Latest Comments by Nezchan
The open source itch games client has updated again
13 Jan 2017 at 3:02 pm UTC Likes: 3
13 Jan 2017 at 3:02 pm UTC Likes: 3
I really wish the client would detect that I'm running Linux, and stop offering me non-Linux games in the frontpage. Out of the 10 "Recommended for you" games, only half of them have the penguin icon. The ratio is even lower in the "Latest featured games" section. Admittedly it took Steam a while to start separating like that, but I'd hope Itch would learn from Valve's mistakes.
Gearend, a cute 2D non-linear exploration game built on Linux
11 Jan 2017 at 3:01 pm UTC
11 Jan 2017 at 3:01 pm UTC
The environments and how the characters move reminds me a lot of Cave Story, wonder if it's working with their engine or something very similar?
My thoughts on the MMO Albion Online on Linux, many months later
7 Jan 2017 at 5:03 pm UTC
In Wakfu that was an issue since it's damn hard to sell the low level gear you make due to the glut and how selling works in the first place. Since they sell Albion on you being able to be a craftsperson or gatherer rather than only a combatant, this is kind of an important consideration.
7 Jan 2017 at 5:03 pm UTC
Quoting: liamdaweNot sure that really addresses my concern. Let me re-word it. Say I sign up as a new player and I want to go into crafting. I've got to start with the low level stuff, of course. But so does every other newbie, and experienced players who are starting to craft as well. There's going to be a glut of low-level crafted gear on the market, since that's what everyone makes to begin with. So from a seller's perspective, given there's not really anything at the low levels I can make that dozens of others aren't making at the same time, is there a system in place where I'm not just crafting and essentially throwing it away until I get to a sufficiently high skill level?Quoting: KelsYou don't really need to use the market really, unless you do zero gathering and crafting. I believe the markets are per-town too so each is different.Albion Online is a PvP and crafting focused MMO, so everything on the markets and all the gear you get is crafted by either you or someone else.So what system do they have in place so a new player will be able to actually sell their goods in a market that's bound to be flooded with other low-level crafted material? That was an issue in Wakfu, when I tried playing that.
In Wakfu that was an issue since it's damn hard to sell the low level gear you make due to the glut and how selling works in the first place. Since they sell Albion on you being able to be a craftsperson or gatherer rather than only a combatant, this is kind of an important consideration.
My thoughts on the MMO Albion Online on Linux, many months later
6 Jan 2017 at 5:25 pm UTC
6 Jan 2017 at 5:25 pm UTC
Albion Online is a PvP and crafting focused MMO, so everything on the markets and all the gear you get is crafted by either you or someone else.So what system do they have in place so a new player will be able to actually sell their goods in a market that's bound to be flooded with other low-level crafted material? That was an issue in Wakfu, when I tried playing that.
Try Hard Parking, an infuriating top-down parking game that actually looks hilarious
6 Jan 2017 at 3:41 pm UTC
6 Jan 2017 at 3:41 pm UTC
I downloaded this from Itch a couple of weeks ago but haven't played it yet, and when I look now the page seems to have vanished. Seems like I got lucky and grabbed it just in time.
Raft, a rather brilliant prototype game about being stuck in the middle of the ocean
4 Jan 2017 at 4:44 pm UTC
Personally, I really dig the restricted environment. You've got a raft and its immediate surroundings and a whole lot of flotsam to improve your raft with, and that's really it. Finding things to do within those limitations calls for creativity on the developer's part and if they step up to the plate you can really end up with a gem. I'm eager to see where this is headed.
4 Jan 2017 at 4:44 pm UTC
Quoting: GuestSnorkelling and spear fishing would be pretty cool as well. I'm not a multiplayer person, but I'm definitely not against it as an option.Quoting: Purple Library GuyThe dev has a small questionnaire on the site asking what people would like to see most. Small islands is one thing, multiplayer is another. If both were added I could see some nice potential for the game.Quoting: GuestWith some more content and more stuff to do, this game would be great.How much stuff can there really be to do on a bleedin' raft in the middle of the ocean?
Personally, I really dig the restricted environment. You've got a raft and its immediate surroundings and a whole lot of flotsam to improve your raft with, and that's really it. Finding things to do within those limitations calls for creativity on the developer's part and if they step up to the plate you can really end up with a gem. I'm eager to see where this is headed.
The awesome itch store is also having a big sale, with some real indie gems going cheap
27 Dec 2016 at 3:28 pm UTC
27 Dec 2016 at 3:28 pm UTC
I bought MewnBase, and it's quite well put together. The dev seems pretty committed to working on making it a great game, and has a pretty firm foundation in place.
Wild Terra Online, another MMO with Linux support in Early Access is now on Steam
23 Dec 2016 at 10:17 pm UTC
It seems unclear what the situation is, because in one place they say you're vulnerable to PvP everywhere, in another they talk about PvP and non-PvP zones, and in yet a third they mention separate servers for PvP and PvE. All of which are official statements by the devs, so which is it?
23 Dec 2016 at 10:17 pm UTC
Quoting: Crazy PenguinNot "nowadays" by any means, given PKing (player killing) was considered a problem back on Ultima Online back in 1997.Quoting: KelsI was initially turned off by the "open PvP" idea, suggesting that you could be attacked at any time no matter what.My best MMO game experience has been on (Open)PVP-Servers so far. I like games esp. MMOs where players have the freedom to form the world as they like. My only fear is that it will end in a disaster with the current gamer generation. There are way to many idiots around nowadays which have nothing better to do then spoil the fun for all others.
EDIT: Found this on the Official Website: The game world is divided into several zones: in peaceful lands players are unable to attack each other and destroy buildings that don’t belong to them...Yes, which is why I mentioned that in the comment you partially quoted.
It seems unclear what the situation is, because in one place they say you're vulnerable to PvP everywhere, in another they talk about PvP and non-PvP zones, and in yet a third they mention separate servers for PvP and PvE. All of which are official statements by the devs, so which is it?
Wild Terra Online, another MMO with Linux support in Early Access is now on Steam
22 Dec 2016 at 2:46 pm UTC
22 Dec 2016 at 2:46 pm UTC
I was initially turned off by the "open PvP" idea, suggesting that you could be attacked at any time no matter what. But then I saw they have a page (but no downloads) on Itch.io, which includes the following:
There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the gameIf that's actually the case, then I'd like it better. I don't know if it is though, since the official page doesn't have that text and they talk about PvP and non-PvP zones instead.
Steam Winter Sale confirmed for December 22nd
22 Dec 2016 at 1:26 am UTC
22 Dec 2016 at 1:26 am UTC
Quoting: wvstolzingGood thing I'm a pauper! So I don't have to worry about sales or such.I'm a pauper too, so sales like this are one of the rare times I get to splurge and actually get games I want.
Haha.
ha.
Yeah it's great.
Not having money, it's so cool.
haha.
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