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Is there something special to consider regarding the "dark ground fix-patch" or did you just simply apply it? I will try it once again and then commit the bug report.
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I simply applied it, after applying needed staging patches listed in the howto. May be with Nvidia, something doesn't work? Can you please post your findings in the bug, describing exactly what you did?
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Okay, it's night (again), but the road definitely shouldn't look pitch-black :-).
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There must be some Nvidia blob specific differences then. Hopefully Józef will dig into it.
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May be it conflicts with the patch that fixes another Nvidia specific issue? Try skipping wined3d-Copy_Resource_Typeless patch.
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2. add dark fix
3.
./patches/patchinstall.sh DESTDIR=$"../wine-2.13" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures wined3d-Copy_Resource_Typeless xaudio2-get_al_format
from 2.13 staging