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... though it makes me wonder: How many DX12 games are there anyway? What are the prospects of industry-wide DX12 reception? As a stupid ignorant non-expert, I can't even think of any technical reasons for using DX12 over Vulkan; and insofar as there are 'economic' reasons, I can only see them being created artificially by M$'s various coercion tactics.
Primarily they are both newer generation APIs that allow developers to get more out of the same hardware and have more low-level hardware access.
Vulkan is a cross-platfrom API that works on Windows, Android, Linux and all 3 platforms combined are huge and feature millions of users, which makes it very valid choice for game developers.
DX12 only works on Windows and XBox One series of consoles which again is a huge market and makes it very valid choice for game developers.
In my opinion, this is a very bad decision! But, pain is the best way to learn.