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llvm:
aco:
ACO performs worse actually.
Regarding the performance, I remember that TP always had better fps with OGL
However, it should be possible to override the destination with the env var. Let me add that.
Try doing:
dest_dir=/ mesa_debian_build.shI don't recommend such method though, since it will try to write directly to /opt/mesa-<branch>/* and delete stuff there as well. It's preferable to build in some local isolation, and deploy as a separate step.
llvm:
aco:
Both are pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.
For example, clang would be renamed clang-32. To do this with autotools you would add the
option, --program-suffix=-32. But I haven't figured out how to do this with cmake.
I haven't used it in a while, since radv became very good. But I can try building it again and compare with aco.
radv/aco:
radv/llvm:
amdvlk:
That's just framerates, I didn't really analyze stutter.