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llvm:
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aco:
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ACO performs worse actually.
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I think that in the last update of the engine they probably removed the option to switch the graphic api (i.e. will always use vulkan). I'm 100% sure of this for Serious Sam (I definitely made the question in their forums).
Regarding the performance, I remember that TP always had better fps with OGL
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I can take a look how to do it. The reason I put it in $HOME/mnt/vmshare in general, is that I like to build it in VM, that has a share with the host Linux (both through $HOME/mnt/vmshare). So I simply use another small script to publish the result on the host from that to /opt/mesa-master proper.
However, it should be possible to override the destination with the env var. Let me add that.
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I updated the script.
Try doing:
dest_dir=/ mesa_debian_build.sh
I don't recommend such method though, since it will try to write directly to /opt/mesa-<branch>/* and delete stuff there as well. It's preferable to build in some local isolation, and deploy as a separate step.
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llvm:
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Both are pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.
The biggest part seems to be Supraland itself. The erratic frame timings show that it's clearly doing something it's not supposed to. Nothing that can be fixed by the shader compiler.
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For example, clang would be renamed clang-32. To do this with autotools you would add the
option, --program-suffix=-32. But I haven't figured out how to do this with cmake.
Maybe the recent Navi code merge had benefits for other hardware??
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Why do you need clang though? For Mesa you only need libllvm.
I haven't used it in a while, since radv became very good. But I can try building it again and compare with aco.