Latest 30 Comments

News - STEEL HUNTERS is another live service casualty as it's shutting down
By iiari, 13 Jul 2025 at 7:44 pm UTC

Yeah, the gaming industry long ago drove home to me to never, ever buy a title that depends upon a centralized server for its viability. Ballistic Overkill (a great FPS title on Linux in the late 20-teens) was the last straw.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By chickenb00, 13 Jul 2025 at 5:08 am UTC

There's already a DeckyLoader plugin for this, but it seems for now it's a manual plug-in install (not available yet on the plugin store). However this automates the installation of the Linux implementation of LosslessScaling, e.g. the hard part. The plugin provides your command line which you would copy and paste into the launch commands for your game.

See: https://github.com/xXJSONDeruloXx/decky-lossless-scaling-vk

News - A selection of upcoming games I'm excited to see release
By R Daneel Olivaw, 13 Jul 2025 at 3:16 am UTC

@scaine - thanks! And yeah, I know, some of them who knows. I guess I was just listing my favs.

And hahaha, oh hell no that's not the entire list, just my top favs. I was gonna make a top10, but then went past it and just figured what the hell. I just checked and I have a total of 136 games on my wishlist.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By apocalyptech, 12 Jul 2025 at 10:04 pm UTC

I really hate that that "Lossless Scaling" component is proprietary. Obviously I don't mind buying proprietary closed-source software in general. I do, after all, purchase games on Steam (and other storefronts). But a utility like this being closed source would mean a never-buy for me. I've seen too much closed-source software die over the years. By all means sell the software if you want, of course -- it's not the pricetag I object to. But if you care about your software, and care about it still being usable N years in the future when your own interest / availability / life situation has changed, you don't make that kind of thing closed-source.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By Xpander, 12 Jul 2025 at 10:51 am UTC

Tested it a bit. First i will say.. I'm not a fan of Fake frames.
But this is actually pretty decent for Warhammer Online. The game originally has 100FPS cap. but with LSFG 2x multiplier it sits at my refresh cap nicely and the input isn't that awful and ghosting is kinda okaish for that game at least. I needed to use wow64 build of wine though as i couldn't figure out how to compile lsfg-vk for 32bit.

Now with other games i tried: Kingdom Come Deliverance 2, Tainted Grail Fall of Avalon and Robocop Rogue City, its really really bad. Lots of input lag and tons of ghosting. I guess modern games with TAA are really bad for fake frames...

News - Happy Birthday, GamingOnLinux - 16 years today
By DryPapHmrBro, 12 Jul 2025 at 8:14 am UTC

Would Startpage be a better alt engine? They still use Google results, so I feel like that's better to use...

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By Joom, 12 Jul 2025 at 4:17 am UTC

Are you just being a cautious pessimist, or do you have a reason why you doubt it will ever happen?

The LSFG dev actually explains why it won't happen here.

https://github.com/PancakeTAS/lsfg-vk/wiki/Gamescope-Compatibility

The developer is helping this project from what I've heard.

Well, the article here does mention this in the first sentence. Pretty sure they're talking about official Lossless Scaling support. And to that, I'd say that's what gamescope is for.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By TheRiddick, 12 Jul 2025 at 3:17 am UTC

Might be useful for my big modded skyrim and fallout run I plan to do later this year.

Some people are saying OptixScaler does a better job however.. not sure about that.

Also I wonder how this compares to NVIDIA Smooth Motion feature they have in the drivers.

Next step - official Linux support directly from the developer??

The developer is helping this project from what I've heard.

News - Stop Killing Games consumer movement hits some major milestones
By bufalo1973, 12 Jul 2025 at 2:59 am UTC

If the server of the game is to be disconnected forever, at least they could release all the documents about the protocols. It wouldn't be as good as having the code but at least someone could create another server that "speaks the language".

News - Bazzite would shut down if Fedora goes ahead with removing 32-bit
By bufalo1973, 12 Jul 2025 at 2:59 am UTC

Maybe it's something stupid/impossible but... why not make the i386 packages just a wrapper for the current libraries?

News - Palworld is now Steam Deck Verified and SteamOS Compatible
By Cyba.Cowboy, 12 Jul 2025 at 1:18 am UTC

Awesome news... Now I can finally purchase this game for my children, my wife and myself (I refused to do so until the developers put the effort in to have this at a state which could be considered Verified or Playable)!

And of course, I'll buy all the copies at full price, because f*%k Nintendo.


How to see SteamOS compatibility in the store on desktop Linux? I only see "Steam Deck Compatibility."

Why not just install the 'ProtonDB for Steam' add-on ( https://addons.mozilla.org/en-CA/firefox/addon/protondb-for-steam/ )?

Not only does it show ProtonDB ratings (which are usually more accurate) in the Steam Store directly (you'll see them to the right of the footage / screenshots), but you can click on the rating to be taken directly to the relevant ProtonDB page.

News - Multiple games from Slitherine are free to keep for a limited time like Battlestar Galactica Deadlock
By redneckdrow, 11 Jul 2025 at 11:18 pm UTC

Thanks!emoji this makes me feel a little better after we (my mother and I) had to spend a king's ransom to fix our air conditioning, which had been broken since October.

What finally made us fix it? Three weeks of 95°F/35°C, indoors! emoji We couldn't take it anymore!

Never again shall I be so hot, for so long, God as my witness!

News - Try having a shotgun for an arm in the demo for Captain Wayne - Vacation Desperation
By BalkanSpy, 11 Jul 2025 at 9:29 pm UTC

Well, this certainly looks interesting. This is why I like indie games.

News - Plant, grow and harvest in the farming roguelite deckbuilder Cropdeck - sign up the Playtest
By Philadelphus, 11 Jul 2025 at 8:13 pm UTC

How many times are we expecting to die in the process of setting up a farm?
As many as it takes! emoji

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By _Mars, 11 Jul 2025 at 4:54 pm UTC

Are you just being a cautious pessimist
I guess I kinda am in that regard. Maybe I'll be proven wrong here.

That being said, I think it would be a bit of a unique situation. Since it's a proprietary application, it should ideally be Open Source so it can seamlessly be integrated into other projects like Gamescope and so that Valve has the ability to have more control over it instead of just paying for a license. (After all, that's kinda the situation with the Nvidia drivers right now)
But has Valve ever done something like that? They usually integrate projects that are already Open Source (MangoHud/FSR 1) but would they approach a commercial tool and propose something like that?

I think it would be a great idea. But over the last few years, it doesn't feel like that Valve is really pushing to close the gap in regards to features. Improvements, yes. But not really new features. HDR felt like the last big one. Maybe they're trying to convince AMD to port some stuff over. Maybe they're preparing all of that for the Steam Deck 2 as it would probably have much better hardware to fully utilize those features.

But we'll see eventually.

News - Stop Killing Games consumer movement hits some major milestones
By Caldathras, 11 Jul 2025 at 4:40 pm UTC

@Mal
first you buy the content IP, it goes on Blockchain that you own that book content, and then you can ask whoever you want to print it whoever you want (for the price they ask to do it ofc, you own the IP not the physical media yet).
Had to think on this a bit. The only problem that I have with your idea is that it adds another middleman with their hands out for our money. Knowing corporations, it would also be an excuse to increase the overall price to the consumer.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By melkemind, 11 Jul 2025 at 3:42 pm UTC

Again, doubt it would happen.

Are you just being a cautious pessimist, or do you have a reason why you doubt it will ever happen? It actually sounds like a really good idea and probably something that might ultimately be necessary if Valve is going to compete with these Xbox handhelds that are emerging, undoubtedly with full AMD driver and configuration software support.

News - Stress-testing app OCCT switches to Vulkan by default dropping DirectX
By Sakuretsu, 11 Jul 2025 at 3:14 pm UTC

Hell yeah!
May Vulkan support spread even more!

News - MR FARMBOY is like Stardew Valley but with automation and optimization
By Nagezahn, 11 Jul 2025 at 3:09 pm UTC

Tried the demo. It wasn't what I expected. The "automation" part thus far is hiring people to do work for you, but they work completely autonomously without any means to control then. There are farmers to replant crops you previously planted, marking a tile with the respective crop until you replant it with something else, and gatherers who pick up the harvest. I haven't seen any "optimisation" part so far. Maybe apart from "plant crops close to each other and plant the crops with the best yield". In its current state, I can't really see where it's going. What I like most about automation and optimisation are the puzzles you can set for yourself and then solve in hopefully interesting and smart or even brainfucky ways, and that's not what this game is at this point.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By _Mars, 11 Jul 2025 at 1:34 pm UTC

Doubt it would ever happen but it would be awesome if Valve paid both of them to make it Open Source (as far as legally possible) and maintain it. Then framegen (and maybe even some of the other upscaler options) could officially be integrated into gamescope.

Again, doubt it would happen. But it would be a nice addition I've seen plenty people ask about. Linux in general seems to lack some of those niche/more advanced features you can get on Windows. And unless AMD starts porting those features to Linux, Valve would probably be in the best position to push for feature parity themselves.

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By Stella, 11 Jul 2025 at 1:28 pm UTC

Next step - official Linux support directly from the developer??

News - Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
By tfk, 11 Jul 2025 at 11:19 am UTC

Aww...they are working together to make it work even better for us. emoji

News - Stress-testing app OCCT switches to Vulkan by default dropping DirectX
By Eike, 11 Jul 2025 at 10:00 am UTC

Linux changing the Windows world. :)

News - Stress-testing app OCCT switches to Vulkan by default dropping DirectX
By Stella, 11 Jul 2025 at 9:20 am UTC

Now we just need 3DMark and the hardware benchmarking/stress testing suite would be virtually complete on Linux!

News - Oblivion Remastered v1.2 gets a Beta with lots of fixes and optimisations
By mi1stormilst, 11 Jul 2025 at 7:27 am UTC

Well this is good news, but my faith is shaken and will not be spending more than $20.00 on it someday.