

Ehvis 4 Jun, 2017

Any sign of water rendering? From the videos that looked to be consistently missing.

Shmerl 4 Jun, 2017

I guess I didn't get to any water areas yet. I can try finding something. Are there any rivers close to the beginning of the game? I'm not really interested in spoiling the story with half baked version.

Shmerl 4 Jun, 2017

OK, I think I found one area which has sound of water and looks like it's supposed to be a small stream, but it appears all dry. So the water isn't working yet. I'll file a bug, thanks for pointing it out.

Shmerl 5 Jun, 2017

@Ehvis: Developers suggested, it could be a Mesa issue. Using newest Mesa on my current frozen Debian is increasingly hard. Do you have a system with recent Mesa to test it?

TheRiddick 5 Jun, 2017

how does it run on a nvidia card with their closed driver?

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