While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- California law to require operating systems to check your age
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- Here's the most played Steam Deck games for February 2026
- SteamInputDB is a new site to help you find Steam Input configurations for your gamepads
- > See more over 30 days here
Recently Updated
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Even if i progress slowly I want to cross it off the bucket list.
Any mods you would recommend to make the experience more fluent ?
I remember the mod for accurate attack that made the combat less weird.
Any others for quality of life ? (not looking for extra content , just polish)
Also take advantage of the fact that OpenMW lets you use separate data directories for every mod. It will make your life much easier, trust me. If you're fooling with a lot of leveled list mods, I highly recommend [OpenMW Leveled List Fixer](https://github.com/jmelesky/omwllf) so you don't have to resort to using ancient tools via wine to fix conflicts.
Real time shadows were added in [0.46.0](https://openmw.org/2020/openmw-0-46-0-released/)
I recommend using a dev build if you yearn for faster access to features/fixes. It's a fairly stable program in my experience.
From what I've browsed on Nexus things like signpost letters , dialogue fonts , attacks always hit and such are more what I'm looking at.