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Latest Comments by Lofty
MSI officially announced the Claw A1M handheld with Intel
9 Jan 2024 at 7:09 pm UTC Likes: 5

I wonder if behind the scenes Microsoft are pushing their partners to create a mountain of these useless e-junk things to take the 'steam' out of the Steam Deck's success and to normalize a mediocre windows handheld gaming experience until they finally come up with a 2 bit pile of crap 'gamer Ui' for windows 12 (with some other proprietary lock crap) that all these knock off hand helds will be incentivized to run.

These handhelds will run their own UI too.. so you will have the vendors UI competing with the windows 12 Ui and then Steam's UI running, along side all the other useless junk that windows runs.. And don't forget your anti-virus software on your handheld and your built in adware and spyware.

The mass of cheaper Android devices already have their own niche with emulation / android store games. So In reality No company has a proper answer to the steam deck until they run SteamOS and ditch windows completely.

You can finally hide your naughty games on Steam
21 Dec 2023 at 6:14 pm UTC

Quoting: Purple Library Guy
Quoting: Lofty
Quoting: BlackBloodRumAnd so, the picture becomes clear why so many people value their privacy on Linux. :wink: :grin: :grin:
yea, were a right bunch of wankers.
. . . by the way, did you know the collective noun for bankers is "wunch"? As in, a "wunch of bankers".
very fitting.

You can finally hide your naughty games on Steam
21 Dec 2023 at 5:11 pm UTC Likes: 4

Quoting: BlackBloodRumAnd so, the picture becomes clear why so many people value their privacy on Linux. :wink: :grin: :grin:
yea, were a right bunch of wankers.

Proton Experimental brings HDR to Mass Effect Legendary Edition and Injustice 2
10 Dec 2023 at 10:27 pm UTC

i would like KDE / Gnome to implement HDR & freesync toggle buttons in settings rather than having to add lines to kernal parameters or edit config files.

Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
10 Dec 2023 at 5:21 pm UTC

Quoting: CatKiller
Quoting: LoftyPersonally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
I just don't enough time right now in my life to 'make my own entertainment' in a game, i purchase them to entertain me from the outset as much as is possible. (i am wiling to learn and put a good few hours in before i sense it's not really working out though don't get me wrong).

This is fine, i can avoid Minecraft type games if i want. But initially and i don't think even even today, NMS was advertised as a minecraft clone type of game even if it essentially has that possibility. You can put that down to the terrible launch & poor marketing though. It was more 'explore random planets and look at weird creatures whilst scanning plant forna'

But just like Subnautica, it's a grind fest for me. Maybe you have lots of spare time or get really invested in sandbox title's idk. The reality, at least for me is that these types of games could make things easier for the beginner/time constrained and have a well developed time/reward curve + a big inventory slot space, but they don't. They have a neat concept, fancy graphics to lure you in and then they give you a minuscule inventory and requires you to 'research' and find one material to make another material, to make a final material which loads up you inventory and then you need to build a storage container, which requires traveling to the opposite end of a solar system / ocean where by you run out of fuel.. but you can't fit the fuel cell in your load out without dumping the thing that's needed to make the container..etc. I call that grinding, but you may call that fun.

Each to their own. Im more of a pick up and play style gamer, Fallout for example has the possibility to build and play sandbox, but does not limit you in the process, it's just a nice added extra to the core gameplay.

Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
8 Dec 2023 at 9:27 pm UTC

idk it honestly looks like a dull reskinned NMS, besides the 'ARK'- 'lets wow you with graphics' trailer. Valheim kind of proved you don't need epic graphics to be a good mythological fantasy game.

Personally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.

Valve reveals Steam Deck OLED for November 16th
1 Dec 2023 at 9:24 pm UTC

This is kind of what i was alluding previously. OLED hype is not misplaced, 0ms response and 100% black level is obviously impressive. But now we have 'Mura effect' to go along with 'chromatic abberation' and of course with monitors (not the deck) higher power usage and heat output. i guess burn in is a non issue now realistically.

LCD has come a long way. The gap might not be quite as large between OLED in certain areas if you get a newer panel with the right specs. Of course, OLED can improve just as LCD can, but both technologies probably have 'features' which are inherent to their design. just like a VA panel has poorer viewing angles than an IPS for instance.

https://www.gamingonlinux.com/forum/topic/5906/post_id=40716

(im not sure if this is related to a faulty panel, panel choice or if it's just a 'within tolerance' kind of thing.)

Personally i don't have a preference towards the complete black of OLED, i know it sounds weird but i find the ultra contrast off putting, but it depends on the content. perhaps i just go used to the lower contrast and 'glow' of an LCD screen. Im probably the only person on earth who thinks this lol.

PipeWire 1.0 is out now for modern Audio and Video on Linux
29 Nov 2023 at 9:12 pm UTC

ive not had a great experience with whatever the linux mint setup is using with pipewire. which i think is a mishmash of everything & the kitchen sink shoved into the distro. crackiling audio, aggressive sleep states leading to the audio delay when firing back up again. applications opening audio streams on my second monitor but not playing anything other than an audible pop every so often as the monitor receives a blank signal etc.. never had this on vanilla pulse.

then there is the config files, id just like daemon.conf back please with pipewire. maybe i missing something but there seems to be all sorts of information / misinformation on how to configure pipewire /pulse /alsa on the net. like there is also wireplumber advice too which nicely adds to the confusion.

just like with wayland & flatpak there are some user friendly bits missing and the software does have noticeable bugs when you move out of a very basic vanilla single monitor experience. it feels like with the above a whole of what i got used to with linux has changed. why not throw immutable filesystems up next in there too :P

And im sure it will all get fixed up eventually and be the better for it.

Xorg is dead, long live Wayland - Red Hat Enterprise Linux (RHEL) dropping Xorg
29 Nov 2023 at 3:52 pm UTC Likes: 5

Quoting: neolith
Quoting: CatKillerOLEDs would benefit from screensavers for the same reasons as CRTs did.
I was about to post exactly that. I've seen flatscreens with horrible burn in. Also, CRTs still exist and are still being used. Sure, it's a niche – but if I'd go through the trouble and the costs of using one, I am pretty sure I wouldn't want to ruin it.
Quoting: CatKiller
Quoting: Nezchan
Quoting: whizse
Quoting: NezchanSeems like the creator of Xscreensaver is rather upset about this development, given Wayland has no way to implement screen savers at all.
Another win for Wayland?
In its way. Since the passing of CRT monitors there hasn't been that much point having screensavers at all, so it's just a niche enthusiast thing now.
OLEDs would benefit from screensavers for the same reasons as CRTs did.
I was under the impression that you can save some energy on displays by having a blank screen or a dark screen with only some parts illuminated especially on OLED, where you also want to limit potential burn in. In fact, i can confirm that even on my typical LCD edge lit monitor changing the wallpaper can save upto 1.5 watts. Now multiply this by a factor of thousands of users. Not only that but presumably the new miniLED monitors can dynamically dim or switch off sectors of the screen completely and reduce power based on a darkened image with lets say a floating text.

Are we just giving up on linux in the workplace where companies / organizations like to run screen savers to protect from peeping eyes ( such as nurses stations in hospitals). A screen saver can be used to push information such as keeping your hands clean etc.. or just plain old company branding. Basically they still have their uses for some people.

Is modern Linux becoming monolithic in it's decision making ? it's easy to say no, until the change is made and you can no longer realistically not use the 'current thing'. Im sure eventually something might be able to be worked out, it is software after all. I can't imagine a 'brand new' state of the art Linux display protocol can't handle a simple screen saver...

right ... :unsure:

Valve reveals Steam Deck OLED for November 16th
28 Nov 2023 at 9:00 pm UTC

Quoting: F.Ultra
Quoting: Lofty
Quoting: F.Ultra
Quoting: LoftyThat said, im no expert.. but would a subpixel change layout to accommodate the O(Oddball :P) LED layout for font's, (lets say on Gnome desktop) also improve the chromatic effect on video games running full screen that have nothing to do with Gnome or fonts ? Like when playing FMV for instance.
Do you mean changing the physical subpixel layout, or software like cleartype?
i guess what im trying to understand here is, does changing the subpixel layout in software fix the chromatic abberation as shown in the videos i linked where it not only affects text but actually more obviously to my eye the in game graphics.
Such as the still shot from 'horizon chase turbo' where if you look at the wheel you can see the LCD is how the image was probably drawn by the artist and how the OLED has additional chromatic abberation ( an effect i almost always disable in game).

https://youtu.be/nTRIVZPqUK4?t=562 [External Link]

I mean, im sure its not visible on a small screen like a steam deck as that is also at 10x zoom, in fact it's probably no biggie on a monitor either. But some people do seem to notice and have returned their OLED.
quite sure that anti aliasing for graphics could fix that just as it does for text, don't think that there is a single anti alias in existence that takes it into account though, could be a great idea for some one to play around with.

Quoting: ShmerlThis might be useful, someone published subpixel layout for Steam Deck OLED:

That is indeed an outlier that explains what is seen in the video linked by Lofty. Looks to be the QD-OLED pattern. Compare that with the WOLED pattern that is on my LG that is just RWBG in that order in straight horizontal pattern quite similar to the old CRT TV or the modern LCD pattern (with the exception of the White pixel).
interesting. the old CRT did spring to mind when looking at that image.

So it seems it does depend on the particular subpixel OLED layout as to how much fringing/abberation or perceived softness is visible. The problem is that, it's not likely a regular consumer would be researching into subpixel layouts when choosing a screen whereas most LCD are just plain RGB and work better for desktop font rendering at least right now on Linux.