Latest Comments by Nezchan
In 'Ruggnar' you control a dwarf with a candle-hat searching for treasure
2 Jan 2018 at 10:58 pm UTC Likes: 1
2 Jan 2018 at 10:58 pm UTC Likes: 1
You no take candle!
Kingdom: Classic and Oxenfree are two more Linux games you can grab totally free
22 Dec 2017 at 8:57 pm UTC
As to mimicking limitations, as a creative myself I can speak directly to that. Sometimes setting limits on yourself can produce some really amazing results. Whether that's drawing with a limited colour palette or writing a whole story in under 200 words or 140 characters, you force yourself to make sometimes dramatic decisions about your work. The same goes for choosing to work with pixel art or a 16-bit style. There's a challenge to see how much you can push those restrictions, and some people achieve amazing results. Some of the tableaus in Hyper Light Drifter are absolutely stunning.
In addition, there's how the human brain works. It's a common lament among artists that an inked piece doesn't look as dynamic as the sketch that it's based on did. And that's because in the sketch, your brain is filling in details that haven't been set down firmly yet. You might have two or three or five lines, and by choosing one as the one you'll keep, you pin things down and a little of that energy flows away. In Kingdom, the same effect is in play. There's a lack of detail, so as you play and concentrate on other things besides the graphics (Can I afford to build this guard tower? Do I have enough archers?) your brain is working in the background to fill in details because it has the space to do so. Not everything is defined. This isn't necessarily the case for all pixel-based games, but it feels to me like it is for Kingdom.
That's not to say that nostalgia and "good old days"-ism isn't a factor, but I don't think it always is, nor is it the most important one to consider.
22 Dec 2017 at 8:57 pm UTC
Quoting: PatolaI'd say "much better" is something of a matter of taste, not "objective improvements". Not that I dislike modern XCOM, but frankly I quickly get bored with photorealistic graphics pretty quickly. In my case I want to see stuff that was designed by artists, that suits the mood of the game. Salt & Sanctuary, for instance, accomplishes this very well. You can see the hand of the artist in everything about the game. Slime Rancher is the same way, everything in the environment is distinct and internally consistent. Or Borderlands. Or Kingdom.Quoting: KelsOk. Anyway, thank you for taking the time to try and tell me one aspect of your take on it. To be frank, the "retro"-style of some games turns me off because I played a lot of games in the 80s and 90s, and I felt quite limited by these graphics. Since we are in a time of photorealistic 3D gameplay, people mimicking the limitations of old times seem like a bad joke, or some conservatism against actual, objective improvements. Maybe you are right and I created a mental blockade against this, but when I played 2012 XCOM, I found it amazing that they modernized the game and did not miss the essence of it with much better graphics.Quoting: PatolaWell, when you're stacking the deck with the "deliberately badly drawn" assumption right from the start, I can see how you wouldn't enjoy anything like it. It's hard to see the appeal to anything when you slam your mind shut before you even approach it.Quoting: KelsI shouldn't have played Kingdom: Classic to see how it runs on my system.I don't get it. I tried to watch a few gameplays on youtube but they were confusing. What's the appeal of this genre of deliberately badly drawn 2d side-scrolling games? I am sorry if this question feels like trolling but this is the way I see it.
On the plus side, I managed to make it to day XXXII on my third attempt before everything suddenly fell apart.
As to the game itself, I've found that actually doing the tasks, and dealing with an ever larger area that needs to be looked after, is much different than just watching. I personally find it absorbing and the graphics, yes done in a deliberately limited style but I personally value those sorts of limitations, is appropriate to the game's atmosphere.
But I'm not here to sell you on something that you seem predisposed against, and could have just tried yourself for free anyway. If you don't wanna play, you don't wanna play.
As to mimicking limitations, as a creative myself I can speak directly to that. Sometimes setting limits on yourself can produce some really amazing results. Whether that's drawing with a limited colour palette or writing a whole story in under 200 words or 140 characters, you force yourself to make sometimes dramatic decisions about your work. The same goes for choosing to work with pixel art or a 16-bit style. There's a challenge to see how much you can push those restrictions, and some people achieve amazing results. Some of the tableaus in Hyper Light Drifter are absolutely stunning.
In addition, there's how the human brain works. It's a common lament among artists that an inked piece doesn't look as dynamic as the sketch that it's based on did. And that's because in the sketch, your brain is filling in details that haven't been set down firmly yet. You might have two or three or five lines, and by choosing one as the one you'll keep, you pin things down and a little of that energy flows away. In Kingdom, the same effect is in play. There's a lack of detail, so as you play and concentrate on other things besides the graphics (Can I afford to build this guard tower? Do I have enough archers?) your brain is working in the background to fill in details because it has the space to do so. Not everything is defined. This isn't necessarily the case for all pixel-based games, but it feels to me like it is for Kingdom.
That's not to say that nostalgia and "good old days"-ism isn't a factor, but I don't think it always is, nor is it the most important one to consider.
First-person sci-fi game 'TARTARUS' is now available on Linux
22 Dec 2017 at 2:46 pm UTC
22 Dec 2017 at 2:46 pm UTC
Can't say the trailer really grabs me. It's well rendered to be sure, but "You get to walk down new and interesting hallways" set to music that suggests something more dramatic is happening leaves me kinda cold.
And then there's the entering commands via "terminals" thing which makes it sound like the pretty environments really don't have much to do with the actual gameplay.
And then there's the entering commands via "terminals" thing which makes it sound like the pretty environments really don't have much to do with the actual gameplay.
Kingdom: Classic and Oxenfree are two more Linux games you can grab totally free
21 Dec 2017 at 2:41 pm UTC
As to the game itself, I've found that actually doing the tasks, and dealing with an ever larger area that needs to be looked after, is much different than just watching. I personally find it absorbing and the graphics, yes done in a deliberately limited style but I personally value those sorts of limitations, is appropriate to the game's atmosphere.
But I'm not here to sell you on something that you seem predisposed against, and could have just tried yourself for free anyway. If you don't wanna play, you don't wanna play.
21 Dec 2017 at 2:41 pm UTC
Quoting: PatolaWell, when you're stacking the deck with the "deliberately badly drawn" assumption right from the start, I can see how you wouldn't enjoy anything like it. It's hard to see the appeal to anything when you slam your mind shut before you even approach it.Quoting: KelsI shouldn't have played Kingdom: Classic to see how it runs on my system.I don't get it. I tried to watch a few gameplays on youtube but they were confusing. What's the appeal of this genre of deliberately badly drawn 2d side-scrolling games? I am sorry if this question feels like trolling but this is the way I see it.
On the plus side, I managed to make it to day XXXII on my third attempt before everything suddenly fell apart.
As to the game itself, I've found that actually doing the tasks, and dealing with an ever larger area that needs to be looked after, is much different than just watching. I personally find it absorbing and the graphics, yes done in a deliberately limited style but I personally value those sorts of limitations, is appropriate to the game's atmosphere.
But I'm not here to sell you on something that you seem predisposed against, and could have just tried yourself for free anyway. If you don't wanna play, you don't wanna play.
Kingdom: Classic and Oxenfree are two more Linux games you can grab totally free
20 Dec 2017 at 5:31 am UTC
20 Dec 2017 at 5:31 am UTC
I shouldn't have played Kingdom: Classic to see how it runs on my system.
On the plus side, I managed to make it to day XXXII on my third attempt before everything suddenly fell apart.
On the plus side, I managed to make it to day XXXII on my third attempt before everything suddenly fell apart.
Grab a permanent free copy of the first HITMAN episode on Steam right now
19 Dec 2017 at 4:15 pm UTC
19 Dec 2017 at 4:15 pm UTC
Quoting: wvstolzingAlso, Oxenfree is free for two days on GOG.I already have it (It's a really good game), but it's nice to get a GoG copy too.
The MMO 'Wild Terra Online' has now officially launched
19 Dec 2017 at 4:06 pm UTC
19 Dec 2017 at 4:06 pm UTC
"Pretty hardcore" and "not for the impatient", the last time I tried the game, translate largely to "dreary grind while stuck alone in a forest". Like most sandbox MMOs, there's no feeling of a persistent world with its own history, and nothing really to do but grind for materials to build your base (which can be interesting) and gank new players on the PvP servers.
Might be willing to give it a try again, now that there's a full release though. And the hunger system is kind of interesting. And the oldschool CRPG-looking graphics do work pretty well with the environment.
Might be willing to give it a try again, now that there's a full release though. And the hunger system is kind of interesting. And the oldschool CRPG-looking graphics do work pretty well with the environment.
Speculation: Counter-Strike: Global Offensive might be getting a PUBG-like mode
18 Dec 2017 at 4:35 pm UTC Likes: 1
18 Dec 2017 at 4:35 pm UTC Likes: 1
I guess there really was a market for PUBG without all the bugs and glitches. And, in the case of Fortnite, much more appealing art direction.
Finding Paradise officially released on GOG & Steam with same-day Linux support
15 Dec 2017 at 5:38 pm UTC Likes: 1
15 Dec 2017 at 5:38 pm UTC Likes: 1
I got my copy the moment I saw it come up on Steam, and plan to start playing tomorrow. Looking forward to another triumph.
The release trailer for Finding Paradise, the follow-up of To the Moon is up
13 Dec 2017 at 7:38 pm UTC
13 Dec 2017 at 7:38 pm UTC
I'm hoping they carry on the really amazing spatial stuff they showed off in A Bird Story. The way spaces opened up as you proceeded through the story was amazing, and added a lot to the oldschool graphics.
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck