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- NVIDIA announce a native Linux app for GeForce NOW
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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Episode 2 felt underwhelming for those who read the books. The whole sub-story line with elves, Lille and Dana Méadbh is practically missing. But I guess for those who didn't read them it will go unnoticed, if may be slightly confusing due to lack of context.
On the other hand, you could say it's the result of adaptation to the series medium. I suppose they could do a better a job at that, but overall it was still good.
Last edited by Shmerl on 23 Dec 2019 at 12:47 am UTC
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Joey Batey plays Jasksier (aka Dandelion) very well too.
I'm looking for the name of the composition in episode 6
Spoiler, click me
where Geralt and Co. are going through the dwarven mountain path, and camera zoomes out and shows the bird view of the mountain. Really good Witcher style music there!
Last edited by Shmerl on 26 Dec 2019 at 11:54 pm UTC
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https://soundcloud.com/giona_ostinelli/toss-a-coin-to-your-witcher
They are using 128 Kbit/s mp3. That's below transparency for mp3, so result is worse than lossless source.
Analyzing the Youtube stream on the other hand:
youtube-dl --list-formats 'https://www.youtube.com/watch?v=OHgowJ7d33k' | grep audio249 webm audio only tiny 57k , opus @ 50k (48000Hz), 1.12MiB
250 webm audio only tiny 75k , opus @ 70k (48000Hz), 1.48MiB
140 m4a audio only tiny 130k , m4a_dash container, mp4a.40.2@128k (44100Hz), 2.89MiB
251 webm audio only tiny 145k , opus @160k (48000Hz), 2.92MiB
The interesting one is format 251. Let's download it:
youtube-dl --format 251 'https://www.youtube.com/watch?v=OHgowJ7d33k' -o toss_a_coin_to_your_witcher.webmOpen it with mpv, and then press Shift+i to show statistics:
mpv toss_a_coin_to_your_witcher.webm
(+) Audio --aid=1 --alang=eng (*) (opus 2ch 48000Hz)
AO: [pulse] 48000Hz stereo 2ch float
File: toss_a_coin_to_your_witcher.webm
Size: 2.922 MiB Format/Protocol: mkv
Total Cache: 41.55 KiB (1.0 sec) Speed: 17.19 KiB/s
Audio: opus (Opus)
Channels: 2 Format: floatp
Sample Rate: 48000 Hz
Bitrate: 141 kbps
A: 00:00:20 / 00:03:06 (11%)
Bitrate fluctuates around 130 - 150 Kbit/s. That's around or above transparency for Opus:
https://wiki.hydrogenaud.io/index.php?title=Opus#Music_encoding_quality
So if Youtube one was recorded from the lossless source, it's actually better quality than Soundcloud. However if they used lossy source, it's likely worse, since transcoding from lossy to lossy is always reducing quality.
By listening, Youtube one sounds a bit worse, so likely they didn't have lossless source.
Basically, to get good quality audio, we should ask them to release the OST in lossless FLAC :)
Last edited by Shmerl on 29 Dec 2019 at 1:44 am UTC
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Some other stores (besides Bandcamp which is the biggest one) you can get FLAC in:
https://us.7digital.com
https://uk.7digital.com
https://www.junodownload.com
https://store.tidal.com
https://www.prestomusic.com
https://www.prostudiomasters.com
https://www.hdtracks.com
Then there are of course FLAC releases for games OSTs on GOG (and Steam I suppose).
The workaround for those who don't release in FLAC is to get a physcial CD, and rip FLAC from it. Good thing physical media is still being released with lossless audio.
Some publishers also don't sell lossless, but if you contact them directly, they can sell it to you. I once bought lossless soundtrack for Grim Fandango that way from [Sumthing Digital](https://en.wikipedia.org/wiki/Sumthing_Distribution) (otherwise you can only get mp3 one). That was a pleasant surprise (they actually responded quite quickly and said they are glad to provide lossless files for their audiophile customers even though they aren't selling them on the site).
I'll contact The Witcher series composers, may be they'll release it in FLAC (unless Netflix will block it, they are not exactly fond of DRM-free releases). I also have some questions about the names of the compositions.
Last edited by Shmerl on 29 Dec 2019 at 2:36 am UTC
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Last year I converted heaps of lossless m4a (ALAC)s that I had accrued while I was using a Mac, into FLAC, with a shell script -- though I forget what converter I used. In any case, ALAC is open source; so all the repositories have the required tools.
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Last edited by Shmerl on 29 Dec 2019 at 7:06 am UTC
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mpv also works as a nice frontend for ffmpeg.
Something like:
mpv --no-video --ao pcm --ao-pcm-file target.wav some_sourceThough flac encoder is picky, you need to figure out how to generate a wav it can understand.
Last edited by Shmerl on 29 Dec 2019 at 11:43 pm UTC
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Last edited by Shmerl on 30 Dec 2019 at 7:03 pm UTC
Spoiler, click me
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Last edited by Shmerl on 30 Dec 2019 at 10:40 pm UTC
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(One downside of all this, though, is that when you take a long break from playing, picking it back up becomes really hard -- which is what happened to me, as I went back to play the expansions. Now I have to relearn how everything works, incl. the crafting, and the runes, and whatnot; and it doesn't help that the user interface got updates in the meantime (the interface did get easier to use; but then again that's one more thing to relearn). I'm not terribly motivated to put in the 'work' again, so the Blood and Wine expansion sits gathering dust. Maybe I'll return to it after I sort out my stuff in the real world.)
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Last edited by Shmerl on 31 Dec 2019 at 7:29 am UTC
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https://www.nexusmods.com/witcher3/mods/339 - more immersive UI (no annoying talk icon on top of NPCs).
https://www.nexusmods.com/witcher3/mods/1458 - quite good exploration mod that allows reaching beyond map barriers, I fixed a few bugs in it related to teleportation.
https://www.nexusmods.com/witcher3/mods/2067 - nice meditation mod
https://www.nexusmods.com/witcher3/mods/1221 - handy equipment UI improvement
https://www.nexusmods.com/witcher3/mods/3843 (NPC spoiler, but it fixes one otherwise incomplete optional quest, so it's up to you if you want to add it).
You'd need to merge some of them for it to work.
Last edited by Shmerl on 31 Dec 2019 at 8:36 am UTC
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Last edited by Shmerl on 31 Dec 2019 at 5:13 pm UTC
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Start climbing from the place where you can see the boat on the map (south south west from the cursor), and climb up, until reaching the fortress edge:
You'll find the fortress area which can't be reached otherwise:
From there, you can find path up (there are some invisible walls near it):
Continue going up, and you'll get to the axe area from the race:
That's not all though. You can get to the top of the peak:
Birds flying above it in a circle:
View down to the fortress and the sea: