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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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sudo cpupower frequency-set -g performanceIt's not a good idea to run the CPU like that always, but for playing the game it should be OK.
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To set it back, run:
sudo cpupower frequency-set -g ondemandView PC info
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How does DXVK compare to your older tests where the game gave about the same FPS with OpenGL?
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See right above. I got to the same 40 fps, by setting CPU governor to performance.
Features wise - it looks very good, it's amazing how fast dxvk progressed to this (kudos to YoRHa-2B!). But as above, some major features like stream output are still needed for various monsters. Plus some water rendering issues are visible. I didn't explore much with it, so potentially more stuff might be broken.
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Like some are reporting that the game is crashing with ambient occlusion enabled with Nvidia driver (works fine with radv). And water rendering issue seems to be radv specific.
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Plus, I kinda like the washed-out look of the lower resolution. Appears more life-like to me as when everything is sharp, crisp and shiny.
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Surface movement is also very jagged. And those black lines appear where surface edges are supposed to connect.
1) Built wine-vulkan 32+64bit (Git clone)
2) Created 64bit Prefix
3) Install the Windows version SDK from LunarG
4) Setup dxvk using the 'setup_dxvk.sh' (and pointing to the prefix using "export WINEPREFIX=blablabla" - Said successfully done
5) Added Registry Keys as Instructed by wine-vulkan and the Json file in C:\Windowswinevulkan.json
EDIT:
Well I did the above, but launching the game says that my GPU doesn't meet the necessary requirements. What am I missing? I didn't apply the Wine-Staging patches btw.
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