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Latest Comments by LinuxGamesTV
Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 11:21 pm UTC

[quote=Guest]
Quoting: Mountain ManIt's not just about a 30% cut, it's also about if you want to sell on Steam and another store, then Valve are (allegedly) forcing certain conditions related to using the other store. ...
Sorry but no. Shadow of Mordor as Exemple: on Steam you had to pay for the Goty the full price and on Bundlestars you could buy the Shadow of Mordor Goty first for 15,- € and later for 5,- €. On Steam in this time: full price.

The same is on Gamesplanet and Gamersgate. In both Stores you can get Games in Sale. In the same time you can buy the same games on Stem for the full price.

Charles Games (Attentat 1942) sound positive about porting to Linux in their recap
10 Apr 2021 at 12:47 am UTC Likes: 1

Quoting: EhvisThe humble link says that Attentat 1942 is no longer available for purchase.
5,91 € in Sale on HB: https://www.humblebundle.com/store/attentat-1942 [External Link]

Steam Play Proton 5.13-2 compatibility layer is out now with improved Direct3D 12 support
15 Nov 2020 at 8:54 pm UTC

Quoting: Guest...
Thanks for the suggestion…
Same here, but my games was installed in "/usr/local/games/Steam". Now they are in "/opt/Games/Steam" and i have 5 TB Steam games installed.

Steam Play Proton 5.13-2 compatibility layer is out now with improved Direct3D 12 support
15 Nov 2020 at 2:53 am UTC

@stan maybe you should ask in the Proton Bugtracker on Github.

I had problems with Proton 5.13, too but now it works.

Steam Play Proton 5.13-2 compatibility layer is out now with improved Direct3D 12 support
14 Nov 2020 at 9:26 pm UTC Likes: 1

Quoting: GuestStill broken for me, games don’t launch at all with 5.13.
Where you did install your games? If in "/usr/" it won't work’s

Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 2:35 pm UTC

Souce Code on Github don't say that it is open source. To get the Souce you must register you on Epic Games and on Git Hub. It is a closed hub.
Git Hub != Open Source warranty.

Did you ever read your links? Read the "UNREAL® ENGINE END USER LICENSE AGREEMENT" https://www.unrealengine.com/en-US/eula [External Link] and you will see: the UE is not open source software. But you have the rigts to put you content under the BSD License, MIT License, Microsoft Public License, or Apache License but not under GNU General Public License (GPL), Lesser GPL (LGPL):

"(ii) Non-Compatible Licenses

You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public License, or Apache License. You may not sublicense the Licensed Technology under a Non-Compatible License."

If the UE4 was realy open source you don't have a "UNREAL® ENGINE END USER LICENSE AGREEMENT", you have only a open source license and you can get easy the source code, without any registration on git hub or a commercial site.

I used Git Hub for a Game Mod, too. Did that mean the Mod is open source because you can get it for free but not from Git Hub because you don't have access on the Hub?
No!

I'm out now.

Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 1:06 am UTC

Quoting: elmapul...
What to hell you are talking?

1. All games you are list are not Windows Store Exclusive. I talk from Universal Windows Apps (Games) and this are Windows 10 / XBOX Exclusive. Can you buy "Sea of Thieves" as exemple outside from the Windows store? No!

2. the Unreal Engine is not open source software!

3. i never sayed thats Devs will not use the Unreal Engine, but don't make Games Epic Store Exyclusive! I never talked about the UE4. Read my post again.
I talked ONLY about the Shop!

Valve have some serious competition, with the Epic Games Store being announced
6 Dec 2018 at 12:49 pm UTC

Quoting: elmapulthat is why Fortnite was the game changer here.
valve used half life to promote Steam, Epic is using Fortnite that the hot thing of the moment.

also, if you make an game using Unreal engine, you have to pay 5% to epic+30% to steam, but if you make an game using Unreal Engine and publish it on their store, you only pay 12% instead of 35%, that may be enough for a lot of companies to publish only on their store or at least publish on both.
Yes Fortnite is the hot thing at the moment but what is in a half year? See PUBG, it was a hot thing before Fortnite and now?

You forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?

Valve says Source 2 will be "available for free to content developers," pointing to similar recent announcements about Epic's Unreal engine and the Unity engine.
https://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers [External Link]

And you must only pay 30% if you sell a certain number of copies:

Once a game makes $10 million on Steam, the new revenue split will be 75% for developers and 25% for Valve. If developers manage to hit $50 million, they will get to keep an even bigger share at 80% for them and 20% for Valve. When talking about revenue, this encompasses everything like DLC, in-game transactions and so on.
https://www.gamingonlinux.com/articles/valve-have-adjusted-their-revenue-share-for-bigger-titles-on-steam.13080

Edit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.

Maybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.

Steam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.

The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store but you can buy it in external Stores like Gamesplanet and so on. Im not sure.
But i´m sure you can buy Steam, Origin and U-Play Games in external Stores.

If you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.
So it is with the majority of consumers.

But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?

Valve have some serious competition, with the Epic Games Store being announced
5 Dec 2018 at 9:08 pm UTC

Quoting: elmapul
Quoting: Mal
Quoting: elmapul4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
Games won't become cheaper just because market fees are lower..
i'm not saying they going to be cheaper, i'm saying that big companies such as square enix , capcom etc, may migrate to epic store instead of try to build their own store or keep seling their games on steam.

that will cut valve earnings, wich means they will have less income to side projects like the linux version of steam, proton etc.
If they wanted it, they would have done it for a long time with their own stores and not waiting for Epic. So why they should migrate to epic store? Because i get from Epic 88%? But i don`t get the Steam, Origin, U-Play and what ever Gamer. I think no one will make his titles (EA excluded) exclusive for the Epic store, but we will see.

For a good store counts not only the profit margin (12% for Epic), but the whole service around it
I do not think Epic provides the same support as Valve does with Steam.

On the other hand we will see if Epic goes on Linux or if they do not.

Edit: And i don't think that Epic will help Devs to port a game to Linux, but Valve
makes it.

The Steam Hardware Survey had some flaw causing cyber cafes to be over-counting users
4 May 2018 at 6:40 am UTC Likes: 1

Quoting: chancho_zombie
Quoting: g000hI've suspected inaccuracies in the Steam counts, for a long time. One other Windows versus other OS thing that I've noticed is the fact that Steam auto-starts on Windows when you log on to Windows. With my Linux desktops, Steam only logs on, when I launch the client myself.
good point if all the windows users are auto-starting every boot the chance of getting a survey surely increases. It might even artificially increase windows online presence at steam.
Wrong. I have Steam on KDE in Autostart and get no Survey over Years now.