Cyberpunk 2077 in Wine
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Shmerl Dec 8, 2023
Quoting: BlackBloodRumThis hasn't been necessary for a long time, at least I haven't used it since game version 1.5.

CET didn't work without it until pretty recently. Now it works fine.
BlackBloodRum Dec 8, 2023
Quoting: Shmerl
Quoting: BlackBloodRumAre you sure this isn't just CET not being loaded? I had that issue on proton 8.

I'm sure, because CET works in the very beginning of the loading screen, before mouse capture happens, and then it stops when cursor containment kicks in. So it's very likely related to that.
Fair enough :-)

Quoting: Shmerl
Quoting: BlackBloodRumThis hasn't been necessary for a long time, at least I haven't used it since game version 1.5.

CET didn't work without it until pretty recently. Now it works fine.
Got to disagree here . I have been using CET since game version 1.5, with proton without ever installing d3dcompiler_47 in my prefix. It always "just worked" for me, I don't install things into my prefixes unless I have to.
Shmerl Dec 9, 2023
Quoting: BlackBloodRumGot to disagree here . I have been using CET since game version 1.5, with proton without ever installing d3dcompiler_47 in my prefix. It always "just worked" for me, I don't install things into my prefixes unless I have to.

Are you sure Proton doesn't have it by default? I'm using upstream Wine and at least for a long time had to install it. But I also didn't check it too often.

Also, if you have an old prefix with it and even no override, it might still use it without you noticing.

Last edited by Shmerl on 9 December 2023 at 11:22 pm UTC
Shmerl Dec 28, 2023
Wrote a fix for simple toggle HUD mod :) Now HUD hiding and restoring works properly.
Shmerl Dec 31, 2023
Figured out how to set weather conditions in CP2077 :)

Some examples:

Fog



Rain



Toxic rain



Sandstorm



Tools you'd need for it:

* https://github.com/psiberx/cp2077-codeware
* https://github.com/maximegmd/CyberEngineTweaks
* https://github.com/jac3km4/redscript
* https://github.com/WopsS/RED4ext

Last edited by Shmerl on 31 December 2023 at 7:37 pm UTC
Xpander Jan 1
Tried the DLSS to FSR3 mod. can get 100+ fps with raytracing now :)
still has some ghosting at times but not actually too bad.
but i personally would not use it as theres no real benefit from, you get higher numbers but more ghosting. input feels pretty much still the same so...



It was a bit of work to get it working:

the mod: https://www.nexusmods.com/site/mods/738?tab=files&file_id=2590

wine/proton build with HAGS patches: https://github.com/MichaelGoodale/wine-tkg-git

WINEHAGS=1 %command%

also had to import the nvidia signature disable crap (which i dont think AMD users need) to regedit of the cyberpunk prefix.

Short video also:
Cyberpunk 2077 DLSSG to FSR3 MOD - Linux
https://youtu.be/pkQzBE10LhY

Last edited by Xpander on 1 January 2024 at 7:21 pm UTC
Shmerl Jan 1
Interesting. I don't use upscaling since I run the game at 2560x1440 and don't use ray tracing. May be CDPR will add FSR 3 proper to the game eventually, so you won't need to translate things.

Last edited by Shmerl on 1 January 2024 at 8:51 pm UTC
Shmerl Jan 21
I'm hitting this issue again with GPU not being fully loaded. I tried again with some WINE_CPU_TOPOLOGY variations, and nothing really helps.

I'm using Wine+esync. I wonder if fsync would make it any better.
Xpander Jan 21
Quoting: ShmerlI'm hitting this issue again with GPU not being fully loaded. I tried again with some WINE_CPU_TOPOLOGY variations, and nothing really helps.

I'm using Wine+esync. I wonder if fsync would make it any better.

I hit that bug once also. In dogtown, suddenly GPU usage dropped and fps dropped to really stinky numbers... i moved the location opened the map and closed it and then all went back to normal, even driving back to the spot where the slowdown happened, all was fine then.. haven't encountered this since.
very bizarre thing.. i do use fsync.
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