Latest Comments by CatKiller
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
1 Jun 2021 at 6:42 pm UTC Likes: 2
1 Jun 2021 at 6:42 pm UTC Likes: 2
Quoting: mphuZIn order for AMD to start working with Linux faster, they need motivation. And finance. Maybe if they were offered help, they would think about it.
Quoting: mphuZWhat is the point of this, if there were no and almost no games with RT on Linux?What you're saying here is that AMD are too poor and too incompetent to be able to follow standards in innovative graphics technology, which is a way harsher judgement than 3zekiel's (they just don't care very much) that you took exception to.
What's the point of chasing a niche (at the moment) technology?
Judge upholds $4M damages in the patent case against Valve for the Steam Controller
1 Jun 2021 at 6:27 pm UTC Likes: 1
1 Jun 2021 at 6:27 pm UTC Likes: 1
Quoting: MohandevirWhat is specified in the pattent?It's specifically having paddles on the back of a standard controller. The patent is here [External Link], for those that are interested.
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
1 Jun 2021 at 5:31 pm UTC Likes: 1
Nvidia had day 1 Linux support, albeit in their beta driver. And they had day 1 support in their main driver when they released the vendor-specific one previously. Intel managed to get Linux support for Vulkan ray tracing before AMD, and they don't even have any ray tracing hardware.
1 Jun 2021 at 5:31 pm UTC Likes: 1
Quoting: mphuZJoshua Ashton [External Link]Quoting: 3zekielPlus, considering AMD did not deem necessary to proprely support VK ray tracing on Linux...Nonsense. Who told you that?
It may take a lot more work than you think. Have patience.
It is really sad to see how little AMD cares about Linux as a platform for Vulkan.
On Linux, it took them 5 months since the ray-tracing spec-launch to be bothered to rebase and release their proprietary driver with ray-tracing support – and we have still yet to see their open-source variant, AMDVLK have any support.
On Windows, this was day 1.
Nvidia had day 1 Linux support, albeit in their beta driver. And they had day 1 support in their main driver when they released the vendor-specific one previously. Intel managed to get Linux support for Vulkan ray tracing before AMD, and they don't even have any ray tracing hardware.
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
1 Jun 2021 at 5:15 pm UTC Likes: 2
Native titles could already do it, but none of them did, since Nvidia included the libraries to access the functionality with their proprietary driver.
The new work includes a .dll file that Wine can use to provide those functions, which can be dropped automatically into any Wine prefix that wants to use it.
1 Jun 2021 at 5:15 pm UTC Likes: 2
Quoting: HoolyWill DLSS work for titles that were written with DirectX and translated via DXVK/VKD3D?That's exactly what this is for.
Otherwise the amount of titles that will benefit from this is... limited.
Native titles could already do it, but none of them did, since Nvidia included the libraries to access the functionality with their proprietary driver.
The new work includes a .dll file that Wine can use to provide those functions, which can be dropped automatically into any Wine prefix that wants to use it.
Judge upholds $4M damages in the patent case against Valve for the Steam Controller
1 Jun 2021 at 5:08 pm UTC Likes: 6
That's the idea, anyway.
1 Jun 2021 at 5:08 pm UTC Likes: 6
Quoting: BielFPsShame that I'll never have a chance to even hold one in my hands. I don't know the details, is Valve really copied some patent protected project, or this is one of those "patent trolls" that worked in this case?There isn't copying with patents: it just isn't a factor. A patent is saying "this person invented this thing and gets first dibs" even if someone else invents the same thing later. The trade off for getting first dibs is that you need to document exactly how it works (rather than keeping it secret) so that everyone else can use it once the first dibs period finishes.
That's the idea, anyway.
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 Jun 2021 at 10:30 am UTC Likes: 5
Get itch. Scratch itch.
Ah, Liam's got an article up about that, now.
1 Jun 2021 at 10:30 am UTC Likes: 5
Quoting: The_AquabatI don't get it why not on ALL polaris cards? after all a RX 480 is the same architecture as a RX 580. I suppose if they release the code this has great chances of being backported to older gpus.Well, Joshua Ashton has just implemented Vulkan ray tracing [External Link] on cards that don't have the hardware for it, so who can say?
Get itch. Scratch itch.
Ah, Liam's got an article up about that, now.
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
1 Jun 2021 at 8:25 am UTC
1 Jun 2021 at 8:25 am UTC
Apparently DLSS support is being included with Unity this year, too, which will make it easier for native games to make use of the native DLSS support provided by the proprietary driver. Assuming the Unity devs don't fumble their Linux support, of course.
An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn
31 May 2021 at 1:36 pm UTC Likes: 2
31 May 2021 at 1:36 pm UTC Likes: 2
As far as I can tell, the demo claim originated with one guy in 2013 [External Link], based on some Xbox 360 sales data that wasn't at all normalised for budget, and hasn't been validated or replicated in the time since. He was explicitly going for the bilk money based on hype angle.
Utopixel blog about porting their title Outer Wonders to Linux
29 May 2021 at 9:25 am UTC Likes: 2
Game devs should use their whole arse.
29 May 2021 at 9:25 am UTC Likes: 2
Quoting: F.UltraWhile I agree with you, they did perform tests just on a virtual machine, yes you won't catch amd/nvidia/intel specific GPU driver oddities (but then they don't seem to use advanced 3d capabilities anyway), but everything else should be similar to testing on real hw.Yeah, I wasn't trying to single these guys out. Releasing for Linux and trying to help others release for Linux are both good things. Just that attitude expressed (obliquely) by some devs that it doesn't matter how shabbily they treat their Linux customers because it's only 1% of the market, right?
Game devs should use their whole arse.
An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn
29 May 2021 at 6:06 am UTC
That leaves the fence-sitters. Demos give you a chance to engage them, and gives you the potential to turn them into a sale. With no demo, those fence-sitters only have the option of navigating away to something else (no sale), torrenting the game as try-before-you-buy (no sale) (I believe that a non-zero number of people will go back and pay for something they've enjoyed, but it's definitely not all of them, and you've provided no mechanism for them to do so), or they buy it and refund it (no sale) (which also means that they'll look upon your future games less kindly because you've made them go through the hassle of refunding).
Some fence-sitters are going to take a chance on the game and like it (sale), but those users would have also been converted to a sale by an enjoyable demo, so it's not a win to not have a demo in that case. That leaves the remaining non-demo class that does create an additional sale: people who take a chance on your game, don't like it, but miss the refund window. People should feel bad if they're chasing this class. Those customers are going to have a negative view of all your future products, and you've managed a one-time picking of their pockets: good job.
I think you're** onto something with the misguided application of sales metrics interpretation.
*(not you you, hypothetical game dev you)
**(you you this time)
29 May 2021 at 6:06 am UTC
Quoting: PhiladelphusI believe the point is that fence-sitters can go both ways. I download a demo because I'm not sure that the fun I'll get out of a game is subjectively worth its asking price to me. There are games I've bought because I played the demo and enjoyed it, and there are also games I ultimately did not buy after playing the demo; not—and I stress this—because the game was at all bad, but simply because it turned out it just didn't fit my interests.The thing is, all your* marketing and hype building and whatnot is to get people to look at your page. If your page gets them to buy the game, great, and if it makes them choose to not get your game, that's a shame. Having a demo doesn't change things in either of those cases.
That leaves the fence-sitters. Demos give you a chance to engage them, and gives you the potential to turn them into a sale. With no demo, those fence-sitters only have the option of navigating away to something else (no sale), torrenting the game as try-before-you-buy (no sale) (I believe that a non-zero number of people will go back and pay for something they've enjoyed, but it's definitely not all of them, and you've provided no mechanism for them to do so), or they buy it and refund it (no sale) (which also means that they'll look upon your future games less kindly because you've made them go through the hassle of refunding).
Some fence-sitters are going to take a chance on the game and like it (sale), but those users would have also been converted to a sale by an enjoyable demo, so it's not a win to not have a demo in that case. That leaves the remaining non-demo class that does create an additional sale: people who take a chance on your game, don't like it, but miss the refund window. People should feel bad if they're chasing this class. Those customers are going to have a negative view of all your future products, and you've managed a one-time picking of their pockets: good job.
I think you're** onto something with the misguided application of sales metrics interpretation.
*(not you you, hypothetical game dev you)
**(you you this time)
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