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Latest Comments by Beamboom
Micro Machines World Series released with day-1 Linux support, it’s brilliant
30 Jun 2017 at 9:32 pm UTC Likes: 1

Quoting: GuestI'm sure a lot of people will be quick to point out "but it's Unity, why isn't it ported natively? Why the wrapper ?"
Dude, seriously?! Is this made in Unity?! They have wrapped a game made on a multiplatform engine instead of fixing multiplat issues in Unity iself?! Why is that? Some non-multiplat middleware libraries being used?! A game conceptually this simple could easily have been made in vanilla Unity!

Quoting: GuestWell, just take a look at how badly other Unity games have ran on Linux "natively". Same on the Mac actually :)
Absolutely every engine on the planet have examples of poor performance. Every single one. And may I remind you that eON had its fair share of mess in the past too, to put it mildly. If at first we are to talk about history here.

There have been bad Unity releases indeed, especially a couple of years ago, but good releases has long since then proven that those cases has more been to blame on the developers than the engine itself.

I can't get over that this is a wrapped Unity game. That's.. A shock.

NVIDIA 384.47 beta driver released, includes a fix for newer Feral titles
30 Jun 2017 at 4:19 pm UTC

What PPA source do you guys use to get this fresh drivers? I use the ubuntu graphics ppa, that's at v381 now...?

Quick tip: Adjusting video clip audio levels in Kdenlive
29 Jun 2017 at 2:11 pm UTC Likes: 1

My definitive video editor favourite on Linux. I've tried quite a few but most can't handle larger projects well, or severely lack features.

EVERSPACE seems to be having more issues with Unreal Engine again with Linux support
29 Jun 2017 at 2:04 pm UTC Likes: 2

Quoting: musojon74Still, we got rocket in the end.
That's ue3, isn't it?

EVERSPACE seems to be having more issues with Unreal Engine again with Linux support
29 Jun 2017 at 10:45 am UTC Likes: 6

I'm beginning to be so, so disappointed in the whole UE4 project. It seems there's too little focus (resources) put into that project. How long have they been working on it now? Several years, and as far as I understand even the editor is still very flaky, as well as the engine itself having issues across the board.

I mean, sure, the Linux version is low on the priority list. I can understand that. But the whole project, both the engine itself and the developer tools on top of it, seems to still be in a very immature state as far as I understand.

Unreal Tournament updated again, Epic have made it slightly easier to download on Linux
29 Jun 2017 at 5:54 am UTC

You need to chmod +x the binaries too. At least the one you run (I changed them all just in case)

It ran very very smooth on my rig (gtx780) the little I did try it yesterday.

The six-degree-of-freedom shooter 'Overload' has another great content update
28 Jun 2017 at 1:43 pm UTC

So this game is worth entering on a Early Access stage? Or is it nowhere near the complete experience yet? The changelog indicates to me that there's still a lot of holes to fill, and I don't want to be tired of the game before I got the full game...

Scanner Sombre from Introversion Software adds experimental Linux support
28 Jun 2017 at 11:33 am UTC

Quoting: elmapulread everthing that i said, not just part of it.
No, it was the first part of it I wanted to make a point out of. Of course something is original even if the method to create the expression is not. To point out that the technology in itself is not original is just meaningless.

Let's not make more out of it than that. :)

A big Yooka-Laylee patch helps some of the annoyances I had
28 Jun 2017 at 9:09 am UTC Likes: 1

I really think their coop mode, who's just a cursor picking up stuff being the only thing the second player could do, was a missed opportunity to create a really cool couch coop game. I am aware of the multiplayer "arcade", but that's secondary to the main game.

I might still pick it up eventually as it looks charming enough in itself, but yeah... A well designed coop mode would have made it an instabuy.

Leaving Lyndow removes Linux support from Steam due to masses of bug reports
28 Jun 2017 at 9:04 am UTC

Quoting: slaapliedjePretty sure SteamOS was always going to be based on Debian. The rumors were Ubuntu based, only because that is what would show up in 'requirements'.
Gabe Newell confirmed in a press conference that Valve ended up using Debian over Ubuntu for what was simply described as "legal reasons".

http://www.omgubuntu.co.uk/?p=86638 [External Link]
http://linuxg.net/valves-gabe-newell-said-they-decided-to-use-debian-over/ [External Link]

Quoting: slaapliedjeDistrowatch lists it as 78th most popular as right now.
On place seventyeight... Lol. Dude. I guess you just proved my point there. :) But their chart seems to only be listing hits to their site, ergo users browsing their page. That doesn't say much for a distro like SteamOS. Do people surf much from their SteamOS instance?

I'm not saying "nobody" in a mathematical sense, but in a market sense. "Nobody" uses a distro listed as the 78th most popular distro. That's so tiny a segment it's just dust on the radar.

It's Ubuntu that is the officially supported distro that matters. SteamOS is still in development and will hopefully someday be a solid, viable alternative for gamers out there. But that day is definitely not today.