Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!

Latest Comments

If You Build It, They Will Come.....(Ignite for Linux)
By , 6 September 2011 at 10:26 am UTC

sweet! my wallet is already etching! even though I am not big fan of auto simulators, not at all, but game looks too good to miss out!

Marball Odyssey is out for GNU/Linux!
By , 20 September 2011 at 7:24 am UTC

Marball Odyssey is now available in fully digestible Pay-What-You-Want form @ Indievania!

[URL='http://beta.indievania.com/games/marball-odyssey']http://beta.indievania.com/games/marball-odyssey[/URL]

Dungeons of Dredmor still coming to Linux!
By Bumadar, 4 September 2011 at 5:49 pm UTC

good good :) high on my list

Dungeons of Dredmor still coming to Linux!
By Liam Dawe, 4 September 2011 at 8:36 am UTC

There is always doubt! Until a game is out i am always skeptical :)

Dungeons of Dredmor still coming to Linux!
By Hamish, 3 September 2011 at 10:52 pm UTC

Was there any doubt? I mean, they have an old Loki guy as their main coder...

Oilrush pre-order USC
By KIAaze, 1 September 2011 at 12:03 am UTC

Another Ubuntu user here who still hasn't bought from the USC. ;)

Oilrush pre-order USC
By Liam Dawe, 31 August 2011 at 5:52 pm UTC

Quoting: "Anonymous, post: 2268"Why? This is great solution for producers.


As i for one like to keep options open, even though i am a Ubuntu user i don't want to be locked down to Ubuntu so until USC is on other platforms i won't myself buy from it, but i won't steer people away from it either.

I just prefer Desura or Gameolith, buy once, multiple platforms, much more value for money to me.

Oilrush pre-order USC
By , 31 August 2011 at 4:19 am UTC

Quoting: "liamdawe, post: 2265"I still think buying from USC is a bad idea, being locked to a platform is not good. Still waiting on Desura.


Why? This is great solution for producers.

Oilrush pre-order USC
By Liam Dawe, 30 August 2011 at 7:34 pm UTC

Actually i didnt miss it, just been so busy forgot to post about it.

Should be out soon anyway :)

Oilrush pre-order USC
By Hamish, 30 August 2011 at 7:27 pm UTC

It is nice to hear a Ubuntu user saying that. Still, checking on their blog, there seems to have been a Desura Linux post we missed:
http://www.desura.com/groups/desura/news/linux-game-lead

Oilrush pre-order USC
By Liam Dawe, 30 August 2011 at 8:42 am UTC

I still think buying from USC is a bad idea, being locked to a platform is not good. Still waiting on Desura.

Oilrush pre-order USC
By Hamish, 29 August 2011 at 7:48 pm UTC

They have improved their website a bit since I last saw it. And they have finally got some coverage on some none Linux *cough* *phoronix* *cough* or Russian gamer websites.

http://www.rockpapershotgun.com/2011/07/28/black-gold-oil-rush-is-surprising/

Granted, it is Rock, Paper, Shotgun so it is not hard to get mentioned there, but still a step in the right direction. :)

Project Zomboid updates!
By Liam Dawe, 3 September 2011 at 10:12 am UTC

Ah good to know thanks for that :)

Project Zomboid updates!
By , 2 September 2011 at 4:50 am UTC

This works fine for the Desura version as well by the way! Although you have to go into windows to download the client and get the key. Desura for Linux can't come soon enough.

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By Liam Dawe, 3 September 2011 at 2:18 pm UTC

Nice touches like that are very awesome, i hope there are lots more little touches like that to other parts of the game :), i haven't gotten around to testing out the release you sent yet but will be sure to soon :)

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By MyGameCompany, 3 September 2011 at 1:32 pm UTC

Thanks! There are a couple of different things the guards might do when that happens - that's one of them. I plan to add more things like that before I'm done.

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By Liam Dawe, 3 September 2011 at 11:13 am UTC

Hah love the little help me sign before the guy falls, nice funny little touch.

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By MyGameCompany, 31 August 2011 at 11:08 pm UTC

Thanks, guys! Much appreciated!

By the way, I finished putting together the official Dirk Dashing 2 pre-order trailer:
http://www.youtube.com/watch?v=-XqETL1zm2I

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By Bumadar, 31 August 2011 at 6:57 pm UTC

Tried the demo level 1, hooked, pre-ordered :)

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By , 27 August 2011 at 10:44 am UTC

I bought the first version of Dirk Dashing, the whole family enjoyed it, anxiously waiting the final. Right now playing / testing # 2

thanks for a great game Tony

Dirk Dashing 2: E.V.I.L Eye is available for pre-order!
By MyGameCompany, 26 August 2011 at 12:03 pm UTC

Thanks for sharing the news on the front page guys, and for tweeting it! I need all the help I can get to spread the word!

Interview with Jonathan Prior of Gameolith.com
By Jonathan Prior, 1 September 2011 at 7:15 pm UTC

We're looking into it, and weighing up all our other options.

Interview with Jonathan Prior of Gameolith.com
By Bumadar, 31 August 2011 at 7:00 pm UTC

Just wondering, something like http://openbuildservice.org/ won't that help with building the packages ?

Interview with Jonathan Prior of Gameolith.com
By Liam Dawe, 25 August 2011 at 11:55 am UTC

Ah fair enough then, yeah the forums at the moment on Gameolith are a little overly simple heh.

Interview with Jonathan Prior of Gameolith.com
By Jonathan Prior, 25 August 2011 at 11:48 am UTC

Probably, although we want to give the forums an overhaul first, adding more community features.

Interview with Jonathan Prior of Gameolith.com
By Liam Dawe, 25 August 2011 at 11:44 am UTC

No problem mate, a quick question for you - are you going to be adding forums for the other games? Seems odd having only 2 game forums, should have all or none.

Interview with Jonathan Prior of Gameolith.com
By Jonathan Prior, 24 August 2011 at 9:29 pm UTC

Thanks for the replies!

@MyGameCompany: We're preparing a new partner site that should address all your concerns - the royalty split and the agreement will be available for everyone to see. In the meantime, you can read all about it at http://gme.li/qAQ3pF. We've put our e-mail address in a couple of places, but it could be easier to find - anyway, it's [email protected].

@KIAaze: Thanks for the feedback! In particular, we're going to look at changing the way we put that partner signup form on the page. It's certainly no good if it's triggering clickjacking alerts, considering it's meant to be just an embedded iframe.

Anyway, thank you Liam for the great article!

Interview with Jonathan Prior of Gameolith.com
By KIAaze, 22 August 2011 at 7:15 pm UTC

I find the partner link through "Community->Developers->Become a partner/Interested? Apply to be a Gameolith Partner now". But yes, it could be better. And the "developers" link could be on the main page directly.

Quote2) An e-mail address. You really need to provide a way for interested developers to contact you if they have questions. If you don't want to post an e-mail address publicly, then at least provide a contact form.

They have a contact form if you click on "Support" at the bottom of the page and then "Contact us".

Security wise, I found 2 things that bothered me:
-No SSL everywhere yet ([URL='https://gameolith.uservoice.com/forums/115365-suggestions-box/suggestions/2054505-ssl-https-support']but they are working on it[/URL])
-I get a clickjacking alert with noscript when trying to fill out the partner form! From what I understand it's because they somehow embed a [URL='https://spreadsheets.google.com/spreadsheet/embeddedform?formkey=dDlTbnFDLUZNQVdPZjRjMHc4WXR0ekE6MQ&ndplr=1']google spreadsheet [/URL]form into the website. I usually allow scripts quite quickly on websites to get them to work correctly, but I'm always alarmed whenever I get cross-site scripting or clickjacking warnings from noscript.

I haven't bought anything from gameolith yet (having just bought the HIB3 recently), but I'm looking forward to it. :)

Interview with Jonathan Prior of Gameolith.com
By MyGameCompany, 22 August 2011 at 2:16 pm UTC

Good interview! I'm really glad to see some Linux gaming portals starting up. I've been saying for years that we need this, but nobody was willing to do it. That's one reason why I started adding Linux games made by other developers to my own site.

To Jonathan: I would recommend adding a link to your home page so so interested developers can quickly find your partner page. I spent quite a few minutes hunting around before I found a link to it in your FAQs. A discreet link at the very bottom of your page would be sufficient. You don't want to make it hard for interested developers to find it.

Also, your partner page doesn't load right for me. It's dark text on a dark background, with some little white boxes down the side: http://partners.gameolith.com/

On your partner page, I would like to see some additional information:

1) The royalty split. I see no reason not to be up front about this, especially for a startup company. Apple posts this with regard to their App Store, and nearly all casual game portals (Big Fish, Oberon, iWin, etc) post it. I realize Steam doesn't, nor some of the other hardcore gaming sites, but I really don't understand why, unless it's so they can screw some developers with lower royalties than others. That's one reason why I've never approached them with my games (not that they would probably take them anyway) - it doesn't inspire a feeling of trust and fairness on their part.

2) An e-mail address. You really need to provide a way for interested developers to contact you if they have questions. If you don't want to post an e-mail address publicly, then at least provide a contact form.

3) A link to a copy of your standard publishing contract. Some companies post this, some don't. But unlike other companies, which I can just deliver a binary to and they package it up, you want the source code. I understand why you need it, since Linux is so fragmented with hundreds of distributions running a nearly infinite combination of library versions. But as a closed source game developer, if I'm going to turn my source code over to a company I don't know, I'm going to need some assurances. I need to know precisely what both of our rights and obligations are, what you will and won't do with my source code, and what provisions are in place to protect the source code if our partnership should cease. I realize you probably have the best of intentions, and you may even be a person of good integrity, but what if you sell your company someday or someone else takes over? That happened with Reflexive Arcade a couple of years ago. Amazon bought them out, and immediately changed the terms of the contract. So myself and dozens of other developers chose to end our arrangements because we didn't agree to the terms of the new contract. So I would like to see a link to your standard contract on your partner page, or at least a good summary of these provisions in your contract. It would go a long way to alleviating my concerns (and perhaps those of other interested developers) to the point where they're willing to contact you to start discussions.

Thanks for reading!

Dirk 2 Testers needed!
By MyGameCompany, 24 August 2011 at 11:57 am UTC

Thanks! Whew!