Latest Comments by Lofty
Unbound: Worlds Apart is a gorgeous platformer where you open portals between worlds
5 Aug 2021 at 5:25 pm UTC
So yea, native vs proton isn't always a binary choice for some people.
5 Aug 2021 at 5:25 pm UTC
Quoting: Liam Dawei can't answer for Sakuretsu, but personally i have found myself using proton over native more often than not. Somehow the games just seem to run smoother for me (maybe it's my weaker CPU benefiting from Vulkan). In the past at least you got more graphics options using proton than on ports, native should be like for like although im not sure how many native titles feature RTX / DLSS so far vs proton. You are always guaranteed a level experience when your running proton and there is a certain comfort knowing that. Anecdotally i have found v-sync to always work on proton where as by native titles sometimes it's not totally 100%. Maybe it's an engine issue on unreal / unity linux versions or maybe it's my display manager getting in the way.Quoting: SakuretsuPlaying it on Pop! OS with Proton Experimental.Curious, why Proton for this title?
It's really good.
So yea, native vs proton isn't always a binary choice for some people.
Embracer Group swallows up even more developers and publishers
5 Aug 2021 at 5:13 pm UTC
5 Aug 2021 at 5:13 pm UTC
Quoting: tuubiCareful, having your own opinion is a conspiracy theory these days.Quoting: kuhpunktEmbrace, extend, extinguish?There's bound to be an Extender Group looming in the background, biding their time to acquire Embracer, and finally an Extinguisher Group that snags the whole bunch just before they declare bankruptcy and go down in flames. (No, wait...)
Anyway, I'm sure it's all a big conspiracy.
A fan for the Valve Index? Consider it an essential upgrade purchase
4 Aug 2021 at 5:51 pm UTC
You can't truly appreciate the phrase 'only mad dogs and English men' until you experience the special kind of hell sitting in traffic in a UK summer can deliver.
4 Aug 2021 at 5:51 pm UTC
Quoting: antisolBloody whinging pommies - 27 degrees is "hot", Lol. That's winter temperatures mate! :tongue:When it's hot in the UK it is an uncomfortable experience. People no matter where they come from are astounded at how horrible it is. If it's reported at 27deg it's more like 32-34deg(feels like 90-94F), and 32deg is more again.. especially cities like London which contain the heat and act like a giant (humid) concrete oven. People from hot countries who are used to intense dry heats can't even stand it lol. UK houses are (apart from being not very good) are also designed to keep the heat in for a start with most houses having mountains of loft insulation, carpet & thick curtains everywhere and opening the typical smallish windows does almost nothing for airflow. Where as in upsidedownland the houses are more likely to have wood/laminate flooring to allow for airflow throughout the building which in turn are built for better heat management. Not to mention the soft furnishing levels are different.. ohh and the buildings in hotter countries are often painted white to reflect heat. Then there is the air condition systems which most UK houses do not have.
You can't truly appreciate the phrase 'only mad dogs and English men' until you experience the special kind of hell sitting in traffic in a UK summer can deliver.
You can now support the Flatpak package format on Open Collective
29 Jul 2021 at 8:23 pm UTC
29 Jul 2021 at 8:23 pm UTC
Quoting: ZlopezI think the flatpaks are really great (I'm using distro, that is made for use with flatpaks), but there is one issue with Flathub regarding games, the runtimes (shared libraries between flatpaks) are updated continuously so you still have the same issue like with current Linux OS, the libraries will be incompatible in a few years. You can still make your own flatpak with old runtimes though, but they will be rejected by Flathub for security reasons, which is understandable, but it lacks the purpose of distribution by Flathub.ootb appimage does not support sandboxing ? or am i mistaken. And by that i mean typically as a default not that "it could in theory and it's upto the dev" kind of affair.
I would say that for game distribution the stable environment like Linux Runtime Containers provided by Steam is a must.
From current multi-distro packaging solutions the most useful for games is probably AppImage, which allows you to just package everything inside it and you don't need to install anything on the host machine to run it. There are few caveats however:
1) Often some libraries are missing inside AppImage, because there were on the OS of packager and he didn't found they are actually missing
2) No integration to distribution, at least not any I was able to found in past
Frozenbyte are now telling Linux users to use Proton, even for their older games
28 Jul 2021 at 10:55 pm UTC Likes: 1
28 Jul 2021 at 10:55 pm UTC Likes: 1
Quoting: CatKillerWell, that's the dilemma, isn't it? Can you squeeze £6 worth of value out of a £60 game before they break it? On the bright side, by the time a game gets to 90% off they've often stopped making breaking changes.This is EXACTLY how i have been using proton since it's inception. I buy games i intend to play on proton on heavy Discount and usually a year or so after they have come out and the fundamental game/engine updates have been completed and all that might be left is DLC. there is a higher chance of it working out of the gate.
Get a closer look at the Steam Deck's Trackpad and Gyroscopic controls
27 Jul 2021 at 6:59 pm UTC
27 Jul 2021 at 6:59 pm UTC
Quoting: no_information_heresame. i have never used the second haptic touch pad, it only ever becomes a nuisance. If they had put a d-pad there it would of been a lot better. I see the same thing with the steam deck, the need for two haptics is limited.. one i can see for use as a mouse but two i don't really get.. maybe for fast typing on the steam controller (although one could do the job sufficiently enough & and lets be real how many people used the on screen keyboard for BPM with the steam controller to type ? every time i tried it, it minimized the game and brought up a small keyboard window on the desktop lol ) But for the deck you have a touch screen so you can type out your chat making the second haptic even more useless.Steam Controller (R.I.P)... quiet weeping ...
Quoting: axredneckI wish my Steam Controller had a D-pad...Me too. Me too.
Get a closer look at the Steam Deck's Trackpad and Gyroscopic controls
27 Jul 2021 at 2:46 pm UTC Likes: 5
27 Jul 2021 at 2:46 pm UTC Likes: 5
Id wager a writer like Jason Evangelho at Forbes will do a better job of writing Linux articles. I see that IGN are living up to their moniker 'Ignorant Gaming News'.
I know this has been mentioned but i wonder if the steam deck can be used as a controller with a regular PC ? A game could be adapted to take advantage of the screen for the map, ammo or even just social interaction buttons for instance instead of having to hold tab and bring up a radial menu. Not only that, but it would be great for using as a touch screen keyboard and remote control. Everything the steam deck can do but just attached to a powerful PC.
I know this has been mentioned but i wonder if the steam deck can be used as a controller with a regular PC ? A game could be adapted to take advantage of the screen for the map, ammo or even just social interaction buttons for instance instead of having to hold tab and bring up a radial menu. Not only that, but it would be great for using as a touch screen keyboard and remote control. Everything the steam deck can do but just attached to a powerful PC.
Valve talks performance of the Steam Deck, Big Picture UI being replaced and Gamescope
27 Jul 2021 at 2:36 pm UTC Likes: 1
27 Jul 2021 at 2:36 pm UTC Likes: 1
Quoting: HoriBut does the Deck even have freesync?That was kind of my point. Nobody mentioned it and yet it would be an invaluable feature on a device like this.
Valve talks performance of the Steam Deck, Big Picture UI being replaced and Gamescope
27 Jul 2021 at 2:00 am UTC
27 Jul 2021 at 2:00 am UTC
specifically limiting FPS to 30 for power saving feature aside..
I have heard almost no mention of freesync on this device from valve, or on forums such as this either, what am i missing? surely this is the exact instance where freesync would be perfect in allowing smooth FPS all the way down to 30 from 60.
There are going to be many titles where proton's overhead or Anti-cheat rears itself sporadically. Be that due to unavoidable shaders compilation happening in realtime (or if people get sick of waiting for shader compiling and hit 'skip)'or frame drops from DRM and many other such things like loading areas from an SD card.
Let alone the lower the resolution you go (800p) the more CPU load you place on the device as is the way with every PC. Vulkan does not fully mitigate this and games often use CPU for many other reasons like physics etc.. my point being that there will be frame 'dips' on this device.
So is there any indication that this device will support freesync for smooth mobile gaming ? or is it 'film like' 30fps gaming or 'arcade' 60fps with the settings cranked down low ?
If the game can hit 60 and then occasionally drops to 40 (which can look smooth with freesync) then i disagree as mostly you could be enjoying the game at 60 apart from some occasional dips. Rather than accepting a compromise such as 30fps locked (outside of power saving.)
I have heard almost no mention of freesync on this device from valve, or on forums such as this either, what am i missing? surely this is the exact instance where freesync would be perfect in allowing smooth FPS all the way down to 30 from 60.
There are going to be many titles where proton's overhead or Anti-cheat rears itself sporadically. Be that due to unavoidable shaders compilation happening in realtime (or if people get sick of waiting for shader compiling and hit 'skip)'or frame drops from DRM and many other such things like loading areas from an SD card.
Let alone the lower the resolution you go (800p) the more CPU load you place on the device as is the way with every PC. Vulkan does not fully mitigate this and games often use CPU for many other reasons like physics etc.. my point being that there will be frame 'dips' on this device.
So is there any indication that this device will support freesync for smooth mobile gaming ? or is it 'film like' 30fps gaming or 'arcade' 60fps with the settings cranked down low ?
Quoting: Horiit's better to have a stable and consistent 30FPS than fluctuating between e.g. 40-60.
If the game can hit 60 and then occasionally drops to 40 (which can look smooth with freesync) then i disagree as mostly you could be enjoying the game at 60 apart from some occasional dips. Rather than accepting a compromise such as 30fps locked (outside of power saving.)
Faster Zombies to Steam Deck: The History of Valve and Linux Gaming
23 Jul 2021 at 5:28 pm UTC Likes: 1
23 Jul 2021 at 5:28 pm UTC Likes: 1
Quoting: Alm888And I'm sure some portable gadgets will follow (be it "Surface Go", "Xbox on Wheels" or whatever).i mentioned this recently in the deck threads and got a lukewarm reaction. But i think your right, if the deck is popular other larger tech giants will follow.
Round two! Fight!!!
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Valve reveal all the Steam events scheduled for 2026
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- > See more over 30 days here
- Casual/Social places for developer chatter
- LoudTechie - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
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