While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Bazzite Linux 44 lands for desktop gamers and it's a big release
- Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
- Here's the top Steam Deck games for April 2026
- Rocket League adds Easy Anti-Cheat with Steam Deck / Linux still supported
- Steam Survey for April 2026 shows Linux still trending well
- > See more over 30 days here
Recently Updated
- Feedback needed - future website updates
- mr-victory - Steam Deck desktop mode localization
- on_en_a_gros - Why most people are approaching the xz-attack wrong.
- LoudTechie - Lutris alternatives
- sourpuz - Welcome back to the GamingOnLinux Forum
- sourpuz - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
... though it makes me wonder: How many DX12 games are there anyway? What are the prospects of industry-wide DX12 reception? As a stupid ignorant non-expert, I can't even think of any technical reasons for using DX12 over Vulkan; and insofar as there are 'economic' reasons, I can only see them being created artificially by M$'s various coercion tactics.
Primarily they are both newer generation APIs that allow developers to get more out of the same hardware and have more low-level hardware access.
Vulkan is a cross-platfrom API that works on Windows, Android, Linux and all 3 platforms combined are huge and feature millions of users, which makes it very valid choice for game developers.
DX12 only works on Windows and XBox One series of consoles which again is a huge market and makes it very valid choice for game developers.
In my opinion, this is a very bad decision! But, pain is the best way to learn.