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- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- Linaro reveal they're collaborating with Valve for the Steam Frame
- > See more over 30 days here
- Weekend Players' Club 2026-01-09
- Xpander - Will you buy the new Steam Machine?
- Xpander - Browsers
- Xpander - New Desktop Screenshot Thread
- Klaas - A succesfull Windows-Ubuntu migration the story
- LoudTechie - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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Easily can reduce temps around 20 degrees with good thermal paste
However delid remove intel cpu warranty
This tools is recommended
Delid Die Mate 2
Thermal Grizzly Conductonaut
This is official page of Delid Die Mate 2 and guide
http://der8auer.com/delid-die-mate/
^_^
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The IHS on AMD CPUs are still soldered; de-lidding them would offer no benefit.
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Reverting commit 0832b5cded389096dcf74ac93367ae4ee4b8d35b and applying the workaround patch, prevents the freeze.
See https://source.winehq.org/git/wine.git/commitdiff/0832b5cded389096dcf74ac93367ae4ee4b8d35b
https://github.com/wine-mirror/wine/commit/ce8610cea58ed1ba9d8f17857e507d9d6c30132d
https://github.com/wine-mirror/wine/commit/e23ffa5548ae6806fa21fe93fb3f7684ec971b70
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[PATCH 1/4] wined3d: Disable pixel shader when rasterization is disabled.
[PATCH 2/4] wined3d: Handle stream output components when rasterization is disabled.
[PATCH 3/4] d3d11/tests: Add test for stream output components.
[PATCH 4/4] wined3d: Invalidate pixel shader only when rasterization is toggled.
https://source.winehq.org/patches/data/138358
*Maybe because wine 3.0rc stay for begin later in this month, maybe next wine will be last of wine 2.x series (possible 2.21) after this in teory wine 3.0rc phase begins aka frozen code
Staging 2.21 will be very interesting
^_^
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Unfortunately some major bugs still remain:
https://bugs.winehq.org/show_bug.cgi?id=42820
https://bugs.winehq.org/show_bug.cgi?id=43131
https://bugs.winehq.org/show_bug.cgi?id=43828
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I have a feeling that unless Nvidia will fix their kernel module, this will remain an issue. May be Wine developers will find some workaround, but they are more focused on features than on optimizing for Nvidia blob now.
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Interestingly, it means that number of Mesa users is higher for Wine, than percentage in POL stats (27% open / 73% blob).
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POL is using Wine, but until recently, stock and staging Wine weren't ready enough and manual tweaks were needed to make a working combination. Now staging will probably get in good shape.
Today I've finished dusting off (literally in that sense) my old i5 system, highly thinking about putting an average AMD gpu dedicated just for Wine gaming and a few benchmarks. Will wait to see what else AMD has for show before diving in though.
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