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It's probably the "base" model, without the added hair and beard. Found it quite amusing. You can also see that his neck is kinda cut off, so something weird has happened due to the zoomed in camera view I think.
(Don't think we can cut him that short with the barber either, but I've never used them so don't recall all the options).
Edit: While I was doing this with Witcher senses, his hair and beard would magically "pop" back into place, depending on the camera position. Then vanish again.
Last edited by Pangaea on 16 February 2020 at 6:49 pm UTC
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Pretty sure that must be the base model for Geralt, and then the hair and suchlike is added on top, depending on what haircut people use. People able to look at the files would know more (not that it mattes much).
As an aside, I do hope CDPR will release better modding tools for Cyberpunk. It's not happening for TW3 now ofc, but it would have been so cool to be able to add quests, characters, maybe even new locations. With better modding tools, maybe that can be done in Cyberpunk. Time will tell :shrug:
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Harder to figure out of items, because a great deal of them have generic names, like "light armor 1_crafted". Ingredients and monsters are for the most part sensibly named.
Am just fiddling about with the script I mentioned elsewhere, and it has been fun to delve into it a bit more, and learn how bash works. I was thinking to have an associative array for all items (translate game ID to wiki page), so we could get info on e.g. what items can be disassembled to steel ingot and whatnot.
Perhaps it could be useful, especially about monster parts *shrug* :-/
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