Latest Comments by LinuxGamesTV
Linux has finally hit that almost mythical 1% user share on Steam again
2 Aug 2021 at 8:57 am UTC Likes: 2
Maybe this was the reason.
2 Aug 2021 at 8:57 am UTC Likes: 2
Quoting: ignaloidasI think it's both the Steam Deck announcement and the Windows 11 announcement that seems to have pushed some of the more hardcore users away from it. Thinking of moving to Linux is a quite common sentiment right now in tech enthusiast space when asked about Win11.I think so, too. Because Windows 11 can't run on 5 year old and older Hardware. Win 11 runs only on AMD side on Ryzen 2000 Series and younger.
Maybe this was the reason.
KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
10 Jun 2021 at 10:39 am UTC
10 Jun 2021 at 10:39 am UTC
Quoting: slaapliedje...Yes.
Does Konsole support split windows like Tilix?
Quoting: slaapliedje...It does. Spectacle is the answer.
And why does KDE not have a screenshot shortcut built in? (Sorry, was that time of year I try KDE again.)
KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
8 Jun 2021 at 10:56 pm UTC
8 Jun 2021 at 10:56 pm UTC
Can i set a primary Display? I have 3 Displays and in KDE 5.21.90 i can't.
Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 11:21 pm UTC
30 Apr 2021 at 11:21 pm UTC
[quote=Guest]
The same is on Gamesplanet and Gamersgate. In both Stores you can get Games in Sale. In the same time you can buy the same games on Stem for the full price.
Quoting: Mountain ManIt's not just about a 30% cut, it's also about if you want to sell on Steam and another store, then Valve are (allegedly) forcing certain conditions related to using the other store. ...Sorry but no. Shadow of Mordor as Exemple: on Steam you had to pay for the Goty the full price and on Bundlestars you could buy the Shadow of Mordor Goty first for 15,- € and later for 5,- €. On Steam in this time: full price.
The same is on Gamesplanet and Gamersgate. In both Stores you can get Games in Sale. In the same time you can buy the same games on Stem for the full price.
Charles Games (Attentat 1942) sound positive about porting to Linux in their recap
10 Apr 2021 at 12:47 am UTC Likes: 1
10 Apr 2021 at 12:47 am UTC Likes: 1
Quoting: EhvisThe humble link says that Attentat 1942 is no longer available for purchase.5,91 € in Sale on HB: https://www.humblebundle.com/store/attentat-1942 [External Link]
Steam Play Proton 5.13-2 compatibility layer is out now with improved Direct3D 12 support
15 Nov 2020 at 8:54 pm UTC
15 Nov 2020 at 8:54 pm UTC
Quoting: Guest...Same here, but my games was installed in "/usr/local/games/Steam". Now they are in "/opt/Games/Steam" and i have 5 TB Steam games installed.
Thanks for the suggestion…
Steam Play Proton 5.13-2 compatibility layer is out now with improved Direct3D 12 support
15 Nov 2020 at 2:53 am UTC
15 Nov 2020 at 2:53 am UTC
@stan maybe you should ask in the Proton Bugtracker on Github.
I had problems with Proton 5.13, too but now it works.
I had problems with Proton 5.13, too but now it works.
Steam Play Proton 5.13-2 compatibility layer is out now with improved Direct3D 12 support
14 Nov 2020 at 9:26 pm UTC Likes: 1
14 Nov 2020 at 9:26 pm UTC Likes: 1
Quoting: GuestStill broken for me, games don’t launch at all with 5.13.Where you did install your games? If in "/usr/" it won't work’s
Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 2:35 pm UTC
9 Dec 2018 at 2:35 pm UTC
Souce Code on Github don't say that it is open source. To get the Souce you must register you on Epic Games and on Git Hub. It is a closed hub.
Git Hub != Open Source warranty.
Did you ever read your links? Read the "UNREAL® ENGINE END USER LICENSE AGREEMENT" https://www.unrealengine.com/en-US/eula [External Link] and you will see: the UE is not open source software. But you have the rigts to put you content under the BSD License, MIT License, Microsoft Public License, or Apache License but not under GNU General Public License (GPL), Lesser GPL (LGPL):
"(ii) Non-Compatible Licenses
You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public License, or Apache License. You may not sublicense the Licensed Technology under a Non-Compatible License."
If the UE4 was realy open source you don't have a "UNREAL® ENGINE END USER LICENSE AGREEMENT", you have only a open source license and you can get easy the source code, without any registration on git hub or a commercial site.
I used Git Hub for a Game Mod, too. Did that mean the Mod is open source because you can get it for free but not from Git Hub because you don't have access on the Hub?
No!
I'm out now.
Git Hub != Open Source warranty.
Did you ever read your links? Read the "UNREAL® ENGINE END USER LICENSE AGREEMENT" https://www.unrealengine.com/en-US/eula [External Link] and you will see: the UE is not open source software. But you have the rigts to put you content under the BSD License, MIT License, Microsoft Public License, or Apache License but not under GNU General Public License (GPL), Lesser GPL (LGPL):
"(ii) Non-Compatible Licenses
You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public License, or Apache License. You may not sublicense the Licensed Technology under a Non-Compatible License."
If the UE4 was realy open source you don't have a "UNREAL® ENGINE END USER LICENSE AGREEMENT", you have only a open source license and you can get easy the source code, without any registration on git hub or a commercial site.
I used Git Hub for a Game Mod, too. Did that mean the Mod is open source because you can get it for free but not from Git Hub because you don't have access on the Hub?
No!
I'm out now.
Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 1:06 am UTC
1. All games you are list are not Windows Store Exclusive. I talk from Universal Windows Apps (Games) and this are Windows 10 / XBOX Exclusive. Can you buy "Sea of Thieves" as exemple outside from the Windows store? No!
2. the Unreal Engine is not open source software!
3. i never sayed thats Devs will not use the Unreal Engine, but don't make Games Epic Store Exyclusive! I never talked about the UE4. Read my post again.
I talked ONLY about the Shop!
9 Dec 2018 at 1:06 am UTC
Quoting: elmapul...What to hell you are talking?
1. All games you are list are not Windows Store Exclusive. I talk from Universal Windows Apps (Games) and this are Windows 10 / XBOX Exclusive. Can you buy "Sea of Thieves" as exemple outside from the Windows store? No!
2. the Unreal Engine is not open source software!
3. i never sayed thats Devs will not use the Unreal Engine, but don't make Games Epic Store Exyclusive! I never talked about the UE4. Read my post again.
I talked ONLY about the Shop!
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