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Latest Comments by Lofty
AMD reveal more on FidelityFX Super Resolution 2.0 (FSR)
25 Mar 2022 at 2:11 am UTC

Quoting: Purple Library Guy
Quoting: LoftyIm a bit confused with some of the above posts but maybe im misinterpreting them ( it happens :tongue: )

In game (")graphics(") are separate to real world monitor fidelity (a pixel game is still graphics). Once you are running 1:1 pixel mapped resolution over a digital (HDMi / DisaplyPort ) connector with zero loss you have max fidelity for that panel.
Right, so to clear up that misinterpretaton you mentioned, when I said "as long as it doesn't degrade back down to pixel-art levels" I meant "As long as it doesn't start looking like those retro games which make blocky little characters intended to look like pixels used to in the early 90s but obviously don't any more". So your whole learned disquisition on what pixel graphics is and isn't was somewhat beside the thrust of what I was saying.

I was trying to say "I don't mind a bit of reduction in visual fidelity unless it gets really extreme". I was trying to say it in a mildly amusing way; evidently I failed. Clearer?
evidently.

AMD reveal more on FidelityFX Super Resolution 2.0 (FSR)
25 Mar 2022 at 1:30 am UTC Likes: 1

Im a bit confused with some of the above posts but maybe im misinterpreting them ( it happens :tongue: )

The benefit of FSR (and in today in game engines that now don't actually change your monitors resolution on game for this reason) is that you don't have to drop your physical resolution on your monitor, as LCD's are notoriously bad at scaling images and look terrible vs CRT when running lower resolutions. That really is one of the biggest points of FSR, if everybody still ran quality CRT's monitors you could run games at lower resolutions and still get excellent perceived real world fidelity and high frame rates simply by dropping the resolution.. no need for FSR.

In game (")graphics(") are separate to real world monitor fidelity (a pixel game is still graphics). Once you are running 1:1 pixel mapped resolution over a digital (HDMi / DisaplyPort ) connector with zero loss you have max fidelity for that panel. And because of the need to run an LCD at it's native resolution in order to stop the panel applying bi-linear filtering of your image (like those smudge filters you get on Retroarch) and because of the trend for 1440p to be the new 1080p that's your new base line performance target. Not to mention the new influx of cheaper 144hz/165hz and soon to be 240hz 4K monitors which all require huge amounts of power to run at native resolution.. FSR / DLSS is the workaround.

Of course there are a few rare bespoke monitors with integer scaling options that bypasses the bi-linear filter but you can actually run integer scaling on Linux using a command like: WINE_FULLSCREEN_INTEGER_SCALING=1 and run your game fullscreen at 1/4 of the resolution of the actual game, and if you can't put up with the chunky pixel graphics you will see why you need bi-linear filtering on monitors on a modern game, but you will also see how crisp and clear the pixelated graphics are because no scaling outside of the monitors physical pixel grid was required.

So yea, graphics aren't monitor fidelity actually both go hand in hand. FSR is a really usefull tool and there should be an "ultra" mode and an "uber" mode (Ultra: 2880 x 1620 Uber: 3200 x 1800 (or extreme mode) for those on 4k monitors so they don't have to drop all the way down 67% to 1440p to get some FPS benefits.

War Thunder major update 'Wind of Change' out now
24 Mar 2022 at 10:52 pm UTC

Quoting: Purple Library GuyNot sure why not one, but two people are busily telling dubigrasu how they're supposed to feel about things. If they're not enjoying it, they're not enjoying it--you can't force them to.
that's a strange interpretation. From my posts in any case.

War Thunder major update 'Wind of Change' out now
24 Mar 2022 at 10:43 pm UTC

Quoting: dubigrasuTo keep it short:
Before reading the chat I thought we were all having fun.
After reading the chat I realized that everybody was hating everyone else, including the members of their own team.
I tried to continue with the chat disabled, but the fun wasn't there anymore.
Maybe the next match may of have been different? I have been in games where the chat was really killing the fun vibe and then the next time i load the game chat has been hilarious or pretty chill. I get where you coming from though, with 250 million steam accounts there are going to be a plentiful amount of a-holes and war games aren't exactly a place where people go to express peace, love and harmony. It can really ruin a game, but im willing to keep at it at least for a while as i know not all of the times i play are going to be like that.

That said i don't play a lot of online games these days on voice, but im fairly sure it's not as savage as xboxlive was back in the days on games like COD 🤯

War Thunder major update 'Wind of Change' out now
24 Mar 2022 at 8:55 pm UTC

Quoting: dubigrasu
Quoting: Lofty
Quoting: dubigrasuMan, I remember playing this extensively back in the day, it was probably my first foray in multiplayer games.
I thought it was so cool to play with other real people, not npc/whatever.
That until I enabled the chat and read it. I never played it again.
In game chat stopped you playing a game ? I mean you enabled it, so presumably you could disable it and you thought it was cool prior to enabling the chat also.
Do I really need to elaborate?
Of course it's your choice, but missing out on an entire gaming experience because of [going to assume it's an 'ism thing] when you have the option to just not enable the text seems like your the one who is suffering. How many games are you going to read stuff you don't like in ? Eventually if it's online almost all of them which means no or minimal online gaming for you i guess.
Don't get me wrong i respect that you stuck to your values [a rare quality]. A long while ago i decided to refund a game in a similar manner although for me the game had forced ON voice chat and pretty much minimum 32 - 64 players screaming at each other every round.. but if it was just a text box i could disable then i would not of done it. Most games you can't even disable the text chat so with war thunder you have even more options than 90% of other online games.

Each to their own.

War Thunder major update 'Wind of Change' out now
24 Mar 2022 at 8:46 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: user1On Proton/DXVK it runs beautifully. I have an RX 580 and I actually get higher fps on Proton/DXVK than on Windows/DX11.
I've seen a few people saying stuff like this lately about a few games. How does this even happen? What happened to the inevitable overhead of a translation layer?
I can't speak for the exact reason, but for the last few years every game i have played on proton was smoother than the native version. Is it the Vulkan pipeline vs native openGL ? Is it the way in which vsync seems to work better on proton ? Is it that Vulkan lowers CPU overhead and my CPU is weak ? Or is it that Linux has more CPU overhead for gaming than windows when taking certain video drivers into account (It used to be like this for AMD afaik, maybe less so now) and so Vulkan removes that constraint ?

In any case i barely bother running native now if i have the choice, not least because i can run FSR and get custom resolutions working. Have properly working vsync no matter what, have the game run more consistently and feel exactly like im playing the 'full fat' experience, no drop in options of graphics settings.

Im sure if the game was made on Linux and used Vulkan with some optimizations it would be 10 - 15% faster than windows. But most aren't so i stick to proton.

War Thunder major update 'Wind of Change' out now
24 Mar 2022 at 8:36 pm UTC

Quoting: dubigrasuMan, I remember playing this extensively back in the day, it was probably my first foray in multiplayer games.
I thought it was so cool to play with other real people, not npc/whatever.
That until I enabled the chat and read it. I never played it again.
In game chat stopped you playing a game ? I mean you enabled it, so presumably you could disable it and you thought it was cool prior to enabling the chat also.

AMD reveal more on FidelityFX Super Resolution 2.0 (FSR)
24 Mar 2022 at 7:28 pm UTC Likes: 2

i wonder why they don't have support for 2880 x 1620 or 3200 x 1800 ? Surely there is room for those who just want a minimal drop in quality and another 10 - 15 fps to nudge their 4k experience from 45-50 to 60fps. After all at 1440p scaled to 4k no matter how good FSR 2.0 is an 'ultra quality' and an 'extreme' mode would surely almost become imperceptible at 4k.

Right now i can force FSR1.0 in the steam launch commands and any game i manage to get it working with (not as many as i would like tbh) it offers me up those two resolutions above and the quality drop even without integrating it into the game engine is minimal and i do notice a definite frame rate boost, in fact oddly it can look almost better with the contrast adaptive sharpening.

itch.io has another huge charity bundle, this one supports Ukraine
9 Mar 2022 at 6:31 pm UTC

Quoting: tuubi
Quoting: Lofty
Haque I could download with the itch client, but it wont run, like you said it's missing libs. I just pointed to the 32bit steam runtime on my system and the game launched fine from my terminal.
Mixing 32/64 should be fine if you follow your distros multiarch guidelines. If your concerned with the age of the lib, just stick with the steam runtime if you want.
This seems like quiet a techy answer for me, maybe i should stop using linux j/k i mean i have no idea how to make an itch.io game use my steam runtime libs. What are multiarch guidelines i just want to play a game i paid for. Would it be easier to use the web version of Itch.io so i can download the windows version and run it in proton ?
All seems a bit hacky (or should that be 'Haque'y) if i reinstall my OS in future and have to redo this all over again, sigh.

thanks for the advice though.
Here's one relatively simple way to do it: Make sure you're on the game's store page in the itch app, then right click on the Launch button and select "Show in file manager". Now create a text file called "play.sh" in the "Haque1-0-0-0" subdirectory. Add the following content and then make the file executable.

 
#!/bin/sh
$HOME/.steam/bin/steam-runtime/run.sh ./runner


Now the game should launch normally using the itch app, as long as you've got Steam installed. At least it does for me.

I see how things like this can feel needlessly complicated for less "techy" users, but this is mostly down to how itch.io lets developers decide how they want to package their games. And of course they'll do it wrong or at least in a way that isn't compatible with the (completely optional) itch app. Their documentation and tooling are excellent, but developers can just ignore it all and upload whatever they want using the web interface.

I guess itch wants to keep the platform simple and accessible for game jamming and experimentation. Not always a great experience for users, but as someone who has uploaded a couple of jam games to itch and been very happy with the process, I can't really blame the platform. They've simply got different priorities than the more mainstream-focused stores.
Thanks for the tip.

Yes in my post i was kind of playing devil's advocate, although i am by no means a Linux expert. These days id rather just have the blasted thing run, too little time, too many games.

I actually ran Haque in proton after downloading the exe file and it worked straight away, now its in my steam library and i gave it a picture it's much nicer and will be good to launch on the Deck :D

thanks again.

itch.io has another huge charity bundle, this one supports Ukraine
9 Mar 2022 at 5:09 pm UTC

Quoting: MyrhanI just tested both of those games, and they work fine for me.
well they worked fine after you applied work around's :wink:

Towerfall, I had to manually download the game from the website and not use the itch client. It's actually an installer file, so just mark it executable, run, and install with your terminal.
edit: ships with an old gamecontrollerdb file, may want to get a newer one for better controller support.
i think you the mean itch.io website right ? So to play the game in future i have to always use these workaround rather than the client.. lets say in a few years from now if i return to the game. Still that's better than nothing.

Haque I could download with the itch client, but it wont run, like you said it's missing libs. I just pointed to the 32bit steam runtime on my system and the game launched fine from my terminal.
Mixing 32/64 should be fine if you follow your distros multiarch guidelines. If your concerned with the age of the lib, just stick with the steam runtime if you want.
This seems like quiet a techy answer for me, maybe i should stop using linux j/k i mean i have no idea how to make an itch.io game use my steam runtime libs. What are multiarch guidelines i just want to play a game i paid for. It seems like it would be easier to use the web version of Itch.io so i can download the windows version and run it in proton, seems a bit hacky (or should that be 'Haque'y :grin: )

Im just taking the position of an average gamer wanting to use itch on Linux :wink:
but i appreciate the advice of course.

*edit got both working. The first one i did as you said and manually downloaded the file, made it executable ( its still not in my itch client, maybe there is a way of manually adding games, but it's working so that's fine ) The second one i ran in proton as an exe, took less than 2 mins to download and run. I really :heart: proton these days.