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Latest Comments by Nezchan
Black Mesa 'Xen' update delayed, screenshots looks beautiful
21 Jun 2017 at 1:47 pm UTC

It's a pity that I can't even watch people play the game (I tried with a streamer who also gets simulation sickness, but no dice), or I'd be all over this when it's released.

Gemstone Keeper, the very cool ASCII shooter is now on Linux, some thoughts
20 Jun 2017 at 4:52 pm UTC

The wobbling effect is enough to take it off my radar entirely, sad to say. It's just too distracting.

Wild Terra Online key giveaway, come grab one
20 Jun 2017 at 1:59 pm UTC

Quoting: tumocsIt seems to work. Animations are clunky and starting seems to require a bit of grinding to get all that gear and food and shelter and whatnot. Not sure if it's my kind of game but interesting none the less. I do like Albion Online a fair bit better.
(I was also in a brief alpha test of this earlier)
I got a key a couple of months back, and there's still a LOT of grinding involved. I played for weeks and still couldn't find a recipe for an improvement over the basic bow, for instance. I might try again after a few more updates and see if things improve, but I'm not holding out that much hope.

I did find that since it's a player-driven sandbox, the low population of the PvE server basically ended up as an exercise in nothing BUT grinding. There's really not much else to do or interact with. By contrast, I hear the PvP servers are cutthroat, so I expect newbies will get ganked a lot.

Planet Nomads expands again with gamepad support, customizable key bindings, FOV slider and more
16 Jun 2017 at 2:28 pm UTC

From what I know of the game so far (mainly from the updates on Steam and a bit of your gameplay a few months ago), I'm surprised they waited this long to add a FoV slider. The devs seem to be the types to be on top of that sort of thing.

I'm very interested in the game, and this only helps. It's got a lot going for it, like non-fantasy basebuilding and the vehicle assembly stuff.

Tacoma, the next game from the 'Gone Home' developers should get day-1 Linux support
15 Jun 2017 at 1:48 pm UTC

I'm currently trying to decide if there's any good reason for me not to pre-order this, and I'm coming up empty. It's not something I usually do, and I don't really use GoG a lot, but otherwise that's about it.

Some thoughts on LandTraveller, the rather sweet top-down RPG
15 Jun 2017 at 1:47 pm UTC Likes: 1

I see you enjoyed it much more than Samsai, who was apparently resistant due to the same oldschool anime look that you found appealing. I admit, from the little bit he played on Friday it does look interesting.

I'm glad I'm not the only one who thought the crafting menu looked a lot like Terraria.

Tacoma, the next game from the 'Gone Home' developers should get day-1 Linux support
14 Jun 2017 at 7:55 pm UTC

In the future, nobody listens to jazz. Only NuMetal, it was made law in 2040.

Anyhow, I've had my eye on this for ages, and aside from the Gone Home connection I'm really interested in some of the new mechanics of this game. It looks like they've packed in a lot of individual story arcs, which promises to make me very happy indeed.

Wednesday Madness, a quick look at some good Linux gaming deals
14 Jun 2017 at 7:47 pm UTC

I saw someone saying that Divinity: Original Sin is best if you're playing with friends. Is it actually any good for single-player, or should I not bother with it?

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
11 Jun 2017 at 3:57 pm UTC Likes: 1

Quoting: XzylHowever I do indeed want a time before minecraft ruined all other games, now we need freakning mining in everything. resource collecting is for RTS's and stupid sandbox games.
World of Warcraft - 2004
Minecraft - 2009

Hmmmmmm...

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
9 Jun 2017 at 4:43 pm UTC Likes: 2

Quoting: razing32
Quoting: KelsThing is, I wouldn't mind playing this as a more "support" type character, where I'm going off into the non-PvP wilds, exploring and gathering materials while fending off mostly hostile wildlife/monsters, while still playing a role in the larger player base. That kind of thing appeals to me more than going head-to-head in hostile zones.But there'd need to be stuff to do, interesting things to find when exploring, world lore to provide immersion, etc.
Sounds like you're describing an Elder Scrolls game :D
Honestly, I'd be fine with that. If only Bethesda would agree.