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The Witcher 3 in Wine
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Shmerl Feb 22, 2019
The HUD is now fixed in Mesa master:



A pity it has no framerate yet though.
Shmerl Feb 22, 2019
By the way, this HUD layer should work with Nvidia blob as well I suppose.
Shmerl Feb 24, 2019
The HUD now has FPS counter:

Shmerl Feb 24, 2019
If anyone needs a helper script for using the HUD, see: https://gitlab.com/snippets/1829585
Pangaea Feb 26, 2019
Brief intro: I thoroughly enjoyed the first two Witcher games and have waited for years to purchase this one. Darn shame they broke the promise about releasing it for Linux. Now/recently the game was 70% off on GOG, and I heard from Shmerl that the game is properly playable on Linux, so I finally bought it (no spoilers please!!). Great fun so far, if also very overwhelming with about 994 question marks on the map - and I'm mostly struggling something fierce with the combat (on blood and broken bones difficulty). Too used to the roll-roll-roll gameplay from Witcher 2 perhaps. Using plain dodge a lot more now, but it's so easy to die if I get hit.

But enough about that. I bought the game on GOG and installed it using an excellent installation script by a user named adamhm. Recently I wrote on the GOG forum about a sound issue I had. The sound would suddenly start crackling and would sometimes also feel a bit "hollow". When I restarted the game it was back to normal. Found a suggested solution, and thankfully it is working, at least on my rig. So if you run into the same issues, it's worth a shot. Ḯ've played probably 8-10 hours since, and not had any more sound issues.

Add "tsched=0" to /etc/pulse/default.pa so this line looks like this:
load-module module-udev-detect tsched=0

Yesterday another problem turned up, this time a graphic glitch. Not seen it anywhere else, but it was on the last stretch of the tower of mice mission, with Keira. I picked some dodgy choices so a fight ensued, so I replayed it, and the same thing happened then too. Hopefully it won't be an issue moving forward, because I've not seen it previously.





Here is my rig:
Spoiler, click me

inxi -Fxz
System:
  Host: thunderstruck Kernel: 4.18.0-15-generic x86_64 bits: 64 
  compiler: gcc v: 7.3.0 Desktop: Cinnamon 4.0.9 
  Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic 
Machine:
  Type: Desktop Mobo: MSI model: Z87-G43 (MS-7816) v: 1.0 serial: <filter> 
  BIOS: American Megatrends v: 1.11 date: 05/09/2015 
CPU:
  Topology: Quad Core model: Intel Core i5-4670K bits: 64 type: MCP 
  arch: Haswell rev: 3 L2 cache: 6144 KiB 
  flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 27199 
  Speed: 860 MHz min/max: 800/3800 MHz Core speeds (MHz): 1: 800 2: 800 
  3: 800 4: 800 
Graphics:
  Device-1: NVIDIA GK104 [GeForce GTX 770] vendor: Micro-Star MSI 
  driver: nvidia v: 415.27 bus ID: 01:00.0 
  Display: x11 server: X.Org 1.19.6 driver: nvidia 
  unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz 
  OpenGL: renderer: GeForce GTX 770/PCIe/SSE2 v: 4.6.0 NVIDIA 415.27 
  direct render: Yes 
Audio:
  Device-1: Intel 8 Series/C220 Series High Definition Audio 
  vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus ID: 00:1b.0 
  Device-2: NVIDIA GK104 HDMI Audio vendor: Micro-Star MSI 
  driver: snd_hda_intel v: kernel bus ID: 01:00.1 
  Sound Server: ALSA v: k4.18.0-15-generic 
Network:
  Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet 
  vendor: Micro-Star MSI driver: r8169 v: 2.3LK-NAPI port: d000 
  bus ID: 03:00.0 
  IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: <filter> 
Drives:
  Local Storage: total: 4.15 TiB used: 2.44 TiB (58.8%) 
  ID-1: /dev/sda vendor: Kingston model: SH103S3240G size: 223.57 GiB 
  ID-2: /dev/sdb vendor: Seagate model: ST3320620AS size: 298.09 GiB 
  ID-3: /dev/sdc vendor: Seagate model: ST2000VX000-1CU164 size: 1.82 TiB 
  ID-4: /dev/sdd vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB 
  ID-5: /dev/sde vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB 
Partition:
  ID-1: / size: 219.06 GiB used: 22.38 GiB (10.2%) fs: ext4 dev: /dev/sda1 
  ID-2: /home size: 915.89 GiB used: 152.41 GiB (16.6%) fs: ext4 
  dev: /dev/sdd1 
Sensors:
  System Temperatures: cpu: 29.8 C mobo: 27.8 C gpu: nvidia temp: 33 C 
  Fan Speeds (RPM): N/A gpu: nvidia fan: 38% 
Info:
  Processes: 204 Uptime: 37m Memory: 7.74 GiB used: 1.88 GiB (24.3%) 
  Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 Shell: bash v: 4.4.19 
  inxi: 3.0.27 

Shmerl Feb 26, 2019
Welcome to the forum Pangaea! It could be Nvidia bug, or something with dxvk. Please report it here (preferably with save from the location where it happens to try to reproduce it): https://github.com/doitsujin/dxvk/issues/138
Avehicle7887 Feb 26, 2019
@Pangea: Can you upload your savegame somewhere, I can give this a try on my system.

On another note, I have a savegame without this quest complete so I can try and work my way up to that point. Will keep you posted.

EDIT: 2 hours later....I worked up my way to the point where the screenshots were taken, same dialogue too. On my system they render fine, also tried reloading and got same positive result. This was on 418.43 drivers with DXVK 1.0 and GTX 1060 6GB.

Tomorrow I'll try the savegame with my old system which still uses a GTX 760 and update the drivers to 415.27 to match @Pangea's system as best as I can. :)

In the meantime I also found this youtube video where a similar rendering error occurs (Skip to 2:57, the fault is at 3:00): https://www.youtube.com/watch?v=idadlPlGBLY
Shmerl Feb 27, 2019
Quoting: Avehicle7887In the meantime I also found this youtube video where a similar rendering error occurs (Skip to 2:57, the fault is at 3:00): https://www.youtube.com/watch?v=idadlPlGBLY

Can it be simply a game bug then if it happens even on Windows?
Pangaea Feb 27, 2019
Since you found a video that shows the issue, presumably on Windows, maybe it's a bug with the game itself?

Thankfully I had a manual save not too far away - just a long swim across from the "love" scene for Geralt :P
Hopefully this upload works: https://megaupload.nz/r683t4vdbf/Keira-bug-TW3.tar_gz

Here is a picture of the blue-ish tearing as well. It doesn't always happen, and it can occur on the sides too. Not very pronounced in this screenshot, but you see it at the bottom. Maybe best to view it by opening the image in a picture program and then zooming out. Shows up clearing with black on the "outside" too. In-game, it's very visible when it happens, though.

Shmerl Feb 27, 2019
Don't forget to specify your system / hardware info in the bug report. And can you attach the save there as well please?
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