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- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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https://ibb.co/1Lh3rPF
It's static in the image, but when actually playing it flickers. Sorta like noise from old TVs when no channel is available.
Enabled Proton Beta. Happens with "stable" and beta.
Latest PPA that Valve recommended in their quick guide for SteamPlay
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It did happen before with OpenGL rendering: https://bugs.winehq.org/show_bug.cgi?id=43133
May be dxvk exposes a similar issue. Feel free to report it to dxvk bug tracker here: https://github.com/doitsujin/dxvk/issues/138
Proton 3.16-6-Beta
No change when toggling ambient occlusion to HBAO+ (from SSAO) or to none.
AMD RX 580, i7 4770k
Kubuntu 18.04
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https://send.firefox.com/download/dcd78ddb8c/#gRGpMF2-xa5eX62FpOBTJg
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To check what llvm Mesa is using, please post these:
glxinfo | grep stringvulkaninfo | grep deviceNameserver glx vendor string: SGIserver glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-43-generic, LLVM 8.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.0.0-devel - padoka PPA
OpenGL core profile shading language version string: 4.50
OpenGL version string: 4.5 (Compatibility Profile) Mesa 19.0.0-devel - padoka PPA
OpenGL shading language version string: 4.50
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.0.0-devel - padoka PPA
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
vulkaninfo | grep deviceName
INTEL-MESA: warning: Haswell Vulkan support is incompletedeviceName = Intel(R) Haswell Desktop
deviceName = AMD RADV POLARIS10 (LLVM 8.0.0)
Any guideline for how to properly report this issue?
Also I see in second output it says "Haswell Vulkan support is incomplete". Could that be the cause of it?
EDIT: The game is playable but it's such a bummer that this happens :(
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Intel Vulkan shouldn't affect the game, unless for some reason it's running through anv and Intel GPU.
You can see what is being used in the dxvk log. Or run the game with dxvk hud enabled, by setting this environment variable for example:
export DXVK_HUD=devinfo,fps,memoryEDIT: It's not running through dgpu or anv. It runs at 60+ fps at Ultra.
I made a error thinking the incomplete line was maybe relating to non graphics aspects of the cpu.
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You can also simply do the search for available kernels like this:
apt-cache search linux-imageFind latest 4.19.x or even 4.20.0-rc7 and use that.
Make sure you are also using latest amdgpu firmware. I install it by hand for example, since in Debian firmware-amd-graphics package is behind upstream.
The bug issue page is locked btw.
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The issue persists. Should I stick to that kernel or revert? What I meant earlier is that I don't feel confident that I can fix things if most up to date kernel breaks them.
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Feel free to open new dxvk bug, so developers could investigate.
to add to frustration, my other email isn't being accepted when I try to add it at Github.
EDIT: Nm sorted. Now to add the bug.
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