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Latest Comments by Nezchan
Hilarious racing game 'Foreveracers' will release on Steam March 29th
9 Mar 2018 at 2:14 pm UTC Likes: 1

There's been a version of this up on Itch.io for quite a while if people want to get a taste. It's lots of fun although it's been more than a year since that version's been updated.

We have a bunch of Wild Terra Online keys to give away again
1 Mar 2018 at 2:53 pm UTC

I must say, they've improved the interface quite a lot over the first time I tried the game about a year ago. The quests that lead you through the building, gathering and hunting processes is also much more new user friendly than the help diagrams they used to use.

I wish you could expand your carrying capacity with a larger pack or something though. You'll never have enough storage space and constantly need to juggle your inventory.

Learning to game-dev on Linux: Resolutiion is a Zelda-like in the making
28 Feb 2018 at 8:25 pm UTC Likes: 4

So far, the screenshots look a lot like Hyper Light Drifter, and visually that's a hell of a high bar to clear. Hopefully you're ready for the inevitable comparisons and are prepared to do things that set your style apart from the Heart Machine's team.

There's a lot of Zelda mentions, but this sounds like it's a heck of a lot darker. And more challenging. Hopefully it doesn't go too far in either direction that it stops being as accessible as those classic games.

The free to play MMO 'Tale of Toast' has launched, with some major scaling issues
28 Feb 2018 at 4:04 pm UTC

Quoting: GustyGhostOn the topic of MMORPGs, I have been trying to enjoy one called Ryzom though it ultimately feels like a chore simulator. And playing with others vs alone doesn't seem to change that. Either I have been spoiled by this decade's open world games or the MMO concept itself just hasn't aged well. MMORPG developers need to simplify simplify simplify.
I felt the same way about Ryzom. The whole thing is way too technical and non-intuitive, which holds you back from having actual fun. If they'd simplify the skill systems, streamline the HUGE walls of text that new players have to read to even understand the world and its factions, and focus on immersion more than systems, it would be a far better game.

Albion Online 'Lancelot' update to land March 12th with Fishing, Roaming Mobs & more
28 Feb 2018 at 3:49 pm UTC

Quoting: Thormack
Quoting: KelsI like the trophy fishing concept. Fishing in MMOs goes back at least to WoW if not before, but I don't recall hearing about one with that kind of competition/showoff idea.
If you get really way back, Ultima Online had fishing too. If I am not mistaken.

Just hope the trophy is exciting enough to keep people going for fish.
Fishing was always boring on every MMO I tried before Albion.
To be fair, actual fishing is pretty dull too. It's mostly an excuse to go outdoors and drink beer with the occasional, if not rare, bit of excitement.

Much like watching baseball, actually.

Albion Online 'Lancelot' update to land March 12th with Fishing, Roaming Mobs & more
26 Feb 2018 at 9:54 pm UTC

I like the trophy fishing concept. Fishing in MMOs goes back at least to WoW if not before, but I don't recall hearing about one with that kind of competition/showoff idea.

Stellaris 2.0 'Cherryh' patch & Stellaris: Apocalypse expansion released, over 1.5 million copies sold
22 Feb 2018 at 3:13 pm UTC

This sounds like the base game without any expansions is now much better than when it was first released. That's good, since I picked it up in a recent bundle and haven't really played around with it yet (other than making sure it runs).

Action-packed platformer with local and online co-op 'Vagante' has left Early Access
22 Feb 2018 at 3:09 pm UTC Likes: 1

Aww, looking at that lovely opening shot in the trailer, I was hoping for something with lush backgrounds and great environments. But then it ends up being pretty much low-light Terraria graphics and all underground. What a disappointment.

Murderous exploration game 'In Celebration of Violence' has left early access
20 Feb 2018 at 3:51 pm UTC Likes: 1

Ergh, I'm actually tempted by this one. Really shouldn't be buying games right now, but this one does look good and the levelling between lives system really does look interesting.

Space colony sim 'Maia' has a major update, masses of improvements and something about robots
14 Feb 2018 at 11:50 pm UTC

Last time I gave a serious try to Maia, it was pretty early on. Before you could have multiple robots, I think, and there weren't any alien wildlife yet. I'm holding off until it finally has an official release to try again and see all the improvements, but I gotta say articles like this test my resolve.