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Latest Comments by Eike
Latest Steam Hardware Survey shows Linux has grown, by a tiny amount (updated)
2 Aug 2016 at 10:21 am UTC

Quoting: TacoDeBossYeah, it's pretty disappointing. I would move back to Windows and give up the fight, but since I've started getting into programming, that's not an option. Not about to go from using Gedit and make to edit and run code for FREE to trying to pirate Visual Studio because you have to be a millionaire to buy it.
I will not tell you there's a free edition of Visual Studio - or that VS is the best IDE I've ever tried.
No, I won't, because I want you to use Linux!

Latest Steam Hardware Survey shows Linux has grown, by a tiny amount (updated)
2 Aug 2016 at 9:31 am UTC Likes: 2

Quoting: burnallIn general, other platforms have grown much faster. Except minor exception for ox x this time.
The percentage of Linux on Steam is about the same for quite some time now, while Steam user count is growing fast. So obviously, Linux and Windows (didn't look at Mac) are growing with the same pace on Steam.

Quoting: burnallI'm sorry but big publishers won't get convinced by those numbers.
... but I fear you're right here.

Latest Steam Hardware Survey shows Linux has grown, by a tiny amount (updated)
2 Aug 2016 at 8:48 am UTC

In all honesty, the figure is likely around the correct number going by the sales statistics I often see from developers.
*imaginethumbsupimagehere*

Timex, a Portal 2 mod with new single player campaign, needs votes on Steam Greenlight
1 Aug 2016 at 10:41 am UTC Likes: 1

Do play the great Portal Stories: MEL - in "adcanced" mode.

http://store.steampowered.com/app/317400/ [External Link]

Unity game engine 5.4 released, Linux builds now updated
28 Jul 2016 at 7:10 pm UTC

So Linux and other builds are released the same day?
I didn't watch Unity lately, is this usual these days?

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
22 Jul 2016 at 4:11 pm UTC

Quoting: mr-egg
Quoting: Eike
Quoting: mr-eggWe have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..
They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.
Whats the difference between 'minimal' and full out of interest ?
In one case, they do have a test machine, in the other, they don't.
In one case, "a developer never even tests the game once on the native platform" does describe the situation, in the other, it does not.

They were creating, testing and handing out a Linux demo before the stretch goal Linux porting was reached. We can be grateful.

Quoting: mr-eggi can tell you that none of them even had an inkling as to how to install and use a Linux desktop, it was the big ol' port button again ..
These do. They are able to do ("minimal" ) testing.

Quoting: mr-eggbtw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.
Is this from you or a quote? Either way, the demo worked very well for me. I had a single small graphical glitch, which is better than to be expected from a pre alpha in my book...

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
22 Jul 2016 at 1:27 pm UTC

Quoting: Mountain Man
Quoting: Eike[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949 [External Link])
It's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.
Of course. But if you're continuously building (and testing) all OS' versions, you will find such problems and are able to react immediately. That's what they are planning according to the post I linked in my understanding.

... which is also why I annot understand this reaction:

Quoting: mr-eggSigh, this again :dizzy:

We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..
They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
22 Jul 2016 at 10:33 am UTC Likes: 4

Quoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.
Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949 [External Link])