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- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
- Steam Client Beta adds a revamped interface for opting into game Betas and other changes
- > See more over 30 days here
- A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Game recommendation?
- JSVRamirez - Weekend Players' Club 2026-01-09
- Minoscereb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
RADV_PERFTEST=llvmSo no need to build stock Mesa separately for testing.
View PC info
Average FPS, LLVM > ACO
Spine of the Mountain: 84.1 > 88.8
Prophets Tomb: 66.0 > 67.4
Geothermal Valley: 65.1 > 66.4
And here are the frametimes (all three tests combined):
Clearly better frametimes for ACO.
View PC info
Date: Mon Jan 29 11:27:18 2018 +0000
Update version to 18.0.0-rc3
The developer must have been working on this for a while. They have
mesa's commits but none of the tags.
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I once was able to run 'Outlast 2' but it won't work anymore and I
don't know way. I'll keep looking.
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My custom Mesa deployment looks like this:
/opt/mesa-master/opt/mesa-master/x86_64
/opt/mesa-master/x86_64/libglapi.so.0.0.0
/opt/mesa-master/x86_64/libglapi.so.0
/opt/mesa-master/x86_64/libglapi.so
/opt/mesa-master/x86_64/libVkLayer_MESA_overlay.so
/opt/mesa-master/x86_64/libvulkan_radeon.so
/opt/mesa-master/x86_64/libGLX_mesa.so.0.0.0
/opt/mesa-master/x86_64/libGLX_mesa.so.0
/opt/mesa-master/x86_64/libGLX_mesa.so
/opt/mesa-master/x86_64/libgbm.so.1.0.0
/opt/mesa-master/x86_64/libgbm.so.1
/opt/mesa-master/x86_64/libgbm.so
/opt/mesa-master/x86_64/libEGL_mesa.so.0.0.0
/opt/mesa-master/x86_64/libEGL_mesa.so.0
/opt/mesa-master/x86_64/libEGL_mesa.so
/opt/mesa-master/x86_64/pkgconfig
/opt/mesa-master/x86_64/pkgconfig/dri.pc
/opt/mesa-master/x86_64/pkgconfig/gbm.pc
/opt/mesa-master/x86_64/pkgconfig/egl.pc
/opt/mesa-master/x86_64/pkgconfig/gl.pc
/opt/mesa-master/x86_64/radeonsi_dri.so
/opt/mesa-master/x86_64/radeonsi_drv_video.so
/opt/mesa-master/share
/opt/mesa-master/share/vulkan
/opt/mesa-master/share/vulkan/icd.d
/opt/mesa-master/share/vulkan/icd.d/radeon_icd.x86_64.json
/opt/mesa-master/share/vulkan/explicit_layer.d
/opt/mesa-master/share/vulkan/explicit_layer.d/VkLayer_MESA_overlay.json
/opt/mesa-master/share/drirc.d
/opt/mesa-master/share/drirc.d/00-mesa-defaults.conf
/opt/mesa-master/share/glvnd
/opt/mesa-master/share/glvnd/egl_vendor.d
/opt/mesa-master/share/glvnd/egl_vendor.d/50_mesa.json
I recommend placing it there, since configured paths are written in the built files.
You can change the location in the build script if you want to place it somewhere else.
+
EDIT: Far Cry 4 is another title that can no longer work if the staging patches are
applied.
On AMD Raven Ridge hardware (Ryzen 5 2400G), this has been a night-and-day difference. Games like No Man's Sky (beta Vulkan renderer) would crash after loading all shaders due to the lag required to build motion blur on the fly. This not only solved that issue, but I'm able to do 30fps with all settings maxed, when before it was a complete slideshow. On emulators such as Cemu and Dolphin, shaders are compiling fast enough that I don't even have to run through each Mario Kart 8 level once to build a sufficient shader cache.
View PC info
Average FPS:
LLVM = 50.1
ACO = 52.8
Not that much of a difference in terms of average FPS, but the ACO frametimes still look better:
View PC info
View PC info
It's fixed in Meson master, but 0.51.1 is broken with temporary native config files the way I was using it.