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- NVIDIA announce a native Linux app for GeForce NOW
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
just 2 FPS less on Linux
you can see allocated 7GB. "memory used" was also higher during benchmark
and of course my 580 is faster, than your 570
https://www.youtube.com/watch?v=GPpuhKtrp7o
Make sure you're also using the same anti-aliasing mode on both systems, and do note that Windows is (probably, depending on your hardware) slower in the CPU-bound bits.
sorry feral, but you took too long. the announcement was almost 1 year ago and still no release date
i wish phoronix would also test at least 1 card with windows each benchmark, so we have a comparison
also the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
RADV ever catch up with performance?
I think DX12 emulation hasn't been a priority simply because there aren't many (or any?) DX12 exclusive games.
EDIT: But that's not exactly what I meant. I was almost hoping they'd build a proper Vulkan backend for the game based on the DX12 backend, but a compile-time translation layer would be the next best thing.
https://www.youtube.com/watch?v=cXUBlj8Wd18
i wonder when it will be part of proton too
DX12 features arent that good. i think vulkan still doesnt support ray tracing and i am not sure about better performance
DX11-> vulkan would be enough for now and maybe they can patch DX12 features later
but now must people will play it with proton i think
did 2 more runs with gamemode and ACO
can someone also try it?
here my launch options
RADV_PERFTEST=aco gamemoderun VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%
steam screenshot didnt made a pic of the mesa overlay
EDIT2: 2 more runs with "fidelityfx cas" on. it is an AMD image sharpening filter for vulkan and dx12 so i dont have it on win7. kinda same results
Last edited by mylka on 6 Nov 2019 at 12:27 am UTC
and we both have win7. dx11 seems to be much slower than dx12, so i guess we would have better performance on win10
maybe it took so long because they have an agreement with the publisher to release it with the def edition
Last edited by mylka on 6 Nov 2019 at 2:43 pm UTC
View PC info
VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics VK_LAYER_MESA_OVERLAY_POSITION=top-right %command%View PC info
What CPU you got ?
Edit, NM just looked at your benchmark :whistle:
Last edited by pete910 on 11 Nov 2019 at 5:11 pm UTC
I tested the game using the native Linux version and Proton using DX11 and DX12.
Shadow of the Tomb Raider Benchmark Results:
Preset: Ultra High
Resolution: 2560x440
Anti-Aliasing: TAA
Best out of two:
Linux Native (Feral 3D):
Frames: Renderd: 23595
Avg. FPS: 150
Proton Experimental: experimental-9.0-20240328c
VKD3D-proton: vkd3d-1.1-3973-g21008d5c
DLSS: Off
Frames: Renderd: 17916
Avg. FPS: 117
DXVK: 2.3.1-3-g855b2746
Frames: Renderd: 19108
Avg. FPS: 123
Conclusion: Feral Interactive done an extremely well job on this Linux Port. Both in terms of compatibility (it does not require random workarounds on distributions not based off Ubuntu) and performance wise thanks to their DirectX to Vulkan mapper Feral 3D. The native Linux port ran the best in all 3 Benchmarks. It's very sad Feral stopped making Linux ports though 😢
System:
OS: openSUSE Aeon (Kernel 6.8.4-rc1)
CPU: AMD Ryzen 7 7800X3D
GPU: nVidia GeForce RTX 3080 (Driver: 550.67)
RAM: 16 GB DDR-5 + ZRam
DE: Gnome 46 (Wayland)
Last edited by Vortex_Acherontic on 10 Apr 2024 at 10:34 am UTC
Last edited by Vortex_Acherontic on 10 Apr 2024 at 11:35 am UTC