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I upgraded kernel but in doing so I experienced issues. The one that led me to downgrade, temporarily as I had little plans to play, was slower boot time and in general just didn't feel as seamless as with kernel that came with the distribution (Kde Neon). I tried at least three of recent kernels but I ended up sticking to 4.20 for upgrade. Perhaps I need to do a more thorough testing to find the right one.
In any case, I noticed when kernel was changed that it was had a initial impact on the game. As if a cache of game files relating to game world had been expunged and was now being cached again. That brings up a question I want to ask: have any of you experienced that?
To your question about DXVK Pang, no I stick with the version Proton use.
Shot I took in Skellige. If there was ever a time for 4k monitor with great panel...it would be to experience places like this.
Spoiler, click me
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For some treasure hunts, I decided to travel normally, instead of using fast travel. So taking a boat from Novigrad to some far away southern Velen area could be fun, as long as it's reachable by sea. But one annoying part wasn't letting me through due to the invisible wall (not really sensible in that area):
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With that mod, you can sail through just fine. Geralt keeps his remarks about "edge of the world" and etc. Which are useful, since in some cases you indeed can fall of the map.
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(Just wish merchants had more money - there are probably mods for that, but for now I'll just stick stuff in the stash - must be 50 swords in there by now)
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I try to collect unique swords, but usually sell generic ones. One huge money drain is buying all those mandrake and cherry cordials to make White Gull. Money gets tight, but I found, that nekker claws, ghoul blood and drowner brains sell quite well. So hunting them actually pays, especially since they respawn in some areas in big numbers.
For mods I try to keep it minimal too, but some I simply must have. I don't like to cheat so I restricted autoloots radius. And looting is part of the fun indeed. That's something the mod compliments. Now I can go towards barrels and other containers and see if there is loot in them, I find that nicer than sensing to highlight the loot with yellow outline.
The AutoLoot dev said he hoping to make it more balanced, as he didn't like the unfair aspects of it, but unfortunately he's mia.
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OnStartTeleportingPlayerToPlayableArea
OnTeleportPlayerToPlayableArea