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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- Hytale has arrived in Early Access with Linux support
- > See more over 30 days here
- Venting about open source security.
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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... though it makes me wonder: How many DX12 games are there anyway? What are the prospects of industry-wide DX12 reception? As a stupid ignorant non-expert, I can't even think of any technical reasons for using DX12 over Vulkan; and insofar as there are 'economic' reasons, I can only see them being created artificially by M$'s various coercion tactics.
Primarily they are both newer generation APIs that allow developers to get more out of the same hardware and have more low-level hardware access.
Vulkan is a cross-platfrom API that works on Windows, Android, Linux and all 3 platforms combined are huge and feature millions of users, which makes it very valid choice for game developers.
DX12 only works on Windows and XBox One series of consoles which again is a huge market and makes it very valid choice for game developers.
In my opinion, this is a very bad decision! But, pain is the best way to learn.
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