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Latest Comments by randyl
Google announce 4 Stadia Pro titles for July, plus new titles landing today
25 Jun 2020 at 12:23 am UTC

Quoting: NasraStadia needs to give some games to test it... For now, i don't want to pay a second time for a game that i already have.
Agreed. There needs to be a way to add titles for little to no fees across platforms. I already deal with this on different hardware platforms - PC, PS4, and Switch. The main negative for me now is that Stadia requires a subscription plus a retail fee and possibly a cash shop on top of that. And like you point out this is sometimes for games I already "own". This is also what puts me off from buying an Xbox. It feels like too many walled gardens with toll roads.

Google announce 4 Stadia Pro titles for July, plus new titles landing today
23 Jun 2020 at 5:02 pm UTC

I'm really looking forward to Crayta. The other 3 are solid additions, but nothing I'm particularly interested in right now.

What have you been playing recently?
22 Jun 2020 at 5:00 pm UTC

Quoting: CsokisGrim Dawn [External Link] and Summer in Mara [External Link]. Summer in Mara works only with Proton-5.9-GE-2-MF [External Link].
Has anyone tested Summer in Mara with a vanilla 5.0-9 prefix and using the mf-install scripts? Or is there something else in the Glorious Eggroll custom compile the game needs? ProtonDB shows the game as platinum, which I find frustrating because custom compiled wine prefixes should list the game as Bronze, or Silver at best. At least both entries show they used the GE prefix so that can be used as a guide to getting it running.

Other than getting it up and running, how do you like Summer in Mara? It's been on my wishlist for a while and I'm curious how it plays. I like casual sim/builders like Farm Together and My Time at Portia.

An update on Easy Anti-Cheat support for Wine and Proton
22 Jun 2020 at 4:53 pm UTC

Quoting: Purple Library Guy
Quoting: randyl
Quoting: Seegras
Quoting: rezzafriHow about hardening Proton to protect itself from becoming a tool for a cheater
How about people just recompile it? Or do code-injections? It's their machine. there is NOTHING (but skill) that stops people from running whatever they want on their machines.
What Sweeney, and other publishers and studios employing client side anti-cheat, wants is to be able to confidently detect when people do that so they can be banned.
Yes, but I think what Seegras was saying is basically that that's theoretically impossible, that if you have control of your computer, there would always be a way to defeat such attempts. That would be why anti-cheat systems seem to often look pretty much like rootkits--in order to work with any reliability, they have to take control of your computer away from you. But it's hard to make that stick.
I don't actually know enough to be sure if that's true, but it seems pretty likely. And anti-cheat creators presumably know that and in real life are settling for making it hard to cheat undetectably. The problem with that is that software is copyable; if one person has a solution, everyone has a solution and then it's no longer hard.
I feel like they're not looking for an ironclad framework, but something that is as reliable as their Windows counterpart. Like you point out the system doesn't prevent cheating, it discourages it by imposing hurdles and the uncertainty of getting detected, caught, and subsequently banned. If this project can instill that same level of confidence then I think that will be realistically enough for EAC and its users (the publishers not gamers). If some Linux gamers can cheat but face the same uncertainty of getting banned as Windows users then that will put them all on the same playing field.

An update on Easy Anti-Cheat support for Wine and Proton
22 Jun 2020 at 12:57 am UTC Likes: 1

Quoting: Seegras
Quoting: rezzafriHow about hardening Proton to protect itself from becoming a tool for a cheater
How about people just recompile it? Or do code-injections? It's their machine. there is NOTHING (but skill) that stops people from running whatever they want on their machines.
What Sweeney, and other publishers and studios employing client side anti-cheat, wants is to be able to confidently detect when people do that so they can be banned. If this project can inhibit cheating while confidently identifying those who work around it, then that skeptical crew is more likely to listen.

Playing together means establishing rules mutually agreeable and beneficial to all parties. Some Linux users want to play their game. They want assurance this won't affect cheating at all. Public perception and image count. If studios and publishers are perceived as being weak on cheating or favoring a new platform it could cause a bunch of unwanted trouble with their current player base. So, we need to establish that confidence to entice their cooperation.

What have you been playing recently?
21 Jun 2020 at 7:16 pm UTC

Just finished Hero of the Kingdom: The Lost Tales 1 [External Link], a point and click adventure with some light hidden object and resource management. This has a native client.

I'm playing a lot of Megaquarium [External Link]. I'm still working through the main campaign and plan on picking up the DLC after. Megaquarium really clicked with me because it lets me pause time at any point and rework and upgrade my aquarium. Save games can also be at any point so if I am interrupted and have to quit my progress isn't lost. This offers a native client.

Also, LotRO [External Link]. I've played since launch and still hop in to mow down the forces of Sauron and Melkor. This title is Proton Platinum for me. It actually runs better in DX11, for me, than the Windows client does.

Farm Together [External Link] - Another chill casual builder/sim. Farm Together has a native build.

Quoting: omicron-bFinally finishing Pillars of Eternity. Switched to "Easy", this is clearly not my genre.

With the release of OpenMW 0.46, started my second playthrough of TES III: Morrowind with just about 7 mods. It looks gorgeous!
My personal opinion is that PoE really drags in the third act. When I see a lot of praise for it I always wonder if they actually finished the game or even tried to get through the third act. If this is your only foray into the genre I'd recommend giving other titles a spin (Pathfinder: Kingmaker, NWN 1, Icewind Dale EE, Baldur's Gate EE, etc). PoE is not a bad title, but the combat system progressively got less fun and more constrictive as the game progressed for me.

Time-travel action-RPG 'Last Epoch' has a huge update out
19 Jun 2020 at 2:59 am UTC Likes: 2

Last Epoch looks pretty good to me already. It's been on my wishlist for a long time, but I've been waiting to see how it progressed. This update is exactly the kind of thing I like to see.

Stadia gets The Elder Scrolls Online free on Pro, Premiere Edition price cut
19 Jun 2020 at 1:15 am UTC

Quoting: Purple Library GuyThat's where I think Stadia will, half against Google's will, help Linux gaming: To make Stadia work well they have to make the Linux game development toolchain, drivers and so forth work well. And to get games on Stadia requires lots of game developers to develop on Linux. That in turn will create a pool of people with skills and "itches to scratch" which will accelerate development on open source infrastructure related to Linux gaming--and of course just a bunch of developers for whom adding Linux as a release target holds no terrors.

I don't think Stadia games will get published as proper Linux games, at least not while Stadia is a going concern. But there should be some useful indirect effects.
If Stadia lasts long enough a side effect could be to sell Linux clients. If they're 80% of the way there a little more for an extra revenue stream could be attractive. It may take time, patience, and a little effort.

Steam Game Festival - Summer Edition is live, lots of Linux demos
19 Jun 2020 at 1:03 am UTC Likes: 1

Quoting: quyse
Quoting: TheSLAP
Quoting: quyseJust a heads up, Steam is acting quite weird with respect to platform support. Our game (Insatia) participates in the festival and does have a native Linux demo. But "Download demo" button shows only Windows icon, and the demo cannot be found via search if you narrow it to "SteamOS + Linux".

On the other hand, if you simply search by the game's name, it does show all three platform icons in search results, for both the main game and the demo. And the demo is in fact installable and playable in Steam client on Linux. And of course I've already triple checked that we have Linux enabled everywhere in Steamworks dashboard. So ¯\_(ツ)_/¯
Make sure you have the linux depot added to the demo package within Steamworks (Dashboard -> Click demo app -> "All associated packages, DLC, demos, and tools" -> Under "free to play packages", click demo package -> ensure your linux depot is added!) I hope this helps!
Yeah, thanks! I am aware of this trap, it was one of the first things I've checked :D Very obscure thing, especially that the free package was set up by Valve automatically.

EDIT: by the package set up by Valve I meant the one in "Free Weekend packages", and you mentioned a different one, my bad. But anyway, the Linux depot is added in every package.

Quoting: randyl
Quoting: quyseJust a heads up, Steam is acting quite weird with respect to platform support. Our game (Insatia) participates in the festival and does have a native Linux demo. But "Download demo" button shows only Windows icon, and the demo cannot be found via search if you narrow it to "SteamOS + Linux".

On the other hand, if you simply search by the game's name, it does show all three platform icons in search results, for both the main game and the demo. And the demo is in fact installable and playable in Steam client on Linux. And of course I've already triple checked that we have Linux enabled everywhere in Steamworks dashboard. So ¯\_(ツ)_/¯
To install the demo I searched for Insatia on the Steam store and selected the store page. Even though the demo entry shows only the Windows icon, the 64bit Linux version installed. The game kept crashing upon launch so I set compatibility to use "Steam Linux Runtime" and then the game launched and played successfully. The only issue is there is no sound.
Indeed looks like we broke compatibility with Fedora recently, sorry :( (assuming you are on Fedora, your profile says so). I just pushed a fix for that to Steam. On no sound with Steam Runtime, will be looking into that too. But now it works for me out of the box (no Steam Runtime) on Fedora 32, sound works too. Really appreciate your report!
No apologies necessary. Nice job fixing it so quickly and I'm glad to help. Fiddling with software is fun.

Steam Game Festival - Summer Edition is live, lots of Linux demos
17 Jun 2020 at 6:32 pm UTC Likes: 1

Quoting: quyseJust a heads up, Steam is acting quite weird with respect to platform support. Our game (Insatia) participates in the festival and does have a native Linux demo. But "Download demo" button shows only Windows icon, and the demo cannot be found via search if you narrow it to "SteamOS + Linux".

On the other hand, if you simply search by the game's name, it does show all three platform icons in search results, for both the main game and the demo. And the demo is in fact installable and playable in Steam client on Linux. And of course I've already triple checked that we have Linux enabled everywhere in Steamworks dashboard. So ¯\_(ツ)_/¯
To install the demo I searched for Insatia on the Steam store and selected the store page. Even though the demo entry shows only the Windows icon, the 64bit Linux version installed. The game kept crashing upon launch so I set compatibility to use "Steam Linux Runtime" and then the game launched and played successfully. The only issue is there is no sound.