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I was having sound issues with Dead Island: Riptide recently and I thought, "I bet there's some launch options that might fix this." The problem was I simply didn't know any. In the end I fixed it by replacing the flatpak version of pulseeffects with the one in the Mint repos (?!), but I'm left wondering about proton (&c) launch options.
Any help or insight massively appreciated. :)
I usually just read comments on protonDB to see which launch options to apply, as I don't fully understand all the details of these.
Wine debug channels:
https://www.linuxsecrets.com/wine-wiki/Debug_Channels.html
vkd3d (skip down to Environment Variables)
https://github.com/HansKristian-Work/vkd3d-proton
[DXVK](https://github.com/doitsujin/dxvk) (check HUD/Debugging) and [dxvk.conf](https://github.com/doitsujin/dxvk/blob/master/dxvk.conf) for game specific workarounds.
Of course both ProtonDB and the Wine AppDB are always worth checking for workarounds.
There's also driver specific workarounds:
Environment variables here:
https://docs.mesa3d.org/envvars.html
Application specific workarounds here (can also be used as environment variables)
https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/util/00-mesa-defaults.conf
...and specific workarounds for SDL, FAudio, PulseAudio etc....
Last edited by whizse on 21 Aug 2021 at 10:25 am UTC
[GitHub - steamlinuxruntime-known-issues](https://github.com/ValveSoftware/steam-runtime/blob/master/doc/steamlinuxruntime-known-issues.md)
Last edited by peta77 on 7 Oct 2021 at 4:07 pm UTC