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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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The city is really massive, amazing job they did there! A pity though you can enter only a few building, and can't get to any high towers (or at least I didn't find a way yet).
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I managed to get on top of one of the smaller towers:
Some roof hopping from there works, but you can't really get far.
CDPR did great work with the city, and also the whole area around it. Would be cool to be able to enter more buildings, or every one of them, but the amount of work that would entail... :shudders: One can still enter a decent chunk, and there is a lot to do in the city.
In some locations in the countryside I wanted to have a loooong dive into the ocean, but typically it's not that easy to find safe areas to dive from. Cliffs aren't steep enough so you can't jump far enough out. Glad there isn't a death counter in the game :D
Wouldn't mind a view like this where I live.
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Spoiler, click me
Funny comments you posted above btw. Not seen that myself. Have seen another one that isn't quite as humorous, about a woman and a child, where the mother is happy about the child lying straight to her face, just like his dad does (or did when alive). This was in the poorer section of Novigrad.
NG+ feels a bit unbalanced btw. Despite having a Witcher gear sword, it takes enormous amounts of hits to take down some enemies, even drowners on my own level (or below) takes something like 8-10 hits to kill.
While exploring I came across a "bird". Either the damage numbers hovering are wildly incorrect (not taking into account armour reduction?), or the beast had something like 150,000 hitpoints. Each hit for 1200-ish damage (as listed at least) barely visibly moved the life bar. I'm sure I hit the thing at least a 100 times.
Think I was level 45 at the time, and the "bird" is 52. Came across a lvl 54 leshen too, which was tough as all hell. Especially when a bunch of wolves spawned. Took a while..... :dizzy:
Sorry about the UI being present here, but I quite liked the sight :)
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Packs of enemies is by far the worst, but apart from that it's kinda nice to have longer battles actually. No longer a swipe or two to kill mobs, but a more prolonged attrition with loads of dodging this and that way.
It's utterly silly for "red skull" mobs, however. That wyvern talked about earlier was almost unkillable. Don't really get why they made higher-level enemies so artificially difficult to kill. Because of city guards? No idea, but it feels pretty stupid, and kinda limiting as well. Came across some high-level foglets while exploring yesterday. Managed to kill one of them after 15-20 minutes, but ran away from the other guy. Had I been 5 levels higher both would have probably gone down after 5-10 hits instead of 100-150.
Will keep going though, and see how it pans out in the mid to late game. Hopefully new witcher gear can sort-of keep up with damage output and mitigation from enemies. I read somewhere that the game was reasonably balanced up to about level 60, but after that it could be sketchy, and certainly was a bit nuts at level 100. Hopefully the main story will prove okay for me, although moving into the expansions (which I haven't touched yet) might be a bit futile. We'll see...
Did a quick search and apparently it's a known "issue" with NG+ in that part of that mission.
I hope there won't be many cases like this moving forward, but there is a risk I suppose.
Not a bad view ^_^
Odd place to die, with your body hovering mid-air.
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To work around it, I created a KDE activity, that never shuts down the screen, and switch to it when playing.
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You can get a hint on the location from Julia, the cat lady from Farcorners, who is also apparently a secret D&D player.
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Ended up leaving pre-maturely because there was a lot of gadgets and whatnot and I figured it was probably tied to a quest I hadn't found yet. Need to head back, though. It was a really cool place.
Went into the Cave of Dreams this playthrough too. Missed it the first time.
Don't think I've talked to Julia, so thanks for that. Will see if I can locate her and hear what she says.
(Sadly the other guy wasn't very talkative)
Think this was on a different island. See the odd square? It looked like ocean as there is water. Hard to see in the screenshot, but pretty sure it was water, as I was moving the camera this and that way. Presumably some mistake with the game itself.
Not sure what's up with this guy.
Could you help me about the location of Julia btw? I've spent probably an hour looking through Farcorners trying to find her, to no avail. I've gone back to the caves and completed them, but would still be nice to see Julia. Especially after the brief exchange on the official forum with a developer and what I assume is you.
Thought this was a nice view of Kaer Morhen -- although Geralt is kinda close to falling to his death there :D One of the frustrations with this game is how damn hard it is to make small movements. Sometimes it feels like doors and trees are Geralt's arch enemy.
Again Roach is having a serious seizure :D
Unfortunately it doesn't show very well in the image I took, but Roach is galloping on two legs, pretty much straight upwards. Maybe he wants to be human? I also quite like the tiny gadget, and I will of course prefer to take the right line in races :D