Latest Comments by Beamboom
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
6 Nov 2017 at 10:11 pm UTC
Read the links others have provided in this very thread. This is fact. This is not assumptions. It's just how it is. How do you think they could do all these releases, and how can they be so stable as they are? Because the main game is left as it is - no core code is changed in any significant way whatsoever.
And this is important that we know when we do judge these releases, else it's just plain unfair to them and the titles we do have and will receive - all thanks to their wrapper. This is not a demonstration of Vulkan, it's a demonstration first and foremost of their middle layer software that translates for them.
6 Nov 2017 at 10:11 pm UTC
Quoting: x_wingFirst off, by your concept of "wrapper" and "port" it will always be a grey definition.It's a bit grey yeah - and I have also stated that I have simplified here. But:
Quoting: x_wingyou assume that the games is "wrapped" due that it doesn't show a equal performance as Windows.No, I say it is so because it is so. It is public knowledge, they do have their technology middle layer they use to translate DX to OpenGL (and now Vulkan) - even the name of that wrapper is known (I don't remember now but it should be only a quick googling away).
Read the links others have provided in this very thread. This is fact. This is not assumptions. It's just how it is. How do you think they could do all these releases, and how can they be so stable as they are? Because the main game is left as it is - no core code is changed in any significant way whatsoever.
And this is important that we know when we do judge these releases, else it's just plain unfair to them and the titles we do have and will receive - all thanks to their wrapper. This is not a demonstration of Vulkan, it's a demonstration first and foremost of their middle layer software that translates for them.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
6 Nov 2017 at 9:39 am UTC
So "porting" is in practise about changing the platform specific parts of a code. If you compile a source code by having that code to access another api instead of system apis, that is for all practical purposes to be called a "wrapper".
We can discuss semantics until we grow grey hair, but fact remains that in gaming, the graphical part - who remains platform specific - is a major part of a games performance. MAJOR part. So adding a middle layer to translate DX calls to Vukan calls is no minor detail. It doesn't matter then if the sources are recompiled to access those libraries - this part IS wrapped. And that is in essence what this is about.
6 Nov 2017 at 9:39 am UTC
Quoting: Comandante ÑoñardoSadly, the actual Linux gaming porting scenario consist in legally crack a windows port of a console game for to make it work on a Linux machine.In essence, yeah.
Quoting: EikeAs long as there are no Windows binaries inside - and I never heard of that for Feral ports - you're wrong.I did simplify my statement, but I am not wrong. Huge parts of a source code on a language that is on all platforms - like C, C++, and now even C# - is per default multi-platform. It's only certain parts of the code - typically related to file system, graphical libraries and other platform specific libraries - that needs to be worked on. You can easily write a terminal program that can be compiled on all platforms without changing a single character.
Using a source wrapper is still a port. While WINE uses Windows binaries.
So "porting" is in practise about changing the platform specific parts of a code. If you compile a source code by having that code to access another api instead of system apis, that is for all practical purposes to be called a "wrapper".
We can discuss semantics until we grow grey hair, but fact remains that in gaming, the graphical part - who remains platform specific - is a major part of a games performance. MAJOR part. So adding a middle layer to translate DX calls to Vukan calls is no minor detail. It doesn't matter then if the sources are recompiled to access those libraries - this part IS wrapped. And that is in essence what this is about.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
4 Nov 2017 at 8:17 am UTC Likes: 3
4 Nov 2017 at 8:17 am UTC Likes: 3
The whole problem here is that we call these releases "ports", when they in fact are "wrapped". Nobody expects a game run in Wine to be on par with Windows performance. We should apply that same expectation on these games.
They are not ported, the source code is not "translated" to run natively. They have had added an extra layer so that they don't NEED to be ported. This is a crucial difference.
And from THAT perspective, these releases are pretty damn impressive. They are like Wine on steroids, with a 100% smooth experience and pretty darn good performance.
They just are NOT ports.
They are not ported, the source code is not "translated" to run natively. They have had added an extra layer so that they don't NEED to be ported. This is a crucial difference.
And from THAT perspective, these releases are pretty damn impressive. They are like Wine on steroids, with a 100% smooth experience and pretty darn good performance.
They just are NOT ports.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
3 Nov 2017 at 9:00 am UTC Likes: 3
But for us Linux gamers, I too would really love to see a performance penalty of <10%.
3 Nov 2017 at 9:00 am UTC Likes: 3
Quoting: LeopardPerformance is very bad , why even a Windows user wants to convert to Linux after seeing these kind of results again and again?Few Windows gamers would consider switching to Linux even if the performance was within 10% loss. They need a much bigger incentive than that, and the game selection is a far bigger hurdle than the performance (imo).
I'm okay with %10 performance loss but it is nearly %40 percent and it is not even a graphically intense game.
But for us Linux gamers, I too would really love to see a performance penalty of <10%.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 Nov 2017 at 4:48 pm UTC Likes: 1
2 Nov 2017 at 4:48 pm UTC Likes: 1
You're getting good at these writedowns, Liam. The "rpg feel" of it caught my interest. It is indeed more fun when you are your own character, I've always thought so.
Look forward to give this a spin!
Look forward to give this a spin!
The first dev-diary for 'Surviving Mars' from Haemimont Games and Paradox is here, looks good
1 Nov 2017 at 4:47 pm UTC
1 Nov 2017 at 4:47 pm UTC
Surely they must be inspired by the book the Martian too?
F1 2017 is officially coming to Linux, releasing November 2nd from Feral Interactive
30 Oct 2017 at 1:18 pm UTC Likes: 1
30 Oct 2017 at 1:18 pm UTC Likes: 1
Not my cup of tea at all, but I'll buy it simply cause it's a big title with a stellar metascore. That's the kind of games I want to see, so I support this release.
Get ready to become a neural detective as 'Observer' is now on Linux, AMD not supported
25 Oct 2017 at 1:57 pm UTC Likes: 1
25 Oct 2017 at 1:57 pm UTC Likes: 1
Quoting: EhvisIt may well be that Bloober Team did everything in house and Aspyr is just the publisher on this one.Very good point.
Get ready to become a neural detective as 'Observer' is now on Linux, AMD not supported
24 Oct 2017 at 8:10 pm UTC Likes: 1
24 Oct 2017 at 8:10 pm UTC Likes: 1
Quoting: ShmerlIt's kind of strange though, that developers needed a porting company for UE based game.It may not have been a large job to port, but maybe the devs simply did not know Linux whatsoever so they played it safe. And that's totally cool imo.
Close-combat FPS 'Return to Planet X' is now on Linux, it's actually not bad at all
23 Oct 2017 at 12:54 pm UTC
23 Oct 2017 at 12:54 pm UTC
Yeah this has a lot of promise indeed.