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do you know ResidualVM? It's a ScummVM like open source software but for 3D adventure games.
I tried it yesterday, it becomes stable and usable:
compiled from git on Ubuntu 18.04 --> OK
launched --> OK
tested The Longest Journey (Steam version) --> OK
It's a good way for Linux users to play The Longest Journey.
You can also play this adventure games:
Grim Fandango
Escape from Monkey Island
Myst III
https://github.com/residualvm/residualvm
Be warned though, their [TLJ TODO](http://wiki.residualvm.org/index.php/TLJ_TODO_list) is still quite long and support seems to be far from complete. Maybe you could help with testing and bug reports?
Sorry for reviving an old thread, but I am running into issues setting up.
(reference: https://www.reddit.com/r/linux_gaming/comments/bvln8b/the_longest_journey_playability_status_2019/)
Trying to ./configure from git clone directly (as per today, 1st june 2019) and running into this (i mean the LATEST problem I ran into that googling didnt solve)
The only thing I found directly related was somebody else running into the issue, and solving it, on a bsd box.. So his/her instructions are most likely not going to work and I am not really willing to break my install trying it. Also my patience is pretty low, I admit.
Issue / BSD fix:
https://www.reddit.com/r/openbsd_gaming/comments/8rr2j3/the_longest_journey_under_residualvm/
Any help will be greatly appreciated
Looks like one difference is that I'm using SDL2, which it should use by default? Check to see if you have the necessary dev packages installed.
There are some new commits made today (specify git commit instead of date!) that specifically mentions fixing build problems with SDL1, maybe that is your problem?
you need to install libglew libraries and development packages to compile ResidualVM with Stark engines.
What is your distribution? On Ubuntu I installed this libraries:
libglew1.10 libglew1.6 libglew1.7 libglew1.8 libglew2.1 libglew-dev libglewmx1.10 libglewmx1.13
But I don't know which one is a true dependency.
I just update my build from git, it compiled ok.
thank you for the answers
I am using debian 9. Sorry to not mention it before.
But that is the end of the troubleshooting for me as I got it "fixed" like this:
https://i.lensdump.com/i/Weya03.png
That is vmware which does have 3d acceleration. And even on windows the game is quite glitchy. Just by forcing window mode (DUH. So basic) even the funcom intro logo does not appear. If it was just the intro logo.. I wouldnt be mad about it. But also the prologue text intro. And I dont know about any further; but it looks to me that all cutscenes alike would be affected. As this (will) be my first experience, I dont want to miss so many things. So vmwared windows 7 it is. For now at least.
Just install dependencies and compile ResidualVM will be a far better solution. If you don't want to bother with compilation, did you think to download binaries for your distribution here: https://www.residualvm.org/downloads/#stable
https://lutris.net/games/the-longest-journey/
https://tljhd.github.io/