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- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
- Steam Client Beta adds a revamped interface for opting into game Betas and other changes
- > See more over 30 days here
- A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Game recommendation?
- JSVRamirez - Weekend Players' Club 2026-01-09
- Minoscereb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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llvm:
aco:
ACO performs worse actually.
Regarding the performance, I remember that TP always had better fps with OGL
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However, it should be possible to override the destination with the env var. Let me add that.
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Try doing:
dest_dir=/ mesa_debian_build.shI don't recommend such method though, since it will try to write directly to /opt/mesa-<branch>/* and delete stuff there as well. It's preferable to build in some local isolation, and deploy as a separate step.
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llvm:
aco:
Both are pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.
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For example, clang would be renamed clang-32. To do this with autotools you would add the
option, --program-suffix=-32. But I haven't figured out how to do this with cmake.
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I haven't used it in a while, since radv became very good. But I can try building it again and compare with aco.
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radv/aco:
radv/llvm:
amdvlk:
That's just framerates, I didn't really analyze stutter.
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