Latest Comments by LinuxGamesTV
Valve have some serious competition, with the Epic Games Store being announced
6 Dec 2018 at 12:49 pm UTC
You forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?
And you must only pay 30% if you sell a certain number of copies:
Edit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.
Maybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.
Steam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.
The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store but you can buy it in external Stores like Gamesplanet and so on. Im not sure.
But i´m sure you can buy Steam, Origin and U-Play Games in external Stores.
If you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.
So it is with the majority of consumers.
But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?
6 Dec 2018 at 12:49 pm UTC
Quoting: elmapulthat is why Fortnite was the game changer here.Yes Fortnite is the hot thing at the moment but what is in a half year? See PUBG, it was a hot thing before Fortnite and now?
valve used half life to promote Steam, Epic is using Fortnite that the hot thing of the moment.
also, if you make an game using Unreal engine, you have to pay 5% to epic+30% to steam, but if you make an game using Unreal Engine and publish it on their store, you only pay 12% instead of 35%, that may be enough for a lot of companies to publish only on their store or at least publish on both.
You forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?
Valve says Source 2 will be "available for free to content developers," pointing to similar recent announcements about Epic's Unreal engine and the Unity engine.https://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers [External Link]
And you must only pay 30% if you sell a certain number of copies:
Once a game makes $10 million on Steam, the new revenue split will be 75% for developers and 25% for Valve. If developers manage to hit $50 million, they will get to keep an even bigger share at 80% for them and 20% for Valve. When talking about revenue, this encompasses everything like DLC, in-game transactions and so on.https://www.gamingonlinux.com/articles/valve-have-adjusted-their-revenue-share-for-bigger-titles-on-steam.13080
Edit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.
Maybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.
Steam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.
The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store but you can buy it in external Stores like Gamesplanet and so on. Im not sure.
But i´m sure you can buy Steam, Origin and U-Play Games in external Stores.
If you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.
So it is with the majority of consumers.
But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?
Valve have some serious competition, with the Epic Games Store being announced
5 Dec 2018 at 9:08 pm UTC
For a good store counts not only the profit margin (12% for Epic), but the whole service around it
I do not think Epic provides the same support as Valve does with Steam.
On the other hand we will see if Epic goes on Linux or if they do not.
Edit: And i don't think that Epic will help Devs to port a game to Linux, but Valve
makes it.
5 Dec 2018 at 9:08 pm UTC
Quoting: elmapulIf they wanted it, they would have done it for a long time with their own stores and not waiting for Epic. So why they should migrate to epic store? Because i get from Epic 88%? But i don`t get the Steam, Origin, U-Play and what ever Gamer. I think no one will make his titles (EA excluded) exclusive for the Epic store, but we will see.Quoting: Mali'm not saying they going to be cheaper, i'm saying that big companies such as square enix , capcom etc, may migrate to epic store instead of try to build their own store or keep seling their games on steam.Quoting: elmapul4- are games cheaper, because epic just takes 12%? ubisoft games cost the same on uplay and steam.Games won't become cheaper just because market fees are lower..
yes, ubisoft had an bad time with self publishing, still they are doing it anyway, most triple A companies are doing, epic may have a chance to compete because many companies will give up leaving steam if steam change their cut, the economics of scale will not compensate the cost of self hosting
that will cut valve earnings, wich means they will have less income to side projects like the linux version of steam, proton etc.
For a good store counts not only the profit margin (12% for Epic), but the whole service around it
I do not think Epic provides the same support as Valve does with Steam.
On the other hand we will see if Epic goes on Linux or if they do not.
Edit: And i don't think that Epic will help Devs to port a game to Linux, but Valve
makes it.
The Steam Hardware Survey had some flaw causing cyber cafes to be over-counting users
4 May 2018 at 6:40 am UTC Likes: 1
4 May 2018 at 6:40 am UTC Likes: 1
Quoting: chancho_zombieWrong. I have Steam on KDE in Autostart and get no Survey over Years now.Quoting: g000hI've suspected inaccuracies in the Steam counts, for a long time. One other Windows versus other OS thing that I've noticed is the fact that Steam auto-starts on Windows when you log on to Windows. With my Linux desktops, Steam only logs on, when I launch the client myself.good point if all the windows users are auto-starting every boot the chance of getting a survey surely increases. It might even artificially increase windows online presence at steam.
The Steam Hardware Survey had some flaw causing cyber cafes to be over-counting users
4 May 2018 at 6:38 am UTC Likes: 1
4 May 2018 at 6:38 am UTC Likes: 1
Quoting: g000hI've suspected inaccuracies in the Steam counts, for a long time. One other Windows versus other OS thing that I've noticed is the fact that Steam auto-starts on Windows when you log on to Windows. With my Linux desktops, Steam only logs on, when I launch the client myself. ...That's not true. On KDE you have an Autostart, too. So when you log on to KDE Steam auto-starts.
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
14 Sep 2017 at 6:48 pm UTC
14 Sep 2017 at 6:48 pm UTC
Quoting: PixelPiIs this Game somehow like PUBG? Hope VP will port PUBG some day.PUBG is a UE 4 Game so VP don't need to port it, the Dev's from PUBG can release easy a Linux Version but they don't want a Linux Version.
Space combat game 'ASTROKILL' has been patched with improved Linux support
8 Sep 2017 at 3:46 pm UTC
8 Sep 2017 at 3:46 pm UTC
Next Round: Patch 0.9.1 on openSuSE Tumbleweed, kernel 4.12.10, AMD Phenom II X4 960T + NVIDIA GTX 760 2 GB VRAM Factory OC on NVIDIA 384.69 Driver: View video on youtube.com
(German Voice)
(German Voice)
Fishing Planet leaves Early Access with full Linux support, also has the Unity fullscreen bug
29 Aug 2017 at 5:39 pm UTC
29 Aug 2017 at 5:39 pm UTC
Quoting: Guest...The Levelsystem is much faster now as before 31.12.2016
I like the game, but I think it takes too long time to level up for some decent stuff, so I don't play much. It has a nice, relaxing atmosphere, perfect for playing before bed time or just to chill. You can chat with people too, which can benefit you, if you want some advice.
Fishing Planet leaves Early Access with full Linux support, also has the Unity fullscreen bug
29 Aug 2017 at 5:37 pm UTC
29 Aug 2017 at 5:37 pm UTC
Quoting: LakortaThe game not saving your settings is a unity bug with the -screen-fullscreen 0 start parameter afaik.The game save your settings. Thats the game don't save the settings is from 2015.
Changing the game to windowed mode in the config file and removing the start parameter should fix that issue.
Fishing Planet leaves Early Access with full Linux support, also has the Unity fullscreen bug
29 Aug 2017 at 5:35 pm UTC
29 Aug 2017 at 5:35 pm UTC
On KDE you can fix the Fullscreenbug with Windows-Rules in the Systemsettings, if you need help come on my streams and ask LinuxGames TV on Twitch.
Now to the "you can't earn money". That's a lie. You must know the rigth fish species thats brings money. 100 bucks or more per Kg is a good price to make money. You can ask in the Ingamechat the people eon what fish you can go to make money or to make XP. The second: Buy first a bigger Fishnet or stringer to get more fish and after that you can buy the roods etc.
If you go this way you earn money. I play this game since the 03.12.2015. I was one of the beta testers from the first Linux Builds. And you can make baitcoins with achievements and if you finished achievement you get a special gift from the x-series.
View video on youtube.com
German Text and Voice only
Now to the "you can't earn money". That's a lie. You must know the rigth fish species thats brings money. 100 bucks or more per Kg is a good price to make money. You can ask in the Ingamechat the people eon what fish you can go to make money or to make XP. The second: Buy first a bigger Fishnet or stringer to get more fish and after that you can buy the roods etc.
If you go this way you earn money. I play this game since the 03.12.2015. I was one of the beta testers from the first Linux Builds. And you can make baitcoins with achievements and if you finished achievement you get a special gift from the x-series.
View video on youtube.com
German Text and Voice only
Sounds like Killing Floor 2 won't come to Linux any time soon
29 Aug 2017 at 3:14 am UTC Likes: 1
29 Aug 2017 at 3:14 am UTC Likes: 1
Quoting: TheRiddickOh another Unreal engine based game gets removed from the Linux list, WHAT A AMAZING SURPRISE THAT I NEVER SAW COMING... /sarcasm...KF2 is a UE 3 Game.
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