Latest Comments by Nezchan
Friday livestream, come join the community games at 20:00 UTC tonight
23 June 2017 at 3:21 pm UTC
23 June 2017 at 3:21 pm UTC
I won't be able to attend today, I'm afraid. Deadlines beckon, and I am compelled to obey.
The Steam Summer Sale is now live, lots of goodies
23 June 2017 at 1:30 pm UTC
23 June 2017 at 1:30 pm UTC
I finally broke down and got The Long Dark, as well as the Zubmariner DLC for Sunless Sea which I'd honestly forgotten about. But between Finding Heaven due out later this year, pre-ordering Tacoma for the August release, and my too-big library of unfinished games, I'm just not motivated to get any more.
Black Mesa 'Xen' update delayed, screenshots looks beautiful
22 June 2017 at 1:26 pm UTC
It's the whole series, even the ones under the old engine although HL2 is especially bad. Setting the FoV to 90 or 100 improves it so I feel less queasy, but doesn't fix it.
22 June 2017 at 1:26 pm UTC
Quoting: razing32Quoting: KelsIt's a pity that I can't even watch people play the game (I tried with a streamer who also gets simulation sickness, but no dice), or I'd be all over this when it's released.
Is it just this new game ? Or the old ones as well.
I think I saw a vid a while back on simulation sickness and potential "cures" to try.
It's the whole series, even the ones under the old engine although HL2 is especially bad. Setting the FoV to 90 or 100 improves it so I feel less queasy, but doesn't fix it.
Black Mesa 'Xen' update delayed, screenshots looks beautiful
21 June 2017 at 1:47 pm UTC
21 June 2017 at 1:47 pm UTC
It's a pity that I can't even watch people play the game (I tried with a streamer who also gets simulation sickness, but no dice), or I'd be all over this when it's released.
Gemstone Keeper, the very cool ASCII shooter is now on Linux, some thoughts
20 June 2017 at 4:52 pm UTC
20 June 2017 at 4:52 pm UTC
The wobbling effect is enough to take it off my radar entirely, sad to say. It's just too distracting.
Wild Terra Online key giveaway, come grab one
20 June 2017 at 1:59 pm UTC
I got a key a couple of months back, and there's still a LOT of grinding involved. I played for weeks and still couldn't find a recipe for an improvement over the basic bow, for instance. I might try again after a few more updates and see if things improve, but I'm not holding out that much hope.
I did find that since it's a player-driven sandbox, the low population of the PvE server basically ended up as an exercise in nothing BUT grinding. There's really not much else to do or interact with. By contrast, I hear the PvP servers are cutthroat, so I expect newbies will get ganked a lot.
20 June 2017 at 1:59 pm UTC
Quoting: tumocsIt seems to work. Animations are clunky and starting seems to require a bit of grinding to get all that gear and food and shelter and whatnot. Not sure if it's my kind of game but interesting none the less. I do like Albion Online a fair bit better.
(I was also in a brief alpha test of this earlier)
I got a key a couple of months back, and there's still a LOT of grinding involved. I played for weeks and still couldn't find a recipe for an improvement over the basic bow, for instance. I might try again after a few more updates and see if things improve, but I'm not holding out that much hope.
I did find that since it's a player-driven sandbox, the low population of the PvE server basically ended up as an exercise in nothing BUT grinding. There's really not much else to do or interact with. By contrast, I hear the PvP servers are cutthroat, so I expect newbies will get ganked a lot.
Planet Nomads expands again with gamepad support, customizable key bindings, FOV slider and more
16 June 2017 at 2:28 pm UTC
16 June 2017 at 2:28 pm UTC
From what I know of the game so far (mainly from the updates on Steam and a bit of your gameplay a few months ago), I'm surprised they waited this long to add a FoV slider. The devs seem to be the types to be on top of that sort of thing.
I'm very interested in the game, and this only helps. It's got a lot going for it, like non-fantasy basebuilding and the vehicle assembly stuff.
I'm very interested in the game, and this only helps. It's got a lot going for it, like non-fantasy basebuilding and the vehicle assembly stuff.
Tacoma, the next game from the 'Gone Home' developers should get day-1 Linux support
15 June 2017 at 1:48 pm UTC
15 June 2017 at 1:48 pm UTC
I'm currently trying to decide if there's any good reason for me not to pre-order this, and I'm coming up empty. It's not something I usually do, and I don't really use GoG a lot, but otherwise that's about it.
Some thoughts on LandTraveller, the rather sweet top-down RPG
15 June 2017 at 1:47 pm UTC Likes: 1
15 June 2017 at 1:47 pm UTC Likes: 1
I see you enjoyed it much more than Samsai, who was apparently resistant due to the same oldschool anime look that you found appealing. I admit, from the little bit he played on Friday it does look interesting.
I'm glad I'm not the only one who thought the crafting menu looked a lot like Terraria.
I'm glad I'm not the only one who thought the crafting menu looked a lot like Terraria.
Tacoma, the next game from the 'Gone Home' developers should get day-1 Linux support
14 June 2017 at 7:55 pm UTC
14 June 2017 at 7:55 pm UTC
In the future, nobody listens to jazz. Only NuMetal, it was made law in 2040.
Anyhow, I've had my eye on this for ages, and aside from the Gone Home connection I'm really interested in some of the new mechanics of this game. It looks like they've packed in a lot of individual story arcs, which promises to make me very happy indeed.
Anyhow, I've had my eye on this for ages, and aside from the Gone Home connection I'm really interested in some of the new mechanics of this game. It looks like they've packed in a lot of individual story arcs, which promises to make me very happy indeed.
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