While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GE-Proton 9-3 and 9-4 released with a new option to help with modded games
- MineClone2, inspired by Minecraft, gets renamed to VoxeLibre
- Bazzite v2.5 has fixes for Lenovo Legion Go and ASUS ROG Ally, plus smoother installs
- Half-Life remake Black Mesa has a big upgrade with DXVK 2.3.1, optimizations and bug fixes
- OpenTTD 14.0 brings a scalable font, a new ship pathfinder, social platform integration
- > See more over 30 days here
-
Stardew Valley 1.6.4 brings even more new free content
- Purple Library Guy -
Team Fortress 2 64bit support released, plus Vulkan for…
- WorMzy -
Stardew Valley 1.6.4 brings even more new free content
- Linux_Rocks -
World of Goo 2 delayed until August 2nd
- Lembritt -
Former Nouveau driver lead joins NVIDIA and sent a mass…
- whizse - > See more comments
Latest Forum Posts
- Weekend Players' Club 4/19/2024
- Pengling - The Evercade Outpost!
- Pengling - What sorta display and audio setup do you folks got?
- Shmerl - Weekend Players' Club 4/12/2024
- Pengling - Deus Ex GOTY Weird Resolution Issue on Steam But Not GOG…
- Vortex_Acherontic - See more posts
View PC info
I am playing Surviving Mars through Steam on an Intel VGA. A thought it wouldn't be enough for it but instead I'm amazed how fluid the game is. Only problem is that whenever there is a game stopping message (e.g. breakthrough) or I open the in-game menu, the background turns into a strange purple mess. Closing the window and continuing the game, everything turns back to normal.
Any help would be appreciated.
glitch image
I could only upload it this way.
Last edited by tuxintuxedo on 17 January 2020 at 5:20 pm UTC
View PC info
it is probably a driver bug or game bug, you should fill a bug report to the mesa bug list and to the paradox forum.
View PC info
View PC info
I tried sending a bug report with the games' own bug sender, but it told me it failed.
I looked around the Paradox forum and found two things. First, they state that they don't support any Intel VGA on Linux and OSX. So in case someone looks into it, this bug will either have a very low priority for the devs or simply neglected. Second, someone else already reported this bug on the forum and did a detailed investigation as well. The game's shader is buggy but the way Mesa handled it before has also changed. So I expect that there will be some kind of Mesa fix for it sooner or later, as I don't expect Paradox fixing it on their side.
In case someone meets the same problem, it can be followed here.
Mesa gitlab
Thank you for your answers.
View PC info
I had to do so in e.g Two Point Hospital , along with one other game i can't recall yet .. Or else the occlusion effect would cause like something looking like ant swarms scurrying to hide in the shadowed corners of 3d structures at each rendered frame. I would rather blame a somewhat shitty game engine, than drivers or hardware.
EDIT:
The SSAO setting marked here below. Try with that set to disabled/off.. (If not already tried):
Some technical info:
Bonus Joke: Have you checked your machine for CGA graphics cards? :D
Last edited by Duck Hunt-Pr0 on 10 March 2020 at 11:49 pm UTC
View PC info
Thank you for trying to help me. Unfortunately, SSAO Off didn't solve it. The problem is still the same. Might try changing the other settings later.
View PC info
(though that problem should also most often reflect itself in 3d geometry/surfaces/coordinates getting visibly fuckered in games)
Last edited by Duck Hunt-Pr0 on 11 March 2020 at 7:25 pm UTC
View PC info
As I mentioned before, this problem is shader related (game engine bug). Mesa devs are still discussing how to solve it permanently and in a straightforward way (as a game specific fix).
Last edited by tuxintuxedo on 11 March 2020 at 10:25 pm UTC
View PC info
Last edited by Duck Hunt-Pr0 on 11 March 2020 at 10:38 pm UTC