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Me neither. Have to be at the right place and at the right moment. Saw whales once or twice and the one with the bard, in the Sunstone Quest, but I guess it doesn't count. :)
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Sometimes a cut-scene happens or there's too much detail to render (like in the forest for example) sometime I get what I can only describe as a GPU crash (loss of video signal, the fans start to spin faster, the audio continues but I can't Ctrl+Alt+F4, requiring me to force shutdown the system)
I started to force the fan speed to 80% with Radeon-profile before starting the game but even so, sometimes still happens.
I recently upgraded my PSU from an EVGA 500 BT to a Corsair CX750M, believing that it was maybe my RX580 was not getting sufficient power.
I have read the game has apparently memory leaks, is that a thing?
Has anyone else played the game thru Lutris? I can't really run it via Steam as I don't use it.
I apologize if I posted this in the wrong section, it's just that I want to continue playing this game, and want to heard if anyone had the same problems.
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I believe it's basically what shmerl mentioned, but everything is set up for you, so no need to muck about with stuff yourself. It runs very well on my end.
PS: You may also want to download and install this package of packages (heh): https://www.dropbox.com/s/r7w90qyhp7n6197/common-libs-meta.deb?dl=0. It is made by the author of the script, and has packages that are usually needed for running games on Linux. Maybe you lack something here, and that is what causes the problem?
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Last edited by Shmerl on 25 February 2020 at 2:27 am UTC
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upgrading my GPU lately has had me very interested in continuing my Witcher3 goty playthrough.
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I just disassembled my GPU, apparently I forgot to add one of the Thermal pads the last time I changed the thermal paste (about a year ago), got some thermal pad's arriving tomorrow so I will update if that was the reason.
EDIT: Just finished playing through The Battle of Kaer Morhen and for all the effects used I was expecting a couple crashes, but it runned without a problem.
Ended up adding two layers of Artic Thermal pad on each chip.
Last edited by DaiKaiser93 on 2 March 2020 at 5:27 am UTC
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So... This week, I discovered a workaround... Just creating the xorg.conf file (via the nvidia control panel), without the "Force Full Composition Pipeline" option seems to solve my issue... After that, in-game Vsync works great, comparable to when I run my games in the SteamOS-compositor.
Does it makes sense? Is this a placebo effect? :)
Last edited by Mohandevir on 4 March 2020 at 2:35 pm UTC