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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
sudo cpupower frequency-set -g performanceIt's not a good idea to run the CPU like that always, but for playing the game it should be OK.
To set it back, run:
sudo cpupower frequency-set -g ondemandHow does DXVK compare to your older tests where the game gave about the same FPS with OpenGL?
See right above. I got to the same 40 fps, by setting CPU governor to performance.
Features wise - it looks very good, it's amazing how fast dxvk progressed to this (kudos to YoRHa-2B!). But as above, some major features like stream output are still needed for various monsters. Plus some water rendering issues are visible. I didn't explore much with it, so potentially more stuff might be broken.
Like some are reporting that the game is crashing with ambient occlusion enabled with Nvidia driver (works fine with radv). And water rendering issue seems to be radv specific.
Plus, I kinda like the washed-out look of the lower resolution. Appears more life-like to me as when everything is sharp, crisp and shiny.
Surface movement is also very jagged. And those black lines appear where surface edges are supposed to connect.
1) Built wine-vulkan 32+64bit (Git clone)
2) Created 64bit Prefix
3) Install the Windows version SDK from LunarG
4) Setup dxvk using the 'setup_dxvk.sh' (and pointing to the prefix using "export WINEPREFIX=blablabla" - Said successfully done
5) Added Registry Keys as Instructed by wine-vulkan and the Json file in C:\Windowswinevulkan.json
EDIT:
Well I did the above, but launching the game says that my GPU doesn't meet the necessary requirements. What am I missing? I didn't apply the Wine-Staging patches btw.