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- Legendary, the free and open source Epic Games Launcher, has moved to a new organisation
- Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
- Bazzite Linux gets some major upgrades for the April 2026 Update
- Valve dev fixes up VRAM management on AMD GPUs to improve performance
- Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
- > See more over 30 days here
- Retrieve root (Desktop mode) without factory reset
- tmtvl - The Great Android lockdown of 2026.
- grigi - New Desktop Screenshot Thread
- DoctorJunglist - To wait or not to wait
- GustyGhost - Proton/Wine Games Locking Up
- tuubi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Easily can reduce temps around 20 degrees with good thermal paste
However delid remove intel cpu warranty
This tools is recommended
Delid Die Mate 2
Thermal Grizzly Conductonaut
This is official page of Delid Die Mate 2 and guide
http://der8auer.com/delid-die-mate/
^_^
The IHS on AMD CPUs are still soldered; de-lidding them would offer no benefit.
Reverting commit 0832b5cded389096dcf74ac93367ae4ee4b8d35b and applying the workaround patch, prevents the freeze.
See https://source.winehq.org/git/wine.git/commitdiff/0832b5cded389096dcf74ac93367ae4ee4b8d35b
https://github.com/wine-mirror/wine/commit/ce8610cea58ed1ba9d8f17857e507d9d6c30132d
https://github.com/wine-mirror/wine/commit/e23ffa5548ae6806fa21fe93fb3f7684ec971b70
[PATCH 1/4] wined3d: Disable pixel shader when rasterization is disabled.
[PATCH 2/4] wined3d: Handle stream output components when rasterization is disabled.
[PATCH 3/4] d3d11/tests: Add test for stream output components.
[PATCH 4/4] wined3d: Invalidate pixel shader only when rasterization is toggled.
https://source.winehq.org/patches/data/138358
*Maybe because wine 3.0rc stay for begin later in this month, maybe next wine will be last of wine 2.x series (possible 2.21) after this in teory wine 3.0rc phase begins aka frozen code
Staging 2.21 will be very interesting
^_^
Unfortunately some major bugs still remain:
https://bugs.winehq.org/show_bug.cgi?id=42820
https://bugs.winehq.org/show_bug.cgi?id=43131
https://bugs.winehq.org/show_bug.cgi?id=43828
I have a feeling that unless Nvidia will fix their kernel module, this will remain an issue. May be Wine developers will find some workaround, but they are more focused on features than on optimizing for Nvidia blob now.
Interestingly, it means that number of Mesa users is higher for Wine, than percentage in POL stats (27% open / 73% blob).
POL is using Wine, but until recently, stock and staging Wine weren't ready enough and manual tweaks were needed to make a working combination. Now staging will probably get in good shape.
Today I've finished dusting off (literally in that sense) my old i5 system, highly thinking about putting an average AMD gpu dedicated just for Wine gaming and a few benchmarks. Will wait to see what else AMD has for show before diving in though.