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An uneducated guess is that switching between 32- and 64bit versions of the driver confused radv? I mention it here in case anyone else runs into the same problem, since I guess this mostly concerns Wine. (Very few native 32bit Vulkan games I assume).
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https://forums.lutris.net/t/how-to-setup-dxvk-on-lutris/1704
But I am having issues getting my test game Nier:Automata to run, so far it just crashes at startup. Anyone has an idea what might be going wrong?
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Run Steam in the prefix first, then launch NieR.
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With DXVK the overall framerate in Nier is much better, but does anyone else have this odd every 5 second or so quick stutter? I thought it was shader compiling related and would go away after some play-time, but it seems to persist. Not really major that it would not be playable, but slightly annoying.
Pipeline compilation stutter is nasty and it will happen every time the game uses a combination of shaders that it hasn't used before, and in most games it won't go away completely.
If it's not that, it might also be the game itself which does have some minor stuttering issues even on Windows, especially if you haven't installed the game on an SSD.
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Just FYI in case you missed it: https://github.com/KhronosGroup/Vulkan-Ecosystem/issues/26
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Yeah, it was pretty much constant... however after updating to the March 31st compile, the stuttering seems to be gone on Nier Automata. Thanks a lot for the great work on DXVK!
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