Latest Comments by pb
Firaxis Games New IP "Civilization: Beyond Earth" Will Come To Linux - CONFIRMED
12 Apr 2014 at 6:26 pm UTC
12 Apr 2014 at 6:26 pm UTC
Why don't you reply them and ask about Civ V as well? ;-)
Planets³ Didn't Hit The Linux Stretch Goal, But The Developers Don't Want To Exclude Linux
10 Apr 2014 at 6:34 pm UTC
10 Apr 2014 at 6:34 pm UTC
Well, they would probably get more kickstarter money (including mine) if they put Linux version in the base instead of as a stretch goal.
Broken Sword 1 Directors Cut & 2:Remastered Now On Steam For Linux
5 Apr 2014 at 7:33 pm UTC
5 Apr 2014 at 7:33 pm UTC
Neat, I've already played original 1&2 on ScummVM, but it's good to have them in my Steam library now. I wonder if they come around to porting the missing parts as well.
Tropico 5 City-Building Sim To Release Along-Side Steam Machines
2 Apr 2014 at 9:09 pm UTC
2 Apr 2014 at 9:09 pm UTC
Well they did show Civ5 in Steam Controller promotional videos. While I realise it was most probably streamed, they are certainly aware that people who buy Steam Machines based on promotional videos will be asking questions if they don't find the advertised games available. So I'd take this as a hint that something is going on behind the curtains.
Anyway it's only logical that more and more devs are going to release Linux versions from day one. While games that are being worked on currently are mostly going to be released for Win and then ported, new games would be more often planned for Win/Mac/Lin form the beginning. The reason behind this is that a game typically sells best right after the release, when the hype is still around, and then the numbers slowly fade, rising only around sales. So now that it's obvious that Linux/SteamOS customer base will only grow, from business perspective it's best to release for all platforms and earn 100% per copy rather than port to Linux a few months later, when most people are getting the game on sale or in bundles (vide Jagged Alliance: Back in Action - it went on -75% sale and then into a bundle very soon after release of the Linux port).
Anyway it's only logical that more and more devs are going to release Linux versions from day one. While games that are being worked on currently are mostly going to be released for Win and then ported, new games would be more often planned for Win/Mac/Lin form the beginning. The reason behind this is that a game typically sells best right after the release, when the hype is still around, and then the numbers slowly fade, rising only around sales. So now that it's obvious that Linux/SteamOS customer base will only grow, from business perspective it's best to release for all platforms and earn 100% per copy rather than port to Linux a few months later, when most people are getting the game on sale or in bundles (vide Jagged Alliance: Back in Action - it went on -75% sale and then into a bundle very soon after release of the Linux port).
Tropico 5 City-Building Sim To Release Along-Side Steam Machines
2 Apr 2014 at 7:51 pm UTC
2 Apr 2014 at 7:51 pm UTC
I have a feeling that when Steamboxes start to ship, they will be accompanied by some big releases - Tropico 5, Civilization V, X-COM, Project Cars, maybe Age of Wonders 3, and... could it be... Half-Life 3? I'm not sure if HL3 has been in the works long enough, though.
Paper Dungeons Roguelike/Tactics Game Now Out For Linux On Desura, My Thoughts & Video
22 Mar 2014 at 5:31 pm UTC
22 Mar 2014 at 5:31 pm UTC
This game has also been greenlit recently.
The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 8:52 pm UTC
19 Mar 2014 at 8:52 pm UTC
Can't wait to buy The Witcher trilogy for Linux. ;-)
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