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The Witcher 3 in Wine
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ardorhb Aug 2, 2017
I just tried it myself and sadly I still have the dark ground. Maybe I made something wrong while applying the patch or it doesn't fix it for my setup.



Is there something special to consider regarding the "dark ground fix-patch" or did you just simply apply it? I will try it once again and then commit the bug report.
Ehvis Aug 2, 2017
I imagine that you need both the sample_c_lz hack and this patch.
ardorhb Aug 2, 2017
I added all recommended patches including sample_c_lz hack.
Shmerl Aug 2, 2017
Quoting: ardorhbI added all recommended patches including sample_c_lz hack.

I simply applied it, after applying needed staging patches listed in the howto. May be with Nvidia, something doesn't work? Can you please post your findings in the bug, describing exactly what you did?
kaiman Aug 2, 2017
Quoting: ShmerlI simply applied it, after applying needed staging patches listed in the howto. May be with Nvidia, something doesn't work? Can you please post your findings in the bug, describing exactly what you did?
Did exactly that, and patch applied without error. However, like ardorhb, this did not fix the issue at all for me :-(.



Okay, it's night (again), but the road definitely shouldn't look pitch-black :-).
Shmerl Aug 2, 2017
Quoting: kaimanOkay, it's night (again), but the road definitely shouldn't look pitch-black :-).

There must be some Nvidia blob specific differences then. Hopefully Józef will dig into it.
kaiman Aug 2, 2017
Quoting: ShmerlThere must be some Nvidia blob specific differences then. Hopefully Józef will dig into it.
The odd thing is that according to this post, it ought to work for nVidia blob too. Maybe there's a conflict with one of the staging patches? Wonder how @malek69 did his build?
Shmerl Aug 2, 2017
Quoting: kaiman
Quoting: ShmerlThere must be some Nvidia blob specific differences then. Hopefully Józef will dig into it.
The odd thing is that according to this post, it ought to work for nVidia blob too. Maybe there's a conflict with one of the staging patches? Wonder how @malek69 did his build?

May be it conflicts with the patch that fixes another Nvidia specific issue? Try skipping wined3d-Copy_Resource_Typeless patch.
kaiman Aug 2, 2017
Quoting: ShmerlMay be it conflicts with the patch that fixes another Nvidia specific issue? Try skipping wined3d-Copy_Resource_Typeless patch.
That was kind of my suspicion too. I'll give it a go tomorrow. Won't be able to get near my PC tonight, however. (But I also added my 2 cents to the wine bug, so perhaps this sheds some light on the issue too).
malek69 Aug 3, 2017
Quoting: kaiman
Quoting: ShmerlThere must be some Nvidia blob specific differences then. Hopefully Józef will dig into it.
The odd thing is that according to this post, it ought to work for nVidia blob too. Maybe there's a conflict with one of the staging patches? Wonder how @malek69 did his build?
1. use wine master(2.13 not work for me)
2. add dark fix
3. ./patches/patchinstall.sh DESTDIR=$"../wine-2.13" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures wined3d-Copy_Resource_Typeless xaudio2-get_al_format from 2.13 staging
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