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I've asked them for a future discussion on Linux gaming and ended up having a chat with one of them about it in general. Paradox have been a strong supporter of Linux both for their own developed games and those they publish. But apparently they are seeing a steady decline in Linux user numbers. They get live data from players, so it's not an issue with the Steam sale info. Linux users are now below 1% and falling for them. They didn't say that they would stop Linux support, but they did say that it costs them to maintain it and that the community either needs to grow and result in better returns or it may not be viable.
I am a strict Linux purchaser and won't buy anything which lacks support, even if it runs in WINE. If Paradox dropped Linux it would be a major blow to me as I have all of their games which run on Linux and a considerable number of hours in each. It's worrying to hear that a company which has so strongly supported us is suffering such low take-up of their games, and yet they continue to develop for Linux even so. They have a bunch of new releases due including Battletech and Surviving Mars, both Linux supported, and they are announcing more titles in May at PDX-Con. I'm hoping that includes a Linux supporting Victoria III.
So, listen to the podcast anyway as it is good. And there may be a Linux discussion coming on it. And if you like Paradox games and have been thinking of getting any, then it might be worth buying them,or letting them know that you intend to, or simply that you appreciate their work, or even just whether there's anything stopping you buying their games, so that they can respond or address it. It would be a sad day if they stopped as they are growing fast and could represent an even more substantial market for us in the future.
Do you have a public source where they said this that I can see?
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Check out @JDtheHutt’s Tweet: link
The specific comment was:
"I can try to comment in a future episode. Sadly Linux is less than a percent of the sales and keeps dwindling. SteamOS didn't turn out to be what we all hoped. The Linux community needs to grow or spend more to stay viable."
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After chatting with Samsai he did make a good point. Most of their games are a niche, so they don't actually sell like hot cakes anyway. Now you have to add in the fact that their niche games are selling to Linux (another niche).
Look at Crusader Kings II that released in 2012 with 1.6 million owners on Steam.
Europa Universalis IV released in 2013 with 1.4 million owners on Steam.
Now look at Stellaris that released in 2016 and it has 1.5 million owners on Steam.
They might look like big numbers, but then Stardew Valley has 3.5 million owners since release, even Oxygen Not Included that's in Early Access is catching up to their sales numbers at over 600K sales and it's not even fully released.
Rough numbers, but it's worth keeping in mind that they can't expect to find a huge audience with a niche set of games on a niche platform.
I'm sure they know this and I'm sure they won't suddenly make a rash decision like pulling Linux support away.
If you look at the wording that particular person used, they were talking percentages too. So, we actually have no idea if they're just looking at a percentage going down a bit, say more people buying on Windows over time, pushing the Linux % down, or if the actual numbers of Linux users buying their games is declining. They're two very different things.
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You're right on the percentage query. That would be a good followup question. I'll see if I can find out more, unless you're already doing that?
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Since last october there were no games announced, it is only now (February 2018) that Feral has announced another port and it's not even close to being released yet. My prediction is that Feral will only do 2, at most 3 ports for Linux this year.